Champion Info (Corki adc 5v5 patch 12.9)

Attack: 55
Defense: 3
Magic: 6
Difficulty: 6
Health: 518
Move Speed: 325
Armor: 28
Range: 550
Health Regen: 5.5
Critical Strike: 0
Attack Speed: 0.638
ADC
- Tier: Off Meta
- Win Rate: 55.04%
- Role Rate: 2.12%
- Pick Rate: 0.08%
- Ban Rate: 1.89%
- Games: 691
- KDA: 2.27
- Score: 55.01
The yordle pilot Corki loves two things above all others: flying, and his glamorous mustache... though not necessarily in that order. After leaving Bandle City, he settled in Piltover and fell in love with the wondrous machines he found there. He dedicated himself to the development of flying contraptions, leading an aerial defense force of seasoned veterans known as the Screaming Yipsnakes. Calm under fire, Corki patrols the skies around his adopted home, and has never encountered a problem that a good missile barrage couldn't solve.
Corki Tips (Ally)
- Phosphorus Bomb can be used to reveal enemy units that might be hiding in a nearby patch of brush.
- Valkyrie can be used defensively as well, so try using it for a quick escape.
- Corki can continue to attack while using Gatling Gun. Maximizing Gatling Gun is key to mastering Corki.
Corki Tips (Enemy)
- Watch out for Corki's Missile Barrage. They deal splash damage, so you can get hit even when hiding behind minions.
- Corki is vulnerable after he uses his Valkyrie or Special Delivery, so try switching focus to him if he uses them to enter a fight.
Summoner Spells
![]() Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
![]() Consumable: 0 Cooldown: 240 Range: 850 Restores 90-345 Health (depending on champion level) and grants 30% Move Speed for 1 second to you and target allied champion. This healing is halved for units recently affected by Summoner Heal. |
Corki Masteries
![]() |
![]() Attacks or abilities against an enemy champion within 0.25s of entering champion combat grants 5 gold and First Strike for 3 seconds, causing you to deal Cooldown: |
![]() You get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner. Slightly Magical Footwear grants you an additional |
![]() Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min. Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50. Manaless: Champions without mana restore 12% missing health instead. |
![]() Consuming a potion or biscuit grants 50% of its health or mana restoration immediately. In addition, gain |
![]() |
![]() Heal when you damage an enemy champion. Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level) Cooldown: 20s |
![]() Your ultimate gains Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion. |
![]() +10% Attack Speed |
![]() +9 |
![]() +6 Armor |
Corki Starting Items (PROBUILD)
![]() BUY: 400 SELL: 280 |
![]() BUY: 50 SELL: 20 |
![]() BUY: 0 SELL: 0 |
Corki Recommended Items (PROBUILD)
![]() BUY: 2900 SELL: 2030 |
![]() BUY: 1100 SELL: 770 |
![]() BUY: 3200 SELL: 2240 |
![]() BUY: 2800 SELL: 1960 |
![]() BUY: 3300 SELL: 2310 Cleave does not trigger on structures. |
![]() BUY: 3000 SELL: 2100 |
![]() BUY: 0 SELL: 0 |
![]() BUY: 500 SELL: 200 |
Corki Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
---|---|---|---|---|
![]() A percentage of Corki's basic attack damage is converted into |
![]() Cooldown: 8 Consumable: 60/70/80/90/100 Range: 825 Corki fires a flash bomb at a target location, dealing magic damage to enemies in the area. This attack additionally reveals units in the area for a duration. |
![]() Cooldown: 20/19/18/17/16 Consumable: 100 Range: 600 Corki flies a short distance, dropping bombs that create a trail of fire that damages opponents who remain in it. |
![]() Cooldown: 16 Consumable: 50 Range: 600 Corki's gatling gun rapidly fires in a cone in front of him, dealing damage and reducing enemy Armor and Magic Resist. |
![]() Cooldown: 2 Consumable: 20 Range: 1225 Corki fires a missile toward his target location that explodes on impact, dealing damage to enemies in an area. Corki stores missiles over time, up to a maximum. Every 3rd missile fired will be a Big One, dealing extra damage. |
Corki SKINS











Corki Counters (Over 50% win rate)

The Charmer

the Chronokeeper

the Frost Archer

the Titan of the Depths

the Great Steam Golem

the Desert Rose

the Rebel

the Enlightened One

the Heart of the Freljord

the Chem-Baroness

the Bounty Hunter
Corki Countered By (Under 50% win rate)

the Sheriff of Piltover

the Tidecaller

the Loose Cannon

the Night Hunter

The Spark of Zaun

Daughter of the Void

the Battle Mistress

Maven of the Strings

the Starchild

the Virtuoso

the Yordle Gunner

the Wandering Caretaker

the Glorious Executioner

the Mouth of the Abyss

the Purifier

the Noxian Grand General

the Shield of Valoran

Rise of the Thorns

the Bloodharbor Ripper

the Fae Sorceress

the Plague Rat

the Weapon of the Faithful

the Tiny Master of Evil

the Lady of Luminosity

the Prodigal Explorer

the Burning Vengeance

the Colossus

the Twisted Treant

the Redeemer

the Magus Ascendant

the Magical Cat

the Fallen

the Arrow of Retribution

the Storm's Fury