[Tutorial] Alistar Urf, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode Urf)
Champion Info (Alistar lane urf )

Attack: 62
Defense: 9
Magic: 5
Difficulty: 7
Health: 685
Move Speed: 330
Armor: 47
Range: 125
Health Regen: 8.5
Critical Strike: 0
Attack Speed: 0.625
LANE
- Tier: A
- Win: 51.39%
- Pick: 6.91%
- Ban: 6.91%
- Games: 89745
- KDA: 2.26
- Score: 52.06
Always a mighty warrior with a fearsome reputation, Alistar seeks revenge for the death of his clan at the hands of the Noxian empire. Though he was enslaved and forced into the life of a gladiator, his unbreakable will was what kept him from truly becoming a beast. Now, free of the chains of his former masters, he fights in the name of the downtrodden and the disadvantaged, his rage as much a weapon as his horns, hooves and fists.
Alistar Tips (Ally)
- Using Pulverize can allow you to establish better positioning for Headbutt.
- Move Speed is very important on Alistar. Consider which boots to buy carefully.
- Using Flash can allow you catch your target off guard to knock them back into your allies with Pulverize and Headbutt.
Alistar Tips (Enemy)
- Alistar is very disruptive but very tough - try to target more fragile damage dealers.
- Watch out for the Pulverize-Headbutt combo when around turrets.
- When Alistar uses his ultimate, it's often better to move back and wait until the effect wears off before attacking him.
Summoner Spells
![]() Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
![]() Consumable: 0 Cooldown: 210 Range: 200 Your champion can move through units and gains 24 - 48% Move Speed (depending on champion level) for 15 seconds. |
Alistar Masteries
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![]() Damaging a Champion below 50% health deals Dark Harvest damage: 20-80 (based on level) (+5 damage per soul) (+0.1 bonus AD) (+0.05 AP) Cooldown: 45s (resets to 1.5s on takedown) |
![]() After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 9 Lethality and 7 Magic Penetration for 5s. Cooldown: 4s |
![]() Collect eyeballs for champion takedowns. Gain an Upon completing your collection at 10 eyeballs, additionally gain an Collect 1 eyeball per champion takedown. |
![]() Gain an additional Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion. |
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![]() Every 10 min gain AP or AD, 10 min: + 8 AP or 5 AD 20 min: + 24 AP or 14 AD 30 min: + 48 AP or 29 AD 40 min: + 80 AP or 48 AD 50 min: + 120 AP or 72 AD 60 min: + 168 AP or 101 AD etc... |
![]() While above 70% health, gain an Grants 1.8 Attack Damage or 3 Ability Power at level 1. |
![]() +8 |
![]() +9 |
![]() +10-180 Health (based on level) |
Alistar Starting Items (PROBUILD)
![]() BUY: 400 SELL: 280 |
![]() BUY: 50 SELL: 20 |
![]() BUY: 0 SELL: 0 |
Alistar Recommended Items (PROBUILD)
![]() BUY: 2900 SELL: 2030 Dealing 35% of a champion's maximum Health within a short duration applies After a few seconds, strike the target, dealing magic damage. If the target dies before the strike, it detonates immediately, dealing damage in a large area and grants bonus gold. |
![]() BUY: 1100 SELL: 770 |
![]() BUY: 2500 SELL: 1750 Dash in target direction, unleashing an arc of magic missiles that deal magic damage. |
![]() BUY: 2900 SELL: 2030 Gain a Shot Charge every few seconds. Damaging Abilities consume all Shot Charges to deal an additional magic damage to the target and one additional nearby target per charge. If there are insufficient targets in range, for each remaining shot, repeat the damage on the primary target. |
![]() BUY: 3200 SELL: 2240 |
![]() BUY: 3600 SELL: 2520 Increases your total |
![]() BUY: 0 SELL: 0 |
![]() BUY: 500 SELL: 200 |
Alistar Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
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![]() Alistar charges his roar by stunning or displacing enemy champions or when nearby enemies die. When fully charged he heals himself all nearby allied champions. |
![]() Cooldown: 14/13/12/11/10 Consumable: 50/55/60/65/70 Range: 365 Alistar smashes the ground, dealing damage to nearby enemies and tossing them into the air. |
![]() Cooldown: 14/13/12/11/10 Consumable: 50/55/60/65/70 Range: 650 Alistar rams a target with his head, dealing damage and knocking the target back. |
![]() Cooldown: 12/11.5/11/10.5/10 Consumable: 50/55/60/65/70 Range: 350 Alistar tramples nearby enemy units, ignoring unit collision and gaining stacks if he damages an enemy champion. At full stacks Alistar's next basic attack against an enemy champion deals additional magic damage and stuns them. |
![]() Cooldown: 120/100/80 Consumable: 100 Range: 1 Alistar lets out a wild roar, removing all crowd control effects on himself, and reducing incoming physical and magical damage for the duration. |
Alistar SKINS














