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[Tutorial Patch 12.9] Ziggs Adc, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)

Champion Info (Ziggs adc 5v5 patch 12.9)

Ziggs Ziggs Stats

Attack: 54

Defense: 4

Magic: 9

Difficulty: 4

Health: 536

Move Speed: 325

Armor: 22

Range: 550

Health Regen: 6.5

Critical Strike: 0

Attack Speed: 0.656

Ziggs

the Hexplosives Expert

Mage Mage


Ziggs 5v5 mid
Ziggs 5v5 adc
Ziggs 5v5 support

ADC

  • Tier: C
  • Win Rate: 49.54%
  • Role Rate: 77.15%
  • Pick Rate: 2.06%
  • Ban Rate: 0.44%
  • Games: 17389
  • KDA: 2.33
  • Score: 52.53

With a love of big bombs and short fuses, the yordle Ziggs is an explosive force of nature. As an inventor's assistant in Piltover, he was bored by his predictable life and befriended a mad, blue-haired bomber named Jinx. After a wild night on the town, Ziggs took her advice and moved to Zaun, where he now explores his fascinations more freely, terrorizing the chem-barons and regular citizens alike in his never ending quest to blow stuff up.

Ziggs Tips (Ally)

  • Even if you're far from a fight you can still help from afar with Mega Inferno Bomb.
  • Slowing your enemies with Hexplosive Minefield makes it easier to land other abilities.
  • Knocking yourself over walls with Satchel Charge can be great when chasing after or escaping from enemies.

Ziggs Tips (Enemy)

  • Don't step on Ziggs' mines! They'll slow you and make it much easier for him to hit you with his other abiltiies.
  • Many of Ziggs' abilities have long cooldowns. Try catching him just after he's used his abilities.
  • Ziggs' ultimate, Mega Inferno Bomb, deals more damage in the center of the explosion.

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.

Teleport Teleport

Consumable: 0

Cooldown: 360

Range: 25000


After channeling for 4 seconds, teleports your champion to target allied structure. Upgrades to Unleashed Teleport at 14 minutes, which teleports your champion to target allied structure, minion, or ward.


Ziggs Masteries

Sorcery
Arcane Comet
Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.

Adaptive Damage: 30 - 100 based on level (+0.2 AP and +0.35 bonus AD)
Cooldown: 20 - 8s

Cooldown Reduction:
Single Target: 20%.
Area of Effect: 10%.
Damage over Time: 5%.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Scorch
Your next damaging ability hit sets champions on fire dealing 15 - 35 bonus magic damage based on level after 1s.

Cooldown: 10s
Inspiration
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
Magical Footwear
You get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Footwear grants you an additional 10 Move Speed.
Adaptive
+9 Adaptive Force
Adaptive
+9 Adaptive Force
Armor
+6 Armor

Ziggs Starting Items (PROBUILD)

Doran's Ring Doran's Ring

BUY: 400

SELL: 160

15 Ability Power
70 Health

  • Focus: Attacks deal an additional 5 physical damage to minions.
  • Drain: Restore 0.75 Mana every second. Damaging an enemy champion increases this amount to 1.25 Mana every second for 10 seconds. If you can't gain Mana, restore 50% of the value as Health instead.
  • Health Potion Health Potion

    BUY: 50

    SELL: 20

    Active - Consume: Drink the potion to restore 150 Health over 15 seconds.

    You may carry up to 5 Health Potions.

    Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0

    Active - Trinket: Place a Stealth Ward on the ground that lasts between 90 - 120 seconds, is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards, generating a new Ward every 240 - 120 seconds.

    Ziggs Recommended Items (PROBUILD)

    Liandry's Anguish Liandry's Anguish

    BUY: 3200

    SELL: 2240

    80 Ability Power
    600 Mana
    20 Ability Haste

  • Agony: Deal up to 12% bonus magic damage to Champions based on the target's bonus Health (maxed at 1250 bonus Health).
  • Torment: Dealing damage with Abilities causes enemies to burn for (15 + 1.5% Ability Power) + 1% max Health magic damage per second for 4 seconds.

    Mythic Passive: Grants all other Legendary items 5 Ability Haste.
  • Sorcerer's Shoes Sorcerer's Shoes

    BUY: 1100

    SELL: 770

    18 Magic Penetration
    45 Move Speed

    Archangel's Staff Archangel's Staff

    BUY: 2600

    SELL: 1820

    60 Ability Power
    500 Mana
    200 Health

  • Awe: Gain Ability Haste equal to 0.5% bonus mana.
  • Mana Charge: Strike a target with an Ability to consume a charge and gain 3 bonus Mana, doubled if the target is a champion. Grants a maximum of 360 Mana at which point this item transforms into Seraph's Embrace.

    Gain a new Mana Charge every 8 seconds (max 4).
  • Shadowflame Shadowflame

    BUY: 3000

    SELL: 2100

    100 Ability Power
    200 Health

  • Cinderbloom: Damage to champions benefits from 10 to 20 additional Magic Penetration based on their current Health (max benefit when the target has 1000 or less Health). If the target was recently affected by Shields, gain the maximum benefit against that target (20 bonus Magic Penetration).
  • Morellonomicon Morellonomicon

    BUY: 2500

    SELL: 1750

    80 Ability Power
    250 Health

  • Affliction: Dealing magic damage applies 40% Grievous Wounds to enemy champions for 3 seconds. If the target is below 50% Health, this effect is increased to 60% Grievous Wounds.

    Grievous Wounds reduces the effectiveness of Healing and Regeneration effects on the target.
  • Zhonya's Hourglass Zhonya's Hourglass

    BUY: 2600

    SELL: 1820

    65 Ability Power
    45 Armor
    10 Ability Haste


    Active - Stasis: You become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time (120s cooldown).

    Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0

    Active - Trinket: Place a Stealth Ward on the ground that lasts between 90 - 120 seconds, is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards, generating a new Ward every 240 - 120 seconds.
    Elixir of Sorcery Elixir of Sorcery

    BUY: 500

    SELL: 200

    Active - Consume: Drink to gain 50 Ability Power and 15% Mana Regen for 3 minutes. While active, damaging a champion or turret deals 25 bonus true damage (5s cooldown).

    Champion level 9 or greater required to purchase. Elixir of Sorcery's true damage effect has no cooldown when attacking turrets. Drinking a different Elixir will replace the existing one's effects.

    Ziggs Active Abilities

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    RRR
    PassiveQWER
    Short Fuse Short Fuse

    Periodically, Ziggs' next basic attack deals bonus magic damage. This cooldown is reduced whenever Ziggs uses an ability.

    Bouncing Bomb Bouncing Bomb

    Cooldown: 6/5.5/5/4.5/4

    Consumable: 50/55/60/65/70

    Range: 850

    Ziggs throws a bouncing bomb that deals magic damage.

    Satchel Charge Satchel Charge

    Cooldown: 20/18/16/14/12

    Consumable: 65

    Range: 1000

    Ziggs flings an explosive charge that detonates after 4 seconds, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage. Ziggs can use the Satchel to hexplode vulnerable enemy turrets.

    Hexplosive Minefield Hexplosive Minefield

    Cooldown: 16

    Consumable: 70/80/90/100/110

    Range: 900

    Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing. Successive mine detonations on the same target deal reduced damage.

    Mega Inferno Bomb Mega Inferno Bomb

    Cooldown: 120/95/70

    Consumable: 100

    Range: 5000

    Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take more damage than those farther away.

    Ziggs SKINS

    Ziggs default
    Mad Scientist Ziggs
    Major Ziggs
    Pool Party Ziggs
    Snow Day Ziggs
    Master Arcanist Ziggs
    Battle Boss Ziggs
    Odyssey Ziggs
    Sugar Rush Ziggs
    Hextech Ziggs

    Ziggs Counters (Over 50% win rate)

    Short Fuse Malphite support - 5v5

    Shard of the Monolith

    Short Fuse Braum support - 5v5

    the Heart of the Freljord

    Short Fuse Vel'Koz support - 5v5

    the Eye of the Void

    Short Fuse Senna adc - 5v5

    the Redeemer

    Short Fuse Pantheon support - 5v5

    the Unbreakable Spear

    Short Fuse Neeko support - 5v5

    the Curious Chameleon

    Short Fuse Seraphine support - 5v5

    the Starry-Eyed Songstress

    Short Fuse Shaco support - 5v5

    the Demon Jester

    Short Fuse Kalista adc - 5v5

    the Spear of Vengeance

    Short Fuse Samira adc - 5v5

    the Desert Rose

    Short Fuse Caitlyn adc - 5v5

    the Sheriff of Piltover

    Short Fuse Varus adc - 5v5

    the Arrow of Retribution

    Short Fuse Janna support - 5v5

    the Storm's Fury

    Short Fuse Renata Glasc support - 5v5

    the Chem-Baroness

    Short Fuse Sivir adc - 5v5

    the Battle Mistress

    Short Fuse Lucian adc - 5v5

    the Purifier

    Short Fuse Aphelios adc - 5v5

    the Weapon of the Faithful

    Short Fuse Nautilus support - 5v5

    the Titan of the Depths

    Short Fuse Zilean support - 5v5

    the Chronokeeper

    Short Fuse Xerath support - 5v5

    the Magus Ascendant

    Short Fuse Veigar adc - 5v5

    the Tiny Master of Evil

    Short Fuse Xayah adc - 5v5

    the Rebel

    Short Fuse Ashe adc - 5v5

    the Frost Archer

    Short Fuse Seraphine adc - 5v5

    the Starry-Eyed Songstress

    Short Fuse Thresh support - 5v5

    the Chain Warden

    Short Fuse Ezreal adc - 5v5

    the Prodigal Explorer

    Short Fuse Jhin adc - 5v5

    the Virtuoso

    Short Fuse Alistar support - 5v5

    the Minotaur

    Short Fuse Swain support - 5v5

    the Noxian Grand General

    Short Fuse Kog'Maw adc - 5v5

    the Mouth of the Abyss

    Short Fuse Zyra support - 5v5

    Rise of the Thorns

    Short Fuse Lulu support - 5v5

    the Fae Sorceress

    Short Fuse Leona support - 5v5

    the Radiant Dawn

    Short Fuse Swain adc - 5v5

    the Noxian Grand General

    Short Fuse Zeri adc - 5v5

    The Spark of Zaun

    Short Fuse Pyke support - 5v5

    the Bloodharbor Ripper

    Short Fuse Anivia support - 5v5

    the Cryophoenix

    Short Fuse Yuumi support - 5v5

    the Magical Cat

    Short Fuse Morgana support - 5v5

    the Fallen

    Short Fuse Lux support - 5v5

    the Lady of Luminosity