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[Tutorial Patch 12.9] Zed Jungle, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)

Champion Info (Zed jungle 5v5 patch 12.9)

Zed Zed Stats

Attack: 63

Defense: 2

Magic: 1

Difficulty: 7

Health: 584

Move Speed: 345

Armor: 32

Range: 125

Health Regen: 7

Critical Strike: 0

Attack Speed: 0.651

Zed

the Master of Shadows

Assassin Assassin


Zed 5v5 mid
Zed 5v5 jungle

JUNGLE

  • Tier: B
  • Win Rate: 48.62%
  • Role Rate: 28.72%
  • Pick Rate: 3.12%
  • Ban Rate: 34.12%
  • Games: 23986
  • KDA: 2.46
  • Score: 61.30

Utterly ruthless and without mercy, Zed is the leader of the Order of Shadow, an organization he created with the intent of militarizing Ionia's magical and martial traditions to drive out Noxian invaders. During the war, desperation led him to unlock the secret shadow form—a malevolent spirit magic as dangerous and corrupting as it is powerful. Zed has mastered all of these forbidden techniques to destroy anything he sees as a threat to his nation, or his new order.

Zed Tips (Ally)

  • Saving energy and spell cooldowns until you use your ultimate will maximize Death Mark's damage.
  • Quickly double tapping Living Shadow will teleport Zed to his shadow immediately for rapid escapes.
  • Placing a Living Shadow before using Death Mark can give Zed a safe escape from combat.

Zed Tips (Enemy)

  • Zed receives bonus effect from Attack Damage items he purchases, so Armor is super effective against him.
  • After Zed uses his Living Shadow, he is at his most vulnerable as his damage, slow, and mobility are both dependent upon it.
  • Zed's Shadow Slash can only slow you if his shadow hits you with it.

Summoner Spells

Smite Smite

Consumable: 0

Cooldown: 15

Range: 500


Deals 450 true damage to target epic, large, or medium monster or minion. Holds two charges (90s Recharge Time)

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.


Zed Masteries

Inspiration
First Strike
Attacks or abilities against an enemy champion within 0.25s of entering champion combat grants 5 gold and First Strike for 3 seconds, causing you to deal 10% extra damage against champions, and granting 100% (70% for ranged champions) of bonus damage dealt as gold.

Cooldown: 25-15
Magical Footwear
You get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Footwear grants you an additional 10 Move Speed.
Future's Market
You can enter debt to buy items. The amount you can borrow increases over time.

Lending Fee: 50 gold
Cosmic Insight
+18 Summoner Spell Haste
+10 Item Haste
Domination
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 1 eyeball per champion takedown.
Ultimate Hunter
Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
AttackSpeed
+10% Attack Speed
Adaptive
+9 Adaptive Force
Armor
+6 Armor

Zed Starting Items (PROBUILD)

Emberknife Emberknife

BUY: 350

SELL: 140

8% Omnivamp vs. Monsters
  • Sear: Damaging Monsters burns them for (60 + 30% Ability Power + 5% bonus Attack Damage + 2% bonus Health) magic damage over 5 seconds.
  • Challenging Path: Smiting 5 times consumes this item upgrade your Smite to Challenging Smite and increases its damage to monsters. Challenging Smite marks champions for 4 seconds. During this time, you deal 48 - 125 (based on level) bonus true damage to them over 2.5 seconds on hit and take 20% reduced damage from them.
  • Huntsman: Killing Large Monsters grants bonus experience.
  • Recoup: Regen up to 8 - 18 (based on level) mana per second when in the Jungle or River.

    Consuming this item grants all item effects permanently and increases Smite damage to monsters. If you have gained more gold from minions than jungle monsters, gold and experience from minions is heavily reduced. Healing is not reduced on AoE attacks. If two levels behind the average champion level of the game, monster kills grant bonus experience.
    Only attacks and abilities apply Challenging Smite's burn
  • Refillable Potion Refillable Potion

    BUY: 150

    SELL: 60

    Active - Consume: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
    Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0

    Active - Trinket: Place a Stealth Ward on the ground that lasts between 90 - 120 seconds, is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards, generating a new Ward every 240 - 120 seconds.

    Zed Recommended Items (PROBUILD)

    Eclipse Eclipse

    BUY: 3100

    SELL: 2170

    55 Attack Damage
    18 Lethality
    8% Omnivamp


  • Ever Rising Moon: Hitting a champion with 2 separate Attacks or Abilities within 1.5 seconds deals an additional 6% max Health physical damage, grants you 15% Move Speed and a (180 + 40% bonus Attack Damage) Shield (50% shield for ranged champions) for 2 seconds (8s cooldown, 16s cooldown for ranged champions).

    Mythic Passive: Grants all other Legendary items 4% Armor Penetration
  • Ionian Boots of Lucidity Ionian Boots of Lucidity

    BUY: 950

    SELL: 665

    20 Ability Haste
    45 Move Speed

  • Gain 12 Summoner Spell Haste.

    ''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.'
  • Youmuu's Ghostblade Youmuu's Ghostblade

    BUY: 3000

    SELL: 2100

    55 Attack Damage
    18 Lethality
    15 Ability Haste


    Active - Wraith Step: Gain 20% Move Speed and Ghosting for 6 seconds (45s cooldown).
  • Haunt: Gain 40 Move Speed out of combat.

    Ghosted units ignore collision with other units.
  • Axiom Arc Axiom Arc

    BUY: 3000

    SELL: 2100

    55 Attack Damage
    10 Lethality
    25 Ability Haste

  • Flux: Whenever a Champion dies within 3 seconds of you having damaged them, refund 20% of your Ultimate Ability's total cooldown.
  • Edge of Night Edge of Night

    BUY: 2900

    SELL: 2030

    50 Attack Damage
    10 Lethality
    325 Health

  • Annul: Gain a Spell Shield that blocks the next enemy Ability (40s cooldown).

    Item's cooldown is restarted if you take damage before it is completed.
  • Serylda's Grudge Serylda's Grudge

    BUY: 3200

    SELL: 2240

    45 Attack Damage
    30% Armor Penetration
    20 Ability Haste

  • Bitter Cold: Damaging Abilities Slow enemies by 30% for 1 second.
  • Oracle Lens Oracle Lens

    BUY: 0

    SELL: 0

    Active - Trinket: Scans around you, warning against hidden enemy units, revealing invisible traps and revealing (and temporarily disabling) enemy Stealth Wards for 10 seconds (90 - 60s cooldown).
    Elixir of Wrath Elixir of Wrath

    BUY: 500

    SELL: 200

    Active - Consume: Drink to gain 30 Attack Damage and 15% Physical Vamp (against champions) for 3 minutes.

    Drinking a different Elixir will replace the existing one's effects.

    Zed Active Abilities

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    PassiveQWER
    Contempt for the Weak Contempt for the Weak

    Zed's basic attacks against low health targets deals bonus Magic Damage. This effect can only occur once every few seconds against the same enemy champion.

    Razor Shuriken Razor Shuriken

    Cooldown: 6

    Consumable: 75/70/65/60/55

    Range: 900

    Zed and his shadows throw their shurikens.

    Each shuriken deals damage to every enemy hit.

    Living Shadow Living Shadow

    Cooldown: 20/18.5/17/15.5/14

    Consumable: 40/35/30/25/20

    Range: 650

    Passive: Zed gains energy whenever he and his shadows strike an enemy with the same ability. Energy can only be gained once per cast ability.

    Active: Zed's shadow dashes forward, remaining in place for a few seconds. Reactivating Living Shadow will cause Zed to switch positions with this shadow.

    Shadow Slash Shadow Slash

    Cooldown: 5/4.5/4/3.5/3

    Consumable: 50

    Range: 290

    Zed and his shadows slash, dealing damage to nearby enemies.

    Death Mark Death Mark

    Cooldown: 120/100/80

    Consumable: 0

    Range: 625

    Zed becomes untargetable and dashes to an enemy champion, marking them. After 3 seconds the mark triggers, repeating a portion of all the damage Zed dealt to the target while they were marked.

    Zed SKINS

    Zed default
    Shockblade Zed
    SKT T1 Zed
    PROJECT: Zed
    Championship Zed
    Death Sworn Zed
    Galaxy Slayer Zed
    PsyOps Zed
    PROJECT: Zed Prestige Edition
    Debonair Zed