[Tutorial] Zeri Adc, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)

Champion Info (Zeri adc 5v5 )

Zeri Zeri Stats

Attack: 53

Defense: 5

Magic: 3

Difficulty: 6

Health: 630

Move Speed: 330

Armor: 24

Range: 500

Health Regen: 3.25

Critical Strike: 0

Attack Speed: 0.658

Zeri

The Spark of Zaun

Marksman Marksman


Zeri 5v5 adc

ADC

  • Tier: A
  • Win: 46.56%
  • Role: 98.49%
  • Pick: 6.41%
  • Ban: 1.51%
  • Games: 563
  • KDA: 2.44
  • Score: 52.49

A headstrong, spirited young woman from Zaun's working-class, Zeri channels her electric magic to charge herself and her custom-crafted gun. Her volatile power mirrors her emotions, its sparks reflecting her lightning-fast approach to life. Deeply compassionate toward others, Zeri carries the love of her family and her home into every fight. Though her eagerness to help can sometimes backfire, Zeri believes one truth to be certain: stand up for your community, and it will stand up with you.

Zeri Tips (Ally)

  • NA

Zeri Tips (Enemy)

  • NA

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.

Heal Heal

Consumable: 0

Cooldown: 240

Range: 850


Restores 80-318 Health (depending on champion level) and grants 30% Move Speed for 1 second to you and target allied champion. This healing is halved for units recently affected by Summoner Heal.


Zeri Masteries

Precision
Lethal Tempo
Gain [60% - 90%] (Melee) or [30% - 54%] (Ranged) Attack Speed for 6 seconds when you attack an enemy champion. This effect stacks up to 6 times.

While this effect fully stacked, your Attack Speed can exceed 2.5 and you gain 50 Attack Range.
Triumph
Takedowns restore 10% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Last Stand
Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
Resolve
Overgrowth
Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
Conditioning
After 12 min gain +8 Armor and +8 Magic Resist and increase your bonus Armor and Magic Resist by 3%.
Attack Speed
+10% Attack Speed
Adaptive Force
+9 Adaptive Force
Armor
+6 Armor

Zeri Starting Items (PROBUILD)

Doran's Blade Doran's Blade

BUY: 450

SELL: 180

8 Attack Damage
80 Health

  • Warmonger: Gain Omnivamp.

    Omnivamp is only 33% effective when dealing area of effect damage or damage through pets.
  • Health Potion Health Potion

    BUY: 50

    SELL: 20

    Active - Consume: Drink the potion to restore 120 Health over 15 seconds.

    You may carry up to 5 Health Potions.

    Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0

    Active - Trinket: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.

    Zeri Recommended Items (PROBUILD)

    Berserker's Greaves Berserker's Greaves

    BUY: 1100

    SELL: 770

    35% Attack Speed
    45 Move Speed

    Immortal Shieldbow Immortal Shieldbow

    BUY: 3400

    SELL: 2380

    50 Attack Damage
    20% Attack Speed
    20% Critical Strike Chance
    7% Life Steal

  • Lifeline: When taking damage that would reduce you below 30% Health, gain a Shield. In addition, gain Attack Damage.

    Mythic Passive: Grants all other Legendary items Attack Damage and Health.
  • Runaan's Hurricane Runaan's Hurricane

    BUY: 2600

    SELL: 1820

    45% Attack Speed
    20% Critical Strike Chance
    7% Move Speed

  • Wind's Fury: When Attacking, bolts are fired at up to 2 enemies near the target. Bolts apply On-Hit effects and can Critically Strike.

    Item is for Ranged champions only.
  • Phantom Dancer Phantom Dancer

    BUY: 2600

    SELL: 1820

    20 Attack Damage
    25% Attack Speed
    20% Critical Strike Chance
    7% Move Speed

  • Spectral Waltz: Attacks grant Ghosting and stacking increased Move Speed. In addition, Attacking 4 times causes Spectral Waltz to also grant Attack Speed.

    Ghosted units ignore collision with other units.
  • Navori Quickblades Navori Quickblades

    BUY: 3400

    SELL: 2380

    60 Attack Damage
    20% Critical Strike Chance
    20 Ability Haste

  • Transcendence: If you have at least 40% Critical Strike Chance, your Attacks reduce your non-Ultimate Ability cooldowns.
  • Impermanence: Your abilities deal increased damage based on Critical Strike Chance.
  • Infinity Edge Infinity Edge

    BUY: 3400

    SELL: 2380

    70 Attack Damage
    20% Critical Strike Chance

  • Perfection: If you have at least 40% Critical Strike Chance, gain35% Critical Strike Damage.
  • Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0

    Active - Trinket: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.
    Elixir of Wrath Elixir of Wrath

    BUY: 500

    SELL: 200

    Active - Consume: Drink to gain 30 Attack Damage and 12% Physical Vamp (against champions) for 3 minutes.

    Drinking a different Elixir will replace the existing one's effects.

    Zeri Active Abilities

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    QQQQQ
    WWWWW
    EEEEE
    RRR
    PassiveQWER
    Living Battery Living Battery

    Zeri gains Move Speed whenever she receives a shield. When she damages an enemy shield she absorbs its energy, shielding herself.

    Burst Fire Burst Fire

    Cooldown: 0

    Consumable: 0

    Range: 700

    Zeri's Attacks are treated as Abilities and Burst Fire is treated as an Attack. Moving and casting Burst Fire stores up energy in Zeri's Sparkpack. When fully charged her next Attack will slow and deal bonus damage. Burst Fire shoots a burst of 7 rounds that deal attack damage to the first enemy hit.

    Ultrashock Laser Ultrashock Laser

    Cooldown: 12/11/10/9/8

    Consumable: 50/60/70/80/90

    Range: 1150

    Zeri fires an electric pulse that slows and damages the first enemy hit. If the pulse hits a wall it expands into a long range laser.

    Spark Surge Spark Surge

    Cooldown: 22/21/20/19/18

    Consumable: 90/85/80/75/70

    Range: 25000

    Zeri dashes a short distance and energizes her next 3 shots of Burst Fire, causing them to pierce through enemies. She will vault and grind over any terrain she touches.

    Lightning Crash Lightning Crash

    Cooldown: 100/85/70

    Consumable: 100

    Range: 800

    Zeri discharges a nova of electricity and overcharges herself, gaining increased damage and stacking Move Speed that refreshes and gets stronger every time she hits an enemy champion. While overcharged, Burst fire becomes a faster triple shot that chains lightning between enemies.

    Zeri SKINS

    Zeri default
    Withered Rose Zeri
    Ocean Song Zeri