Champion Info (Ziggs support 5v5 patch 12.9)
Move Speed: 325
Health Regen: 6.5
Critical Strike: 0
Attack Speed: 0.656
- Tier: Off Meta
- Win Rate: 52.11%
- Role Rate: 5.55%
- Pick Rate: 0.15%
- Ban Rate: 0.46%
- Games: 1519
- KDA: 2.24
- Score: 58.93
With a love of big bombs and short fuses, the yordle Ziggs is an explosive force of nature. As an inventor's assistant in Piltover, he was bored by his predictable life and befriended a mad, blue-haired bomber named Jinx. After a wild night on the town, Ziggs took her advice and moved to Zaun, where he now explores his fascinations more freely, terrorizing the chem-barons and regular citizens alike in his never ending quest to blow stuff up.
Ziggs Tips (Ally)
- Even if you're far from a fight you can still help from afar with Mega Inferno Bomb.
- Slowing your enemies with Hexplosive Minefield makes it easier to land other abilities.
- Knocking yourself over walls with Satchel Charge can be great when chasing after or escaping from enemies.
Ziggs Tips (Enemy)
- Don't step on Ziggs' mines! They'll slow you and make it much easier for him to hit you with his other abiltiies.
- Many of Ziggs' abilities have long cooldowns. Try catching him just after he's used his abilities.
- Ziggs' ultimate, Mega Inferno Bomb, deals more damage in the center of the explosion.
Teleports your champion a short distance toward your cursor's location.
Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.
Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.
Cooldown: 20 - 8s
Single Target: 20%.
Area of Effect: 10%.
Damage over Time: 5%.
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.
After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Cooldown: 15 seconds
Gain bonuses upon reaching the following levels:
Level 5: +5
Level 8: +5
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Your next damaging ability hit sets champions on fire dealing 15 - 35 bonus magic damage based on level after 1s.
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.
Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.
Manaless: Champions without mana restore 12% missing health instead.
You get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.
Slightly Magical Footwear grants you an additional
Ziggs Starting Items (PROBUILD)
Ziggs Recommended Items (PROBUILD)
Ziggs Active Abilities
Periodically, Ziggs' next basic attack deals bonus magic damage. This cooldown is reduced whenever Ziggs uses an ability.
Ziggs throws a bouncing bomb that deals magic damage.
Ziggs flings an explosive charge that detonates after 4 seconds, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage. Ziggs can use the Satchel to hexplode vulnerable enemy turrets.
Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing. Successive mine detonations on the same target deal reduced damage.
Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take more damage than those farther away.
Ziggs Counters (Over 50% win rate)
the Unbreakable Spear
The River King
the Demon Jester
the Iron Maiden
the Bloodharbor Ripper
the Radiant Dawn
the Night Hunter
the Curious Chameleon
The Spark of Zaun
the Yordle Gunner
the Magus Ascendant
Ziggs Countered By (Under 50% win rate)
Daughter of the Void
the Plague Rat
Rise of the Thorns
the Sheriff of Piltover
the Battle Mistress
the Noxian Grand General
the Fae Sorceress
the Chain Warden
the Glorious Executioner
the Storm's Fury
the Arrow of Retribution
the Great Steam Golem
the Frost Archer
the Wandering Caretaker
Maven of the Strings
the Weapon of the Faithful
the Titan of the Depths
the Spear of Vengeance
the Burning Vengeance
the Enlightened One
the Mouth of the Abyss
Shard of the Monolith