[Tutorial] Yasuo Adc, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)
Champion Info (Yasuo adc 5v5 )
Attack: 60
Defense: 4
Magic: 4
Difficulty: 10
Health: 590
Move Speed: 345
Armor: 30
Range: 175
Health Regen: 6.5
Critical Strike: 0
Attack Speed: 0.697
Yasuo
the Unforgiven
Fighter Assassin
Yasuo 5v5 adc
Yasuo 5v5 mid
Yasuo 5v5 top
Yasuo 5v5 support
Yasuo 5v5 jungle
ADC
- Tier: B
- Win: 52.88%
- Role: 15.45%
- Pick: 2.13%
- Ban: 20.60%
- Games: 16887
- KDA: 2.05
- Score: 54.93
An Ionian of deep resolve, Yasuo is an agile swordsman who wields the air itself against his enemies. As a proud young man, he was falsely accused of murdering his master—unable to prove his innocence, he was forced to slay his own brother in self defense. Even after his master's true killer was revealed, Yasuo still could not forgive himself for all he had done, and now wanders his homeland with only the wind to guide his blade.
Yasuo Tips (Ally)
- Dash through a minion to have Sweeping Blade available to chase your opponent should they flee; Dash directly to your opponent to preserve a minion as your escape route.
- At level 18, Yasuo's Steel Tempest reaches its Attack Speed cap with 55% Attack Speed from items.
- Last Breath can be cast on any target that is knocked Airborne, even by one of your allies.
Yasuo Tips (Enemy)
- Steel Tempest is very narrow. Dodge laterally if possible.
- When Yasuo lands two Steel Tempests in a row, his next will fire a tornado. Watch and listen for the associated sound to prepare to dodge.
- Yasuo is at his weakest just after he has launched a whirlwind. Engage at that point.
- Yasuo's shield from Resolve lasts only 2 seconds. Dealing damage to him will trigger it. Wait it out, then engage.
Summoner Spells
Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
Consumable: 0 Cooldown: 210 Range: 650 Exhausts target enemy champion, reducing their Move Speed by 30%, and their damage dealt by 35% for 3 seconds. |
Yasuo Masteries
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Gain [54% - 81%] (Melee) or [21% - 48%] (Ranged) Attack Speed for 6 seconds when you attack an enemy champion. This effect stacks up to 6 times. While this effect fully stacked, your Attack Speed can exceed 2.5 and you gain 50 Attack Range. |
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold. 'The most dangerous game brings the greatest glory.' —Noxian Reckoner |
Gain 3% attack speed plus an additional 1.5% for every Legend stack ( Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill. |
Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health. |
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After taking damage from an enemy champion, heal for 4% of your missing health +3 over 10s. |
Gain 2 - 10 (level scaling) Armor and Magic Resist when crowd controlled and for 2 seconds after. |
+10% Attack Speed |
+9 |
+10-180 Health (based on level) |
Yasuo Starting Items (PROBUILD)
BUY: 450 SELL: 180 |
BUY: 50 SELL: 20 |
BUY: 0 SELL: 0 |
Yasuo Recommended Items (PROBUILD)
BUY: 1100 SELL: 770 |
BUY: 3000 SELL: 2100 |
BUY: 3200 SELL: 2240 Attacks apply an additional enemy current Health physical damage Your first basic attack against a champion Slows them. |
BUY: 3300 SELL: 2310 |
BUY: 3000 SELL: 2100 When taking damage that would reduce you below 30% Health, gain a |
BUY: 2800 SELL: 1960 Attacks apply magic damage On-Hit. |
BUY: 0 SELL: 0 |
BUY: 500 SELL: 200 |
Yasuo Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
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Yasuo's Critical Strike Chance is increased. Additionally, Yasuo builds toward a shield whenever he is moving. The shield triggers when he takes damage from a champion or monster. |
Cooldown: 4 Consumable: 0 Range: 475 Thrusts forward, damaging all enemies in a line. |
Cooldown: 25/23/21/19/17 Consumable: 0 Range: 400 Creates a moving wall that blocks all enemy projectiles for 4 seconds. |
Cooldown: 0.5/0.4/0.3/0.2/0.1 Consumable: 0 Range: 475 Dashes through target enemy, dealing magic damage. Each cast increases subsequent dash's damage, up to a max amount. |
Cooldown: 70/50/30 Consumable: 0 Range: 1400 Blinks to an |