[Tutorial] Bard Aram, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode Aram)

Champion Info (Bard lane aram )

Bard Bard Stats

Attack: 52

Defense: 4

Magic: 5

Difficulty: 9

Health: 630

Move Speed: 330

Armor: 34

Range: 500

Health Regen: 5.5

Critical Strike: 0

Attack Speed: 0.625

Bard

the Wandering Caretaker

Support Support Mage Mage


Bard aram lane

LANE

  • Tier: C
  • Win: 46.68%
  • Pick: 4.14%
  • Games: 21693
  • KDA: 4.33
  • Score: 36.04

A traveler from beyond the stars, Bard is an agent of serendipity who fights to maintain a balance where life can endure the indifference of chaos. Many Runeterrans sing songs that ponder his extraordinary nature, yet they all agree that the cosmic vagabond is drawn to artifacts of great magical power. Surrounded by a jubilant choir of helpful spirit meeps, it is impossible to mistake his actions as malevolent, as Bard always serves the greater good... in his own odd way.

Bard Tips (Ally)

  • It's important to collect chimes to improve your meep's attacks, but don't neglect your lane partner! Try to make a big entrance by bringing an ally into the lane with you with Magical Journey.
  • Let your Caretaker's Shrines charge up - they heal for a lot more when at full power.
  • Don't forget that enemies can also use your Magical Journey doorways, and that your ultimate can also hit your allies!

Bard Tips (Enemy)

  • Bard's opponents can also travel through his Magical Journey doorways. You can follow him, if you think it's safe.
  • You can crush Bard's healing shrines just by walking over them. Don't let his allies take them without a fight.
  • Bard's ultimate, Tempered Fate, affects allies, enemies, monsters, and turrets alike. Sometimes it can be to your advantage to jump into it!

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.

Mark Mark

Consumable: 0

Cooldown: 80

Range: 1600


Throw a snowball in a straight line at your enemies. If it hits an enemy, they become marked, granting True Sight, and your champion can quickly travel to the marked target as a follow up.


Bard Masteries

Domination
Dark Harvest
Damaging a Champion below 50% health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 5.

Dark Harvest damage: 20-80 (based on level) (+5 damage per soul) (+0.1 bonus AD) (+0.05 AP)
Cooldown: 45s (resets to 1.5s on takedown)
Cheap Shot
Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level).

Cooldown: 4s
Activates on damage occurring after the impairment.
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 1 eyeball per champion takedown.
Treasure Hunter
Gain an additional 50 gold the next time you collect a Bounty Hunter stack. Increase the gold gained by 20 gold for each Bounty Hunter stack, up to 130 gold.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Precision
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Presence of Mind
Damaging an enemy champion increases your mana regeneration by @RegenAmount@ (80% for ranged) mana per second for 4 seconds. All energy users gain 1.5 energy per second, instead.

Takedowns restore 15% of your maximum mana or energy.
Adaptive Force
+9 Adaptive Force
Adaptive Force
+9 Adaptive Force
Health Scaling
+10-180 Health (based on level)

Bard Starting Items (PROBUILD)

Hextech Alternator Hextech Alternator

BUY: 1100

SELL: 770

50 Ability Power

Revved
Damaging a champion deals additional damage.
Boots Boots

BUY: 300

SELL: 210

25 Move Speed

Bard Recommended Items (PROBUILD)

Luden's Companion Luden's Companion

BUY: 2900

SELL: 2030

95 Ability Power
600 Mana
20 Ability Haste


Load
Gain a Shot Charge every few seconds.

Fire
Damaging Abilities consume all Shot Charges to deal an additional magic damage to the target and one additional nearby target per charge. If there are insufficient targets in range, for each remaining shot, repeat the damage on the primary target.
Sorcerer's Shoes Sorcerer's Shoes

BUY: 1100

SELL: 770

18 Magic Penetration
45 Move Speed


Statikk Shiv Statikk Shiv

BUY: 2700

SELL: 1890

50 Attack Damage
30% Attack Speed
20% Critical Strike Chance


Electroshock
Your Energized Attack fires a chain lightning that deals magic damage.
Lich Bane Lich Bane

BUY: 3100

SELL: 2170

100 Ability Power
8% Move Speed
15 Ability Haste


Spellblade (0s)
After using an Ability, your next Attack is enhanced with an additional 0 magic damage On-Hit.
Rapid Firecannon Rapid Firecannon

BUY: 3000

SELL: 2100

30 Attack Damage
20% Attack Speed
20% Critical Strike Chance
7% Move Speed


Sharpshooter
Your Energized Attack deals bonus magic damage and gains bonus range.
Stormsurge Stormsurge

BUY: 2900

SELL: 2030

95 Ability Power
10 Magic Penetration
5% Move Speed


Stormraider
Dealing 35% of a champion's maximum Health within a short duration applies Squall and grants Move Speed.

Squall
After a few seconds, strike the target, dealing magic damage. If the target dies before the strike, it detonates immediately, dealing damage in a large area and grants bonus gold.
Elixir of Sorcery Elixir of Sorcery

BUY: 500

SELL: 200





Champion level 9 or greater required to purchase. Elixir of Sorcery's true damage effect has no cooldown when attacking turrets. Drinking a different Elixir will replace the existing one's effects.Active - Consume: Drink to gain 50 Ability Power and 15% Mana Regen for 3 minutes. While active, damaging a champion or turret deals 25 bonus true damage (5s cooldown).

Bard Active Abilities

123456789101112131415161718
QQQQQ
WWWWW
EEEEE
RRR
PassiveQWER
Traveler's Call Traveler's Call

Meeps: Bard attracts lesser spirits that assist with his basic attacks to deal extra magic damage. When Bard has collected enough Chimes, his meeps will also deal damage in an area and slow enemies hit.

Chimes: Ancient chimes randomly appear for Bard to collect. These grant experience, restore mana, and provide out of combat Move Speed.

Cosmic Binding Cosmic Binding

Cooldown: 11/10/9/8/7

Consumable: 60

Range: 25000

Bard fires a missile which will slow the first enemy struck, and continue onward. If it strikes a wall, it will stun the initial target; if it strikes another enemy, it will stun them both.

Caretaker's Shrine Caretaker's Shrine

Cooldown: 0

Consumable: 70

Range: 800

Reveals a Health shrine which powers up over a short time, disappearing after healing and speeding up the first ally that touches it.

Magical Journey Magical Journey

Cooldown: 22/20.5/19/17.5/16

Consumable: 30

Range: 900

Bard opens a portal in nearby terrain. Allies and enemies alike can take a one-way trip through that terrain by moving into the portal.

Tempered Fate Tempered Fate

Cooldown: 110/95/80

Consumable: 100

Range: 3400

Bard sends spirit energy arcing to a location, putting all champions, minions, monsters, and turrets hit into stasis for a brief time.

Bard SKINS

Bard default
Elderwood Bard
Snow Day Bard
Bard Bard
Astronaut Bard
Cafe Cuties Bard
Shan Hai Scrolls Bard

Bard Counters (Over 50% win rate)

Bard Countered By (Under 50% win rate)