[Tutorial] Amumu Aram, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode Aram)
Champion Info (Amumu lane aram )

Attack: 53
Defense: 6
Magic: 8
Difficulty: 3
Health: 685
Move Speed: 335
Armor: 30
Range: 125
Health Regen: 9
Critical Strike: 0
Attack Speed: 0.736
LANE
- Tier: B
- Win: 48.36%
- Pick: 5.24%
- Games: 30084
- KDA: 2.71
- Score: 41.01
Legend claims that Amumu is a lonely and melancholy soul from ancient Shurima, roaming the world in search of a friend. Doomed by an ancient curse to remain alone forever, his touch is death, his affection ruin. Those who claim to have seen him describe a living cadaver, small in stature and wrapped in creeping bandages. Amumu has inspired myths, songs, and folklore told and retold for generations—such that it is impossible to separate truth from fiction.
Amumu Tips (Ally)
- Amumu is highly dependent on teammates, so try laning with your friends for maximum effectiveness.
- Cooldown Reduction on Amumu is very strong, but it's often difficult to itemize for it. Grab the Golem buff whenever possible to gain Cooldown Reduction without sacrificing stats.
- Despair is very effective against other tanks, so make sure you're in range of opponents with the highest Health.
Amumu Tips (Enemy)
- Avoid bunching up with other allies when Amumu has his ultimate available.
- Erratic movement, or hiding behind creep waves can make it difficult for Amumu to instigate a fight with Bandage Toss.
- Amumu's Despair makes purchasing primarily Health items a risky proposition.
Summoner Spells
![]() Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
![]() Consumable: 0 Cooldown: 80 Range: 1600 Throw a snowball in a straight line at your enemies. If it hits an enemy, they become marked, granting True Sight, and your champion can quickly travel to the marked target as a follow up. |
Amumu Masteries
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![]() After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies. Damage: 25 - 120 (+8% of your bonus health) Cooldown: 20s Resistance bonus from Aftershock capped at: 80-150 (based on level) |
![]() Impairing the movement of an enemy champion marks them for 4s. Ally champions who attack marked enemies heal for 5 + 0.9% of your max health over 2s. |
![]() After 12 min gain +8 Armor and +8 Magic Resist and increase your bonus Armor and Magic Resist by 3%. |
![]() Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8. When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health. |
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![]() Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level). Cooldown: 4s |
![]() Your ultimate gains Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion. |
![]() +8 |
![]() +10-180 Health (based on level) |
![]() +10-180 Health (based on level) |
Amumu Starting Items (PROBUILD)
![]() BUY: 950 SELL: 665 |
![]() BUY: 400 SELL: 280 |
![]() BUY: 50 SELL: 20 |
Amumu Recommended Items (PROBUILD)
![]() BUY: 1100 SELL: 770 |
![]() BUY: 2700 SELL: 1890 Your Ultimate spells gain Ability Haste. Damaging a champion with your Ultimate burns the ground beneath them, dealing damage and reducing their Magic Resist. |
![]() BUY: 2700 SELL: 1890 |
![]() BUY: 3200 SELL: 2240 During combat with champions become empowered, increasing your bonus |
![]() BUY: 2400 SELL: 1680 Gain bonus Strike a target with an Ability or Attack to consume a charge and gain bonus Mana. Grants a maximum of Mana at which point this item transforms into |
![]() BUY: 2700 SELL: 1890 When struck by an Attack, deal damage to the attacker and apply 40% |
![]() BUY: 500 SELL: 200 |
Amumu Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
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![]() Amumu's basic attacks Curse his enemies, causing them to take bonus true damage from incoming magic damage. |
![]() Cooldown: 3 Consumable: 45/50/55/60/65 Range: 1100 Amumu tosses a sticky bandage at a target, stunning and damaging the target while he pulls himself to them. |
![]() Cooldown: 1 Consumable: 8 Range: 300 Overcome by anguish, nearby enemies lose a percentage of their maximum Health each second and have their Curses refreshed. |
![]() Cooldown: 9/8/7/6/5 Consumable: 35 Range: 350 Permanently reduces the physical damage Amumu would take. Amumu can unleash his rage, dealing damage to surrounding enemies. Each time Amumu is hit, the cooldown on Tantrum is reduced. |
![]() Cooldown: 150/125/100 Consumable: 100/150/200 Range: 550 Amumu entangles surrounding enemy units in bandages, applying his |
Amumu SKINS













