[Tutorial] Akshan Jungle, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)

Champion Info (Akshan jungle 5v5 )

Akshan Akshan Stats

Attack: 52

Defense: 0

Magic: 0

Difficulty: 0

Health: 630

Move Speed: 330

Armor: 26

Range: 500

Health Regen: 3.75

Critical Strike: 0

Attack Speed: 0.638

JUNGLE

  • Tier: Off Meta
  • Win: 31.02%
  • Role: 0.45%
  • Pick: 0.01%
  • Ban: 3.70%
  • Games: 116
  • KDA: 1.87
  • Score: 38.61

Raising an eyebrow in the face of danger, Akshan fights evil with dashing charisma, righteous vengeance, and a conspicuous lack of shirts. He is highly skilled in the art of stealth combat, able to evade the eyes of his enemies and reappear when they least expect him. With a keen sense of justice and a legendary death-reversing weapon, he rights the wrongs of Runeterra's many scoundrels while living by his own moral code: “Don't be an ass.”

Akshan Tips (Ally)

  • Raising an eyebrow in the face of danger, Akshan fights evil with dashing charisma, righteous vengeance, and a conspicuous lack of shirts. He is highly skilled in the art of stealth combat, able to evade the eyes of his enemies and reappear when they least expect him. With a keen sense of justice and a legendary death-reversing weapon, he rights the wrongs of Runeterra's many scoundrels while living by his own moral code: “Don't be an ass.”

Akshan Tips (Enemy)

  • NA

Summoner Spells

Smite Smite

Consumable: 0

Cooldown: 15

Range: 500


Deals 600-1200 true damage to target monster.

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.


Akshan Masteries

Precision
Press the Attack
Hitting an enemy champion with 3 consecutive basic attacks deals 40 - 180 bonus adaptive damage (based on level) and makes them vulnerable, increasing the damage they take by 8% from all sources for 6s.
Presence of Mind
Damaging an enemy champion increases your mana regeneration by @RegenAmount@ (80% for ranged) mana per second for 4 seconds. All energy users gain 1.5 energy per second, instead.

Takedowns restore 15% of your maximum mana or energy.
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Domination
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 1 eyeball per champion takedown.
Treasure Hunter
Gain an additional 50 gold the next time you collect a Bounty Hunter stack. Increase the gold gained by 20 gold for each Bounty Hunter stack, up to 130 gold.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Attack Speed
+10% Attack Speed
Adaptive Force
+9 Adaptive Force
Health Scaling
+10-180 Health (based on level)

Akshan Starting Items (PROBUILD)

Scorchclaw Pup Scorchclaw Pup

BUY: 450

SELL: 180



  • Jungle Companions: Summon an Scorchclaw to assist you in the jungle.
  • Scorchclaw's Slash: When fully grown your companion periodically imbues your next damaging effect to Slow and damage enemy champions.
  • Health Potion Health Potion

    BUY: 50

    SELL: 20



    Active - Consume: Drink the potion to restore 120 Health over 15 seconds.

    You may carry up to 5 Health Potions.
    Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0



    Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.

    Akshan Recommended Items (PROBUILD)

    Berserker's Greaves Berserker's Greaves

    BUY: 1100

    SELL: 770

    35% Attack Speed
    45 Move Speed


    Kraken Slayer Kraken Slayer

    BUY: 3000

    SELL: 2100

    40 Attack Damage
    35% Attack Speed
    20% Critical Strike Chance



  • Bring It Down: Every third basic attack deals additional physical damage on-hit, increasing when hitting the same target repeatedly.
  • Blade of The Ruined King Blade of The Ruined King

    BUY: 3200

    SELL: 2240

    40 Attack Damage
    25% Attack Speed
    8% Life Steal


    Mist's Edge
    Attacks apply an additional enemy current Health physical damage On-Hit.

    Clawing Shadows (0s)
    Your first basic attack against a champion Slows them.
    Voltaic Cyclosword Voltaic Cyclosword

    BUY: 2900

    SELL: 2030

    55 Attack Damage
    18 Lethality
    15 Ability Haste


    Galvanize
    Dashes and Stealth stack Energized faster.

    Firmament
    Your Energized Attack deals bonus physical damage and slows enemies.
    The Collector The Collector

    BUY: 3100

    SELL: 2170

    55 Attack Damage
    20% Critical Strike Chance
    16 Lethality


    Death
    Your damage executes champions that are below 5% Health.

    Taxes
    Champion kills grant an additional 25 gold.
    Terminus Terminus

    BUY: 3000

    SELL: 2100

    40 Attack Damage
    30% Attack Speed


    Shadow
    Attacks apply 30 magic damage On-Hit.

    Juxtaposition
    Alternate between Light and Dark on-hits when attacking champions:
  • Light attacks grant 0 Armor and Magic Resist (up to 0) for 5s.
  • Dark attacks grant 6% Armor Penetration and Magic Penetration (up to 30%) for 5s.
  • Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0



    Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.
    Elixir of Wrath Elixir of Wrath

    BUY: 500

    SELL: 200



    Active - Consume: Drink to gain 30 Attack Damage and 12% Physical Vamp (against champions) for 3 minutes.

    Drinking a different Elixir will replace the existing one's effects.

    Akshan Active Abilities

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    QQQQQ
    WWWWW
    EEEEE
    RRR
    PassiveQWER
    Dirty Fighting Dirty Fighting

    Every three hits from Akshan's Attacks and Abilities deals bonus damage and grants him a Shield if the target was a champion.

    When Akshan Attacks, he fires an additional Attack for reduced damage. If he cancels the additional Attack, he instead gains Move Speed.

    Avengerang Avengerang

    Cooldown: 8/7.25/6.5/5.75/5

    Consumable: 60/65/70/75/80

    Range: 850

    Akshan throws a boomerang that deals damage going out and coming back, extending its range each time it hits an enemy.

    Going Rogue Going Rogue

    Cooldown: 18/14/10/6/2

    Consumable: 40/30/20/10/0

    Range: 5500

    Akshan passively marks enemy champions as Scoundrels when they kill his ally champions. If Akshan kills a Scoundrel, he resurrects the allies they killed, gains bonus gold, and clears all marks.

    When activated, Akshan enters camouflage and gains Move Speed and Mana Regen while moving towards Scoundrels. Akshan loses the camouflage quickly while he is not in brush or near terrain.

    Heroic Swing Heroic Swing

    Cooldown: 18/16.5/15/13.5/12

    Consumable: 70

    Range: 800

    Akshan fires a grappling hook into terrain then swings around it, repeatedly firing at the nearest enemy while swinging. He can jump off early or gets knocked off when colliding with champions or terrain.

    Comeuppance Comeuppance

    Cooldown: 100/85/70

    Consumable: 100

    Range: 2500

    Akshan locks onto an enemy champion and starts storing bullets. When released, he fires all stored bullets, dealing damage based on missing health to the first champion, minion, or structure hit.

    Akshan SKINS

    Akshan default
    Cyber Pop Akshan
    Crystal Rose Akshan
    Three Honors Akshan

    Akshan Counters (Over 50% win rate)

    Akshan Countered By (Under 50% win rate)