[Tutorial] Amumu Aram, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode Aram)

Champion Info (Amumu lane aram )

Amumu Amumu Stats

Attack: 53

Defense: 6

Magic: 8

Difficulty: 3

Health: 685

Move Speed: 335

Armor: 30

Range: 125

Health Regen: 9

Critical Strike: 0

Attack Speed: 0.736

Amumu

the Sad Mummy

Tank Tank Mage Mage


Amumu aram lane

LANE

  • Tier: B
  • Win: 48.36%
  • Pick: 5.24%
  • Games: 30084
  • KDA: 2.71
  • Score: 41.01

Legend claims that Amumu is a lonely and melancholy soul from ancient Shurima, roaming the world in search of a friend. Doomed by an ancient curse to remain alone forever, his touch is death, his affection ruin. Those who claim to have seen him describe a living cadaver, small in stature and wrapped in creeping bandages. Amumu has inspired myths, songs, and folklore told and retold for generations—such that it is impossible to separate truth from fiction.

Amumu Tips (Ally)

  • Amumu is highly dependent on teammates, so try laning with your friends for maximum effectiveness.
  • Cooldown Reduction on Amumu is very strong, but it's often difficult to itemize for it. Grab the Golem buff whenever possible to gain Cooldown Reduction without sacrificing stats.
  • Despair is very effective against other tanks, so make sure you're in range of opponents with the highest Health.

Amumu Tips (Enemy)

  • Avoid bunching up with other allies when Amumu has his ultimate available.
  • Erratic movement, or hiding behind creep waves can make it difficult for Amumu to instigate a fight with Bandage Toss.
  • Amumu's Despair makes purchasing primarily Health items a risky proposition.

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.

Mark Mark

Consumable: 0

Cooldown: 80

Range: 1600


Throw a snowball in a straight line at your enemies. If it hits an enemy, they become marked, granting True Sight, and your champion can quickly travel to the marked target as a follow up.


Amumu Masteries

Resolve
Aftershock
After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

Damage: 25 - 120 (+8% of your bonus health)
Cooldown: 20s

Resistance bonus from Aftershock capped at: 80-150 (based on level)
Font of Life
Impairing the movement of an enemy champion marks them for 4s.

Ally champions who attack marked enemies heal for 5 + 0.9% of your max health over 2s.
Conditioning
After 12 min gain +8 Armor and +8 Magic Resist and increase your bonus Armor and Magic Resist by 3%.
Overgrowth
Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
Domination
Cheap Shot
Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level).

Cooldown: 4s
Activates on damage occurring after the impairment.
Ultimate Hunter
Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Ability Haste
+8 Ability Haste
Health Scaling
+10-180 Health (based on level)
Health Scaling
+10-180 Health (based on level)

Amumu Starting Items (PROBUILD)

Guardian's Horn Guardian's Horn

BUY: 950

SELL: 665

150 Health


  • Recovery: Restores Health over time.
  • Undaunted: Blocks damage from attacks and spells from champions.
  • Legendary: This item counts as a Legendary item.
  • Tear of the Goddess Tear of the Goddess

    BUY: 400

    SELL: 280

    240 Mana


  • Focus: Attacks deal additional physical damage to Minions.
  • Manaflow: Strike a target with an Ability to consume a charge and gain 3 bonus Mana, doubled if the target is a champion. Grants a maximum of 360 Mana.

    Gain a new Mana Charge every 8 seconds (max 4).
  • Health Potion Health Potion

    BUY: 50

    SELL: 20



    Active - Consume: Drink the potion to restore 120 Health over 15 seconds.

    You may carry up to 5 Health Potions.

    Amumu Recommended Items (PROBUILD)

    Mercury's Treads Mercury's Treads

    BUY: 1100

    SELL: 770

    25 Magic Resist
    45 Move Speed
    30% Tenacity


    Tenacity reduces the duration of Stun, Slow, Taunt, Fear, Silence, Blind, Polymorph and Immobilizing effects. It has no effect on Airborne or Suppression.
    Malignance Malignance

    BUY: 2700

    SELL: 1890

    80 Ability Power
    600 Mana
    20 Ability Haste


    Scorn
    Your Ultimate spells gain Ability Haste.

    Hatefog
    Damaging a champion with your Ultimate burns the ground beneath them, dealing damage and reducing their Magic Resist.
    Sunfire Aegis Sunfire Aegis

    BUY: 2700

    SELL: 1890

    450 Health
    50 Armor



  • Immolate: Taking or dealing damage causes you to begin dealing (12 + 1.75% bonus Health) magic damage per second to nearby enemies (increased by 25% against minions) for 3 seconds. Damaging Champions or Epic Monsters with this effect adds a stack, increasing subsequent Immolate damage by 10% for 5 seconds (max stacks 6).
  • Jak'Sho, The Protean Jak'Sho, The Protean

    BUY: 3200

    SELL: 2240

    300 Health
    50 Armor
    50 Magic Resist


    Voidborn Resilience
    During combat with champions become empowered, increasing your bonus Armor and Magic Resist until end of combat.
    Winter's Approach Winter's Approach

    BUY: 2400

    SELL: 1680

    400 Health
    500 Mana
    15 Ability Haste


    Awe
    Gain bonus Health equal to 0.

    Manaflow
    Strike a target with an Ability or Attack to consume a charge and gain bonus Mana. Grants a maximum of Mana at which point this item transforms into Fimbulwinter.
    Thornmail Thornmail

    BUY: 2700

    SELL: 1890

    350 Health
    70 Armor


    Thorns
    When struck by an Attack, deal damage to the attacker and apply 40% Grievous Wounds if they are a champion.

    Grievous Wounds reduces the effectiveness of Healing and Regeneration effects on the target.

    Elixir of Iron Elixir of Iron

    BUY: 500

    SELL: 200



    Active - Consume: Drink to gain 300 Health, 25% Tenacity, and increased champion size for 3 minutes. While active, moving leaves a path behind that boosts allied champions' Move Speed by 15%.

    Drinking a different Elixir will replace the existing one's effects.

    Amumu Active Abilities

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    Cursed Touch Cursed Touch

    Amumu's basic attacks Curse his enemies, causing them to take bonus true damage from incoming magic damage.

    Bandage Toss Bandage Toss

    Cooldown: 3

    Consumable: 45/50/55/60/65

    Range: 1100

    Amumu tosses a sticky bandage at a target, stunning and damaging the target while he pulls himself to them.

    Despair Despair

    Cooldown: 1

    Consumable: 8

    Range: 300

    Overcome by anguish, nearby enemies lose a percentage of their maximum Health each second and have their Curses refreshed.

    Tantrum Tantrum

    Cooldown: 9/8/7/6/5

    Consumable: 35

    Range: 350

    Permanently reduces the physical damage Amumu would take. Amumu can unleash his rage, dealing damage to surrounding enemies. Each time Amumu is hit, the cooldown on Tantrum is reduced.

    Curse of the Sad Mummy Curse of the Sad Mummy

    Cooldown: 150/125/100

    Consumable: 100/150/200

    Range: 550

    Amumu entangles surrounding enemy units in bandages, applying his Curse, damaging and stunning them.

    Amumu SKINS

    Amumu default
    Pharaoh Amumu
    Vancouver Amumu
    Emumu
    Re-Gifted Amumu
    Almost-Prom King Amumu
    Little Knight Amumu
    Sad Robot Amumu
    Surprise Party Amumu
    Infernal Amumu
    Hextech Amumu
    Pumpkin Prince Amumu
    Porcelain Amumu
    Heartache Amumu

    Amumu Counters (Over 50% win rate)

    Amumu Countered By (Under 50% win rate)