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[Tutorial Patch 12.9] Zoe Mid, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)

Champion Info (Zoe mid 5v5 patch 12.9)

Zoe Zoe Stats

Attack: 58

Defense: 7

Magic: 8

Difficulty: 5

Health: 560

Move Speed: 340

Armor: 21

Range: 550

Health Regen: 6.5

Critical Strike: 0

Attack Speed: 0.625

Zoe

the Aspect of Twilight

Mage Mage Support Support


Zoe 5v5 mid

MID

  • Tier: A
  • Win Rate: 49.76%
  • Role Rate: 92.91%
  • Pick Rate: 3.29%
  • Ban Rate: 1.34%
  • Games: 25025
  • KDA: 2.49
  • Score: 56.12

As the embodiment of mischief, imagination, and change, Zoe acts as the cosmic messenger of Targon, heralding major events that reshape worlds. Her mere presence warps the arcane mathematics governing realities, sometimes causing cataclysms without conscious effort or malice. This perhaps explains the breezy nonchalance with which Zoe approaches her duties, giving her plenty of time to focus on playing games, tricking mortals, or otherwise amusing herself. An encounter with Zoe can be joyous and life affirming, but it is always more than it appears and often extremely dangerous.

Zoe Tips (Ally)

  • Paddle Star deals more damage the further it has flown. Casting it behind yourself before redirecting can deal tons of damage.
  • Break Sleep with your biggest damage source, since enemies who are asleep take double damage.
  • Sleepy Trouble Bubble travels further over walls. Find a hiding spot to set up for a long distance kill.

Zoe Tips (Enemy)

  • Zoe's Paddle Star deals more damage the further it has flown.
  • Zoe must return to her starting point after casting Portal Jump, making her vulnerable to a counterattack.
  • Sleepy Trouble Bubble travels further over walls. Stop Zoe from hiding in fog of war to prevent her from setting the spell up.

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.

Ignite Ignite

Consumable: 0

Cooldown: 180

Range: 600


Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.


Zoe Masteries

Domination
Electrocute
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

Cooldown: 25 - 20s


'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Taste of Blood
Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 1 eyeball per champion takedown.
Ravenous Hunter
Omnivamp: 1.2% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Omnivamp is only 33% effective when dealing area of effect damage or damage through pets.
Inspiration
Time Warp Tonic
Consuming a potion or biscuit grants 50% of its health or mana restoration immediately. In addition, gain 5% Move Speed while under their effects.

Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
AttackSpeed
+10% Attack Speed
Adaptive
+9 Adaptive Force
MagicRes
+8 Magic Resist

Zoe Starting Items (PROBUILD)

Corrupting Potion Corrupting Potion

BUY: 500

SELL: 200

Active - Consume: Consumes a charge to restore 125 Health and 75 Mana over 12 seconds. During this time, damaging Abilities and Attacks burn enemy champions for 15 (20 if you cannot gain Mana) magic damage over 3 seconds. Holds up to 3 charges and refills upon visiting the shop.

Corrupting damage is reduced to 50% when triggered by area of effect or periodic damage.

Stealth Ward Stealth Ward

BUY: 0

SELL: 0

Active - Trinket: Place a Stealth Ward on the ground that lasts between 90 - 120 seconds, is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards, generating a new Ward every 240 - 120 seconds.

Zoe Recommended Items (PROBUILD)

Sorcerer's Shoes Sorcerer's Shoes

BUY: 1100

SELL: 770

18 Magic Penetration
45 Move Speed

Luden's Tempest Luden's Tempest

BUY: 3200

SELL: 2240

80 Ability Power
6 Magic Penetration
600 Mana
20 Ability Haste

  • Echo: Damaging Abilities deal an additional (100 + 10% Ability Power) magic damage to the target and 3 nearby enemies and grants you 15% Move Speed for 2 seconds (10s cooldown). Dealing ability damage to Champions reduces this item's cooldown by 0.5 second, up to 3 seconds per spell cast.

    Mythic Passive: Grants all other Legendary items 5 Magic Penetration.
  • Shadowflame Shadowflame

    BUY: 3000

    SELL: 2100

    100 Ability Power
    200 Health

  • Cinderbloom: Damage to champions benefits from 10 to 20 additional Magic Penetration based on their current Health (max benefit when the target has 1000 or less Health). If the target was recently affected by Shields, gain the maximum benefit against that target (20 bonus Magic Penetration).
  • Horizon Focus Horizon Focus

    BUY: 3000

    SELL: 2100

    85 Ability Power
    150 Health
    15 Ability Haste

  • Hypershot: Damaging a champion with a non-targeted Ability at over 700 range or Slowing or Immobilizing them Reveals them and increases their damage taken from you by 10% for 6 seconds.

    The Ability that triggers Hypershot also benefits from the damage increase. Pets and non-immobilizing traps do not trigger this effect. Only the initial placement of zone Abilities will trigger this effect. Distance is measured from the Ability cast position.
  • Zhonya's Hourglass Zhonya's Hourglass

    BUY: 2600

    SELL: 1820

    65 Ability Power
    45 Armor
    10 Ability Haste


    Active - Stasis: You become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time (120s cooldown).

    Rabadon's Deathcap Rabadon's Deathcap

    BUY: 3600

    SELL: 2520

    120 Ability Power
  • Magical Opus: Increases your total Ability Power by 35%.
  • Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0

    Active - Trinket: Place a Stealth Ward on the ground that lasts between 90 - 120 seconds, is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards, generating a new Ward every 240 - 120 seconds.
    Elixir of Sorcery Elixir of Sorcery

    BUY: 500

    SELL: 200

    Active - Consume: Drink to gain 50 Ability Power and 15% Mana Regen for 3 minutes. While active, damaging a champion or turret deals 25 bonus true damage (5s cooldown).

    Champion level 9 or greater required to purchase. Elixir of Sorcery's true damage effect has no cooldown when attacking turrets. Drinking a different Elixir will replace the existing one's effects.

    Zoe Active Abilities

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    QQQQQ
    WWWWW
    EEEEE
    RRR
    PassiveQWER
    More Sparkles! More Sparkles!

    Zoe's next basic attack after casting a spell deals bonus magic damage.

    Paddle Star! Paddle Star!

    Cooldown: 8.5/8/7.5/7/6.5

    Consumable: 50/55/60/65/70

    Range: 800

    Zoe fires a missile that she can redirect in flight. Deals more damage the longer it flies in a straight line.

    Spell Thief Spell Thief

    Cooldown: 0.25

    Consumable: 0

    Range: 3000/4500/6000/3000/3000

    Zoe can pick up the remnants of enemy summoner spell and active item casts and cast them once herself. Whenever she casts a summoner spell, she gains 3 missiles that fire at the nearest target.

    Sleepy Trouble Bubble Sleepy Trouble Bubble

    Cooldown: 16/15/14/13/12

    Consumable: 80

    Range: 800

    Causes the target to become drowsy, then fall asleep. The first source of damage that breaks the sleep is doubled, up to a cap.

    Portal Jump Portal Jump

    Cooldown: 11/8/5

    Consumable: 50

    Range: 575

    Blink to a nearby position for 1 second. Then blink back.

    Zoe SKINS

    Zoe default
    Cyber Pop Zoe
    Pool Party Zoe
    Star Guardian Zoe
    Arcanist Zoe
    Arcanist Zoe Prestige Edition