Champion Info (Ziggs adc 5v5 patch 12.9)

Attack: 54
Defense: 4
Magic: 9
Difficulty: 4
Health: 536
Move Speed: 325
Armor: 22
Range: 550
Health Regen: 6.5
Critical Strike: 0
Attack Speed: 0.656
ADC
- Tier: C
- Win Rate: 49.54%
- Role Rate: 77.15%
- Pick Rate: 2.06%
- Ban Rate: 0.44%
- Games: 17389
- KDA: 2.33
- Score: 52.53
With a love of big bombs and short fuses, the yordle Ziggs is an explosive force of nature. As an inventor's assistant in Piltover, he was bored by his predictable life and befriended a mad, blue-haired bomber named Jinx. After a wild night on the town, Ziggs took her advice and moved to Zaun, where he now explores his fascinations more freely, terrorizing the chem-barons and regular citizens alike in his never ending quest to blow stuff up.
Ziggs Tips (Ally)
- Even if you're far from a fight you can still help from afar with Mega Inferno Bomb.
- Slowing your enemies with Hexplosive Minefield makes it easier to land other abilities.
- Knocking yourself over walls with Satchel Charge can be great when chasing after or escaping from enemies.
Ziggs Tips (Enemy)
- Don't step on Ziggs' mines! They'll slow you and make it much easier for him to hit you with his other abiltiies.
- Many of Ziggs' abilities have long cooldowns. Try catching him just after he's used his abilities.
- Ziggs' ultimate, Mega Inferno Bomb, deals more damage in the center of the explosion.
Summoner Spells
![]() Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
![]() Consumable: 0 Cooldown: 360 Range: 25000 After channeling for 4 seconds, teleports your champion to target allied structure. Upgrades to Unleashed Teleport at 14 minutes, which teleports your champion to target allied structure, minion, or ward. |
Ziggs Masteries
![]() |
![]() Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown. Cooldown: 20 - 8s Cooldown Reduction: Single Target: 20%. Area of Effect: 10%. Damage over Time: 5%. |
![]() Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Cooldown: 15 seconds |
![]() Gain bonuses upon reaching the following levels: Level 5: +5 Level 8: +5 Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. |
![]() Your next damaging ability hit sets champions on fire dealing 15 - 35 bonus magic damage based on level after 1s. Cooldown: 10s |
![]() |
![]() Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min. Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50. Manaless: Champions without mana restore 12% missing health instead. |
![]() You get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner. Slightly Magical Footwear grants you an additional |
![]() +9 |
![]() +9 |
![]() +6 Armor |
Ziggs Starting Items (PROBUILD)
![]() BUY: 400 SELL: 160 |
![]() BUY: 50 SELL: 20 |
![]() BUY: 0 SELL: 0 |
Ziggs Recommended Items (PROBUILD)
![]() BUY: 3200 SELL: 2240 |
![]() BUY: 1100 SELL: 770 |
![]() BUY: 2600 SELL: 1820 |
![]() BUY: 3000 SELL: 2100 |
![]() BUY: 2500 SELL: 1750 |
![]() BUY: 2600 SELL: 1820 |
![]() BUY: 0 SELL: 0 |
![]() BUY: 500 SELL: 200 |
Ziggs Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
---|---|---|---|---|
![]() Periodically, Ziggs' next basic attack deals bonus magic damage. This cooldown is reduced whenever Ziggs uses an ability. |
![]() Cooldown: 6/5.5/5/4.5/4 Consumable: 50/55/60/65/70 Range: 850 Ziggs throws a bouncing bomb that deals magic damage. |
![]() Cooldown: 20/18/16/14/12 Consumable: 65 Range: 1000 Ziggs flings an explosive charge that detonates after 4 seconds, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage. Ziggs can use the Satchel to hexplode vulnerable enemy turrets. |
![]() Cooldown: 16 Consumable: 70/80/90/100/110 Range: 900 Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing. Successive mine detonations on the same target deal reduced damage. |
![]() Cooldown: 120/95/70 Consumable: 100 Range: 5000 Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take more damage than those farther away. |
Ziggs SKINS










Ziggs Counters (Over 50% win rate)

Shard of the Monolith

the Heart of the Freljord

the Eye of the Void

the Redeemer

the Unbreakable Spear

the Curious Chameleon

the Starry-Eyed Songstress

the Demon Jester

the Spear of Vengeance

the Desert Rose

the Sheriff of Piltover

the Arrow of Retribution

the Storm's Fury

the Chem-Baroness

the Battle Mistress

the Purifier

the Weapon of the Faithful

the Titan of the Depths

the Chronokeeper

the Magus Ascendant

the Tiny Master of Evil

the Rebel

the Frost Archer

the Starry-Eyed Songstress

the Chain Warden

the Prodigal Explorer

the Virtuoso

the Minotaur

the Noxian Grand General

the Mouth of the Abyss

Rise of the Thorns

the Fae Sorceress

the Radiant Dawn

the Noxian Grand General

The Spark of Zaun

the Bloodharbor Ripper

the Cryophoenix

the Magical Cat

the Fallen

the Lady of Luminosity
Ziggs Countered By (Under 50% win rate)

the Shield of Valoran

the Enlightened One

the Plague Rat

the Great Steam Golem

the Twisted Treant

The River King

the Sad Mummy

the Stoneweaver

the Iron Maiden

the Deathsinger