[Tutorial] Ashe Support, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)

Champion Info (Ashe support 5v5 )

Ashe Ashe Stats

Attack: 59

Defense: 3

Magic: 2

Difficulty: 4

Health: 640

Move Speed: 325

Armor: 26

Range: 600

Health Regen: 3.5

Critical Strike: 0

Attack Speed: 0.658

Ashe

the Frost Archer

Marksman Marksman Support Support


Ashe 5v5 adc
Ashe 5v5 support

SUPPORT

  • Tier: S+
  • Win: 40.53%
  • Role: 70.54%
  • Pick: 13.61%
  • Ban: 25.94%
  • Games: 1015
  • KDA: 2.03
  • Score: 62.70

Iceborn warmother of the Avarosan tribe, Ashe commands the most populous horde in the north. Stoic, intelligent, and idealistic, yet uncomfortable with her role as leader, she taps into the ancestral magics of her lineage to wield a bow of True Ice. With her people's belief that she is the mythological hero Avarosa reincarnated, Ashe hopes to unify the Freljord once more by retaking their ancient, tribal lands.

Ashe Tips (Ally)

  • Try to fire Enchanted Crystal Arrow in the same direction enemies are moving, so it is more likely to hit.
  • Volley arrows are blocked by the first enemy they hit, so keep your distance to avoid having them all absorbed by enemy frontliners.
  • Hawkshot reveals units in brush. If a team fight is occuring in the jungle it can give you a significant advantage.

Ashe Tips (Enemy)

  • Ashe has very few defensive options, and she's a good target to gank.
  • Be wary of moving around the map alone if Ashe has not recently cast her Enchanted Crystal Arrow.

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.

Exhaust Exhaust

Consumable: 0

Cooldown: 210

Range: 650


Exhausts target enemy champion, reducing their Move Speed by 30%, and their damage dealt by 35% for 3 seconds.


Ashe Masteries

Domination
Hail of Blades
Gain 110% Attack Speed when you attack an enemy champion for up to 3 attacks.

No more than 3s can elapse between attacks or this effect will end.

Cooldown: 12s.

Attack resets increase the attack limit by 1.
Allows you to temporarily exceed the attack speed limit.
Cheap Shot
Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level).

Cooldown: 4s
Activates on damage occurring after the impairment.
Zombie Ward
Takedowns on enemy Wards cause friendly Zombie Wards to sprout from their corpses.

Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power for every Zombie Ward spawned, up to 10.

After spawning 10 Zombie Wards, additionally gain 10 adaptive force.

Zombie Wards are visible, last for 120s and do not count towards your ward limit.
Ultimate Hunter
Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Inspiration
Approach Velocity
Gain 7.5% Move Speed towards nearby enemy champions that are movement impaired. This bonus is increased to 15% Move Speed for any enemy champion that you impair.

Activation Range for CC from allies: 1000
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 8% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 40.

Manaless: Champions without mana restore 12% missing health instead.
Attack Speed
+10% Attack Speed
Adaptive Force
+9 Adaptive Force
Armor
+6 Armor

Ashe Starting Items (PROBUILD)

Spectral Sickle Spectral Sickle

BUY: 400

SELL: 160

5 Attack Damage
10 Health
25% Base Mana Regen
2 Gold Per 10 Seconds

  • Tribute: While nearby an ally champion, damaging Abilities and Attacks against champions or buildings grant 20 gold. This can occur up to 3 times every 30 seconds.
  • Quest: Earn 500 gold from this item to transform it into Harrowing Crescent, gaining Active - Warding.

    This item grants reduced gold from minions if you kill excessive numbers of them.
  • Health Potion Health Potion

    BUY: 50

    SELL: 20

    Active - Consume: Drink the potion to restore 120 Health over 15 seconds.

    You may carry up to 5 Health Potions.

    Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0

    Active - Trinket: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.

    Ashe Recommended Items (PROBUILD)

    Ionian Boots of Lucidity Ionian Boots of Lucidity

    BUY: 950

    SELL: 665

    20 Ability Haste
    45 Move Speed

  • Gain 12 Summoner Spell Haste.

    ''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.'
  • Umbral Glaive Umbral Glaive

    BUY: 2300

    SELL: 1610

    50 Attack Damage
    10 Lethality
    15 Ability Haste

  • Blackout: When spotted by an enemy Ward, reveal traps and disable Wards around you. Your Attacks do increased damage to Wards.
  • Imperial Mandate Imperial Mandate

    BUY: 2500

    SELL: 1750

    40 Ability Power
    200 Health
    20 Ability Haste
    100% Base Mana Regen

  • Coordinated Fire: Abilities that Slow or Immobilize a champion deal bonus damage and mark them. Ally champion damage detonates the mark, dealing additional damage and granting you both Move Speed.

    Mythic Passive: Grants all other Legendary items Ability Power.

  • Manamune Manamune

    BUY: 2900

    SELL: 2030

    35 Attack Damage
    500 Mana
    15 Ability Haste

  • Awe: Gain bonus Attack Damage equal to your max Mana.
  • Mana Charge: Strike a target with an Ability or Attack to consume a charge and gain 3 bonus Mana, doubled if the target is a champion. Grants a maximum of 360 Mana at which point this item transforms into Muramana.

    Gain a new Mana Charge every 8 seconds (max 4).
  • Black Mist Scythe Black Mist Scythe

    BUY: 400

    SELL: 160

    20 Attack Damage
    75 Health
    100% Base Mana Regen
    3 Gold Per 10 Seconds


    Active - Ward: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 0 Stealth Wards, which refill upon visiting the shop.

    Active - Ward: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 4 Stealth Wards, which refill upon visiting the shop.

    Chempunk Chainsword Chempunk Chainsword

    BUY: 2800

    SELL: 1960

    55 Attack Damage
    250 Health
    25 Ability Haste

  • Hackshorn: Dealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds.

    Grievous Wounds reduces the effectiveness of Healing and Regeneration effects on the target.
  • Oracle Lens Oracle Lens

    BUY: 0

    SELL: 0

    Active - Trinket: Scans around you, warning against hidden enemy units, revealing invisible traps and revealing (and temporarily disabling) enemy Stealth Wards.
    Elixir of Wrath Elixir of Wrath

    BUY: 500

    SELL: 200

    Active - Consume: Drink to gain 30 Attack Damage and 12% Physical Vamp (against champions) for 3 minutes.

    Drinking a different Elixir will replace the existing one's effects.

    Ashe Active Abilities

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    Frost Shot Frost Shot

    Ashe's attacks slow their target, causing her to deal increased damage to these targets.

    Ashe's critical strikes deal no bonus damage but apply an empowered slow to the target.

    Ranger's Focus Ranger's Focus

    Cooldown: 0

    Consumable: 50

    Range: 400

    Ashe builds up Focus by attacking. At maximum Focus, Ashe can cast Ranger's Focus to consume all stacks of Focus, temporarily increasing her Attack Speed and transforming her basic attack into a powerful flurry attack for the duration.

    Volley Volley

    Cooldown: 18/14.5/11/7.5/4

    Consumable: 75/70/65/60/55

    Range: 1200

    Ashe fires arrows in a cone for increased damage. Also applies Frost Shot.

    Hawkshot Hawkshot

    Cooldown: 5

    Consumable: 0

    Range: 25000

    Ashe sends her Hawk Spirit on a scouting mission anywhere on the map.

    Enchanted Crystal Arrow Enchanted Crystal Arrow

    Cooldown: 80/70/60

    Consumable: 100

    Range: 25000

    Ashe fires a missile of ice in a straight line. If the arrow collides with an enemy Champion, it deals damage and stuns the Champion, stunning for longer the farther arrow has traveled. In addition, surrounding enemy units take damage and are slowed.

    Ashe SKINS

    Ashe default
    Freljord Ashe
    Sherwood Forest Ashe
    Woad Ashe
    Queen Ashe
    Amethyst Ashe
    Heartseeker Ashe
    Marauder Ashe
    PROJECT: Ashe
    Championship Ashe
    Cosmic Queen Ashe
    High Noon Ashe
    Fae Dragon Ashe
    Coven Ashe
    Ocean Song Ashe
    Lunar Empress Ashe