Champion Info (Xerath support 5v5 patch 12.9)

Attack: 55
Defense: 3
Magic: 10
Difficulty: 8
Health: 526
Move Speed: 340
Armor: 22
Range: 525
Health Regen: 5.5
Critical Strike: 0
Attack Speed: 0.625
SUPPORT
- Tier: A
- Win Rate: 50.97%
- Role Rate: 51.53%
- Pick Rate: 3.24%
- Ban Rate: 4.13%
- Games: 31232
- KDA: 2.50
- Score: 61.29
Xerath is an Ascended Magus of ancient Shurima, a being of arcane energy writhing in the broken shards of a magical sarcophagus. For millennia, he was trapped beneath the desert sands, but the rise of Shurima freed him from his ancient prison. Driven insane with power, he now seeks to take what he believes is rightfully his and replace the upstart civilizations of the world with one fashioned in his image.
Xerath Tips (Ally)
- It's easier to land Arcanopulse on an enemy when they're moving toward or away from you, rather than side to side.
- Eye of Destruction will make landing Arcanopulse easier as the target will be slowed.
- If you stun an enemy with Shocking Orb, follow up with a guaranteed center hit on Eye of Destruction.
Xerath Tips (Enemy)
- Xerath's range can be intimidating, but most champions who close distance with him can trade favorably.
- Xerath takes a long time to engage Rite of the Arcane. Watch for his spellcast animation and start dodging.
- Banshee's Veil will make it much harder for Xerath to land Shocking Orb on you.
Summoner Spells
![]() Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
![]() Consumable: 0 Cooldown: 210 Range: 650 Exhausts target enemy champion, reducing their Move Speed by 30%, and their damage dealt by 40% for 3 seconds. |
Xerath Masteries
![]() |
![]() Attacks or abilities against an enemy champion within 0.25s of entering champion combat grants 5 gold and First Strike for 3 seconds, causing you to deal Cooldown: |
![]() You get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner. Slightly Magical Footwear grants you an additional |
![]() Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min. Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50. Manaless: Champions without mana restore 12% missing health instead. |
![]() + + |
![]() |
![]() Your next damaging ability hit sets champions on fire dealing 15 - 35 bonus magic damage based on level after 1s. Cooldown: 10s |
![]() Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Cooldown: 15 seconds |
![]() +9 |
![]() +9 |
![]() +6 Armor |
Xerath Starting Items (PROBUILD)
![]() BUY: 400 SELL: 160 |
![]() BUY: 50 SELL: 20 |
![]() BUY: 0 SELL: 0 |
Xerath Recommended Items (PROBUILD)
![]() BUY: 1100 SELL: 770 |
![]() BUY: 3200 SELL: 2240 |
![]() BUY: 3000 SELL: 2100 |
![]() BUY: 2600 SELL: 1820 |
![]() BUY: 2500 SELL: 1750 |
![]() BUY: 400 SELL: 160 |
![]() BUY: 0 SELL: 0 |
![]() BUY: 500 SELL: 200 |
Xerath Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
---|---|---|---|---|
![]() Xerath's basic attacks periodically restore Mana. |
![]() Cooldown: 9/8/7/6/5 Consumable: 80/90/100/110/120 Range: 750 Fires a long-range beam of energy, dealing magic damage to all targets hit. |
![]() Cooldown: 14/13/12/11/10 Consumable: 70/80/90/100/110 Range: 1000 Calls down a barrage of arcane energy, slowing and dealing magic damage to all enemies in an area. Targets in the middle receive additional damage and a stronger slow. |
![]() Cooldown: 13/12.5/12/11.5/11 Consumable: 60/65/70/75/80 Range: 1050 Deals magic damage to an enemy and stuns them. |
![]() Cooldown: 130/115/100 Consumable: 100 Range: 5000 Xerath immobilizes himself and gains numerous long-range barrages. |
Xerath SKINS







Xerath Counters (Over 50% win rate)

the Arrow of Retribution

Shard of the Monolith

the Noxian Grand General

the Starry-Eyed Songstress

the Stoneweaver

the Rebel

the Noxian Grand General

the Eye of the Void

the Redeemer

the Sheriff of Piltover

the Chem-Baroness

the Desert Rose

The Spark of Zaun

the Prodigal Explorer

the Deathsinger

the Weapon of the Faithful

the Bounty Hunter

The Charmer

the Lady of Luminosity

the Sad Mummy

the Unforgiven

the Fallen

the Minotaur

the Loose Cannon

the Wandering Caretaker

the Frost Archer

the Shield of Valoran

the Burning Vengeance
Xerath Countered By (Under 50% win rate)

Rise of the Thorns

the Yordle Gunner

the Starry-Eyed Songstress

the Plague Rat

the Redeemer

the Titan of the Depths

the Fae Sorceress

the Mouth of the Abyss

the Storm's Fury

the Curious Chameleon

the Great Steam Golem

the Night Hunter

Daughter of the Void

the Battle Mistress

the Heart of the Freljord

the Virtuoso

the Hexplosives Expert

the Twisted Treant

the Spear of Vengeance

the Tidecaller

the Iron Maiden

the Demon Jester

the Cryophoenix

the Tiny Master of Evil