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[Tutorial Patch 12.9] Corki Adc, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)

Champion Info (Corki adc 5v5 patch 12.9)

Corki Corki Stats

Attack: 55

Defense: 3

Magic: 6

Difficulty: 6

Health: 518

Move Speed: 325

Armor: 28

Range: 550

Health Regen: 5.5

Critical Strike: 0

Attack Speed: 0.638

Corki

the Daring Bombardier

Marksman Marksman


Corki 5v5 mid
Corki 5v5 adc

ADC

  • Tier: Off Meta
  • Win Rate: 55.04%
  • Role Rate: 2.12%
  • Pick Rate: 0.08%
  • Ban Rate: 1.89%
  • Games: 691
  • KDA: 2.27
  • Score: 55.01

The yordle pilot Corki loves two things above all others: flying, and his glamorous mustache... though not necessarily in that order. After leaving Bandle City, he settled in Piltover and fell in love with the wondrous machines he found there. He dedicated himself to the development of flying contraptions, leading an aerial defense force of seasoned veterans known as the Screaming Yipsnakes. Calm under fire, Corki patrols the skies around his adopted home, and has never encountered a problem that a good missile barrage couldn't solve.

Corki Tips (Ally)

  • Phosphorus Bomb can be used to reveal enemy units that might be hiding in a nearby patch of brush.
  • Valkyrie can be used defensively as well, so try using it for a quick escape.
  • Corki can continue to attack while using Gatling Gun. Maximizing Gatling Gun is key to mastering Corki.

Corki Tips (Enemy)

  • Watch out for Corki's Missile Barrage. They deal splash damage, so you can get hit even when hiding behind minions.
  • Corki is vulnerable after he uses his Valkyrie or Special Delivery, so try switching focus to him if he uses them to enter a fight.

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.

Heal Heal

Consumable: 0

Cooldown: 240

Range: 850


Restores 90-345 Health (depending on champion level) and grants 30% Move Speed for 1 second to you and target allied champion. This healing is halved for units recently affected by Summoner Heal.


Corki Masteries

Inspiration
First Strike
Attacks or abilities against an enemy champion within 0.25s of entering champion combat grants 5 gold and First Strike for 3 seconds, causing you to deal 10% extra damage against champions, and granting 100% (70% for ranged champions) of bonus damage dealt as gold.

Cooldown: 25-15
Magical Footwear
You get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Footwear grants you an additional 10 Move Speed.
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
Time Warp Tonic
Consuming a potion or biscuit grants 50% of its health or mana restoration immediately. In addition, gain 5% Move Speed while under their effects.

Domination
Taste of Blood
Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
Ultimate Hunter
Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
AttackSpeed
+10% Attack Speed
Adaptive
+9 Adaptive Force
Armor
+6 Armor

Corki Starting Items (PROBUILD)

Tear of the Goddess Tear of the Goddess

BUY: 400

SELL: 280

240 Mana
  • Focus: Attacks deal an additional 5 physical damage to Minions.
  • Mana Charge: Strike a target with an Ability to consume a charge and gain 3 bonus Mana, doubled if the target is a champion. Grants a maximum of 360 Mana.

    Gain a new Mana Charge every 8 seconds (max 4).
  • Health Potion Health Potion

    BUY: 50

    SELL: 20

    Active - Consume: Drink the potion to restore 150 Health over 15 seconds.

    You may carry up to 5 Health Potions.

    Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0

    Active - Trinket: Place a Stealth Ward on the ground that lasts between 90 - 120 seconds, is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards, generating a new Ward every 240 - 120 seconds.

    Corki Recommended Items (PROBUILD)

    Manamune Manamune

    BUY: 2900

    SELL: 2030

    35 Attack Damage
    500 Mana
    15 Ability Haste

  • Awe: Gain bonus Attack Damage equal to 2.5% max Mana.
  • Mana Charge: Strike a target with an Ability or Attack to consume a charge and gain 3 bonus Mana, doubled if the target is a champion. Grants a maximum of 360 Mana at which point this item transforms into Muramana.

    Gain a new Mana Charge every 8 seconds (max 4).
  • Sorcerer's Shoes Sorcerer's Shoes

    BUY: 1100

    SELL: 770

    18 Magic Penetration
    45 Move Speed

    Luden's Tempest Luden's Tempest

    BUY: 3200

    SELL: 2240

    80 Ability Power
    6 Magic Penetration
    600 Mana
    20 Ability Haste

  • Echo: Damaging Abilities deal an additional (100 + 10% Ability Power) magic damage to the target and 3 nearby enemies and grants you 15% Move Speed for 2 seconds (10s cooldown). Dealing ability damage to Champions reduces this item's cooldown by 0.5 second, up to 3 seconds per spell cast.

    Mythic Passive: Grants all other Legendary items 5 Magic Penetration.
  • Essence Reaver Essence Reaver

    BUY: 2800

    SELL: 1960

    45 Attack Damage
    20% Critical Strike Chance
    20 Ability Haste

  • Spellblade: After using an Ability, your next Attack deals an additional 100% Base Attack Damage + 40% Bonus Attack Damage physical damage On-Hit and restores 40% of that damage as mana (1.5s cooldown).
  • Ravenous Hydra Ravenous Hydra

    BUY: 3300

    SELL: 2310

    70 Attack Damage
    20 Ability Haste
    10% Omnivamp

  • Cleave: Attacks and Abilities deal up to (60% Attack Damage) physical damage to other enemies near target hit.

    Deals a minimum of (12% Attack Damage) damage to units at the end of its range, can only hit each target once per Attack or Ability, and doesn't trigger off of periodic damage.
    Cleave does not trigger on structures.


  • Shadowflame Shadowflame

    BUY: 3000

    SELL: 2100

    100 Ability Power
    200 Health

  • Cinderbloom: Damage to champions benefits from 10 to 20 additional Magic Penetration based on their current Health (max benefit when the target has 1000 or less Health). If the target was recently affected by Shields, gain the maximum benefit against that target (20 bonus Magic Penetration).
  • Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0

    Active - Trinket: Place a Stealth Ward on the ground that lasts between 90 - 120 seconds, is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards, generating a new Ward every 240 - 120 seconds.
    Elixir of Wrath Elixir of Wrath

    BUY: 500

    SELL: 200

    Active - Consume: Drink to gain 30 Attack Damage and 15% Physical Vamp (against champions) for 3 minutes.

    Drinking a different Elixir will replace the existing one's effects.

    Corki Active Abilities

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    WWWWW
    EEEEE
    RRR
    PassiveQWER
    Hextech Munitions Hextech Munitions

    A percentage of Corki's basic attack damage is converted into magic damage.

    Corki can occasionally retrieve The Package inside his base, granting him Move Speed and an empowered cast of Valkyrie.

    Phosphorus Bomb Phosphorus Bomb

    Cooldown: 8

    Consumable: 60/70/80/90/100

    Range: 825

    Corki fires a flash bomb at a target location, dealing magic damage to enemies in the area. This attack additionally reveals units in the area for a duration.

    Valkyrie Valkyrie

    Cooldown: 20/19/18/17/16

    Consumable: 100

    Range: 600

    Corki flies a short distance, dropping bombs that create a trail of fire that damages opponents who remain in it.

    Gatling Gun Gatling Gun

    Cooldown: 16

    Consumable: 50

    Range: 600

    Corki's gatling gun rapidly fires in a cone in front of him, dealing damage and reducing enemy Armor and Magic Resist.

    Missile Barrage Missile Barrage

    Cooldown: 2

    Consumable: 20

    Range: 1225

    Corki fires a missile toward his target location that explodes on impact, dealing damage to enemies in an area. Corki stores missiles over time, up to a maximum. Every 3rd missile fired will be a Big One, dealing extra damage.

    Corki SKINS

    Corki default
    UFO Corki
    Ice Toboggan Corki
    Red Baron Corki
    Hot Rod Corki
    Urfrider Corki
    Dragonwing Corki
    Fnatic Corki
    Arcade Corki
    Corgi Corki
    Astronaut Corki