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[Tutorial Patch 12.9] Zed Mid, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)

Champion Info (Zed mid 5v5 patch 12.9)

Zed Zed Stats

Attack: 63

Defense: 2

Magic: 1

Difficulty: 7

Health: 584

Move Speed: 345

Armor: 32

Range: 125

Health Regen: 7

Critical Strike: 0

Attack Speed: 0.651

Zed

the Master of Shadows

Assassin Assassin


Zed 5v5 mid
Zed 5v5 jungle

MID

  • Tier: S+
  • Win Rate: 50.04%
  • Role Rate: 68.81%
  • Pick Rate: 8.24%
  • Ban Rate: 34.12%
  • Games: 75394
  • KDA: 2.22
  • Score: 72.72

Utterly ruthless and without mercy, Zed is the leader of the Order of Shadow, an organization he created with the intent of militarizing Ionia's magical and martial traditions to drive out Noxian invaders. During the war, desperation led him to unlock the secret shadow form—a malevolent spirit magic as dangerous and corrupting as it is powerful. Zed has mastered all of these forbidden techniques to destroy anything he sees as a threat to his nation, or his new order.

Zed Tips (Ally)

  • Saving energy and spell cooldowns until you use your ultimate will maximize Death Mark's damage.
  • Quickly double tapping Living Shadow will teleport Zed to his shadow immediately for rapid escapes.
  • Placing a Living Shadow before using Death Mark can give Zed a safe escape from combat.

Zed Tips (Enemy)

  • Zed receives bonus effect from Attack Damage items he purchases, so Armor is super effective against him.
  • After Zed uses his Living Shadow, he is at his most vulnerable as his damage, slow, and mobility are both dependent upon it.
  • Zed's Shadow Slash can only slow you if his shadow hits you with it.

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.

Ignite Ignite

Consumable: 0

Cooldown: 180

Range: 600


Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.


Zed Masteries

Domination
Electrocute
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

Cooldown: 25 - 20s


'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Taste of Blood
Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 1 eyeball per champion takedown.
Ultimate Hunter
Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Sorcery
Scorch
Your next damaging ability hit sets champions on fire dealing 15 - 35 bonus magic damage based on level after 1s.

Cooldown: 10s
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Adaptive
+9 Adaptive Force
Adaptive
+9 Adaptive Force
MagicRes
+8 Magic Resist

Zed Starting Items (PROBUILD)

Long Sword Long Sword

BUY: 350

SELL: 245

10 Attack Damage
Refillable Potion Refillable Potion

BUY: 150

SELL: 60

Active - Consume: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
Stealth Ward Stealth Ward

BUY: 0

SELL: 0

Active - Trinket: Place a Stealth Ward on the ground that lasts between 90 - 120 seconds, is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards, generating a new Ward every 240 - 120 seconds.

Zed Recommended Items (PROBUILD)

Duskblade of Draktharr Duskblade of Draktharr

BUY: 3100

SELL: 2170

60 Attack Damage
18 Lethality
20 Ability Haste

  • Nightstalker: Attacking a champion deals an additional (75 + 30% bonus Attack Damage for melee / 55 + 25% bonus Attack Damage for ranged) physical damage (15s cooldown). If dealt by a Melee champion, this Attack also Slows the target by 99% for 0.25 seconds. When a champion that you have damaged within the last 3 seconds dies, this cooldown is refreshed and you become Invisible for 1.5 seconds.

    Mythic Passive: Grants all other Legendary items 5 Ability Haste.

  • Ionian Boots of Lucidity Ionian Boots of Lucidity

    BUY: 950

    SELL: 665

    20 Ability Haste
    45 Move Speed

  • Gain 12 Summoner Spell Haste.

    ''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.'
  • Youmuu's Ghostblade Youmuu's Ghostblade

    BUY: 3000

    SELL: 2100

    55 Attack Damage
    18 Lethality
    15 Ability Haste


    Active - Wraith Step: Gain 20% Move Speed and Ghosting for 6 seconds (45s cooldown).
  • Haunt: Gain 40 Move Speed out of combat.

    Ghosted units ignore collision with other units.
  • Axiom Arc Axiom Arc

    BUY: 3000

    SELL: 2100

    55 Attack Damage
    10 Lethality
    25 Ability Haste

  • Flux: Whenever a Champion dies within 3 seconds of you having damaged them, refund 20% of your Ultimate Ability's total cooldown.
  • Edge of Night Edge of Night

    BUY: 2900

    SELL: 2030

    50 Attack Damage
    10 Lethality
    325 Health

  • Annul: Gain a Spell Shield that blocks the next enemy Ability (40s cooldown).

    Item's cooldown is restarted if you take damage before it is completed.
  • Serylda's Grudge Serylda's Grudge

    BUY: 3200

    SELL: 2240

    45 Attack Damage
    30% Armor Penetration
    20 Ability Haste

  • Bitter Cold: Damaging Abilities Slow enemies by 30% for 1 second.
  • Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0

    Active - Trinket: Place a Stealth Ward on the ground that lasts between 90 - 120 seconds, is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards, generating a new Ward every 240 - 120 seconds.
    Elixir of Wrath Elixir of Wrath

    BUY: 500

    SELL: 200

    Active - Consume: Drink to gain 30 Attack Damage and 15% Physical Vamp (against champions) for 3 minutes.

    Drinking a different Elixir will replace the existing one's effects.

    Zed Active Abilities

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    PassiveQWER
    Contempt for the Weak Contempt for the Weak

    Zed's basic attacks against low health targets deals bonus Magic Damage. This effect can only occur once every few seconds against the same enemy champion.

    Razor Shuriken Razor Shuriken

    Cooldown: 6

    Consumable: 75/70/65/60/55

    Range: 900

    Zed and his shadows throw their shurikens.

    Each shuriken deals damage to every enemy hit.

    Living Shadow Living Shadow

    Cooldown: 20/18.5/17/15.5/14

    Consumable: 40/35/30/25/20

    Range: 650

    Passive: Zed gains energy whenever he and his shadows strike an enemy with the same ability. Energy can only be gained once per cast ability.

    Active: Zed's shadow dashes forward, remaining in place for a few seconds. Reactivating Living Shadow will cause Zed to switch positions with this shadow.

    Shadow Slash Shadow Slash

    Cooldown: 5/4.5/4/3.5/3

    Consumable: 50

    Range: 290

    Zed and his shadows slash, dealing damage to nearby enemies.

    Death Mark Death Mark

    Cooldown: 120/100/80

    Consumable: 0

    Range: 625

    Zed becomes untargetable and dashes to an enemy champion, marking them. After 3 seconds the mark triggers, repeating a portion of all the damage Zed dealt to the target while they were marked.

    Zed SKINS

    Zed default
    Shockblade Zed
    SKT T1 Zed
    PROJECT: Zed
    Championship Zed
    Death Sworn Zed
    Galaxy Slayer Zed
    PsyOps Zed
    PROJECT: Zed Prestige Edition
    Debonair Zed