Champion Info (Xerath mid 5v5 patch 12.9)

Attack: 55
Defense: 3
Magic: 10
Difficulty: 8
Health: 526
Move Speed: 340
Armor: 22
Range: 525
Health Regen: 5.5
Critical Strike: 0
Attack Speed: 0.625
MID
- Tier: A
- Win Rate: 50.42%
- Role Rate: 43.90%
- Pick Rate: 2.52%
- Ban Rate: 4.13%
- Games: 21794
- KDA: 3.03
- Score: 56.57
Xerath is an Ascended Magus of ancient Shurima, a being of arcane energy writhing in the broken shards of a magical sarcophagus. For millennia, he was trapped beneath the desert sands, but the rise of Shurima freed him from his ancient prison. Driven insane with power, he now seeks to take what he believes is rightfully his and replace the upstart civilizations of the world with one fashioned in his image.
Xerath Tips (Ally)
- It's easier to land Arcanopulse on an enemy when they're moving toward or away from you, rather than side to side.
- Eye of Destruction will make landing Arcanopulse easier as the target will be slowed.
- If you stun an enemy with Shocking Orb, follow up with a guaranteed center hit on Eye of Destruction.
Xerath Tips (Enemy)
- Xerath's range can be intimidating, but most champions who close distance with him can trade favorably.
- Xerath takes a long time to engage Rite of the Arcane. Watch for his spellcast animation and start dodging.
- Banshee's Veil will make it much harder for Xerath to land Shocking Orb on you.
Summoner Spells
![]() Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
![]() Consumable: 0 Cooldown: 180 Range: 1200 Shields your champion from 115-455 damage (depending on champion level) for 2 seconds. |
Xerath Masteries
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![]() Attacks or abilities against an enemy champion within 0.25s of entering champion combat grants 5 gold and First Strike for 3 seconds, causing you to deal Cooldown: |
![]() You get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner. Slightly Magical Footwear grants you an additional |
![]() Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min. Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50. Manaless: Champions without mana restore 12% missing health instead. |
![]() + + |
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![]() Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Cooldown: 15 seconds |
![]() Gain bonuses upon reaching the following levels: Level 5: +5 Level 8: +5 Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. |
![]() +9 |
![]() +9 |
![]() +8 Magic Resist |
Xerath Starting Items (PROBUILD)
![]() BUY: 400 SELL: 160 |
![]() BUY: 50 SELL: 20 |
![]() BUY: 0 SELL: 0 |
Xerath Recommended Items (PROBUILD)
![]() BUY: 3200 SELL: 2240 |
![]() BUY: 1100 SELL: 770 |
![]() BUY: 3000 SELL: 2100 |
![]() BUY: 3000 SELL: 2100 |
![]() BUY: 2600 SELL: 1820 |
![]() BUY: 3600 SELL: 2520 |
![]() BUY: 0 SELL: 0 |
![]() BUY: 500 SELL: 200 |
Xerath Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
---|---|---|---|---|
![]() Xerath's basic attacks periodically restore Mana. |
![]() Cooldown: 9/8/7/6/5 Consumable: 80/90/100/110/120 Range: 750 Fires a long-range beam of energy, dealing magic damage to all targets hit. |
![]() Cooldown: 14/13/12/11/10 Consumable: 70/80/90/100/110 Range: 1000 Calls down a barrage of arcane energy, slowing and dealing magic damage to all enemies in an area. Targets in the middle receive additional damage and a stronger slow. |
![]() Cooldown: 13/12.5/12/11.5/11 Consumable: 60/65/70/75/80 Range: 1050 Deals magic damage to an enemy and stuns them. |
![]() Cooldown: 130/115/100 Consumable: 100 Range: 5000 Xerath immobilizes himself and gains numerous long-range barrages. |
Xerath SKINS







Xerath Counters (Over 50% win rate)

the Noxian Grand General

the Heart of the Tempest

the Emperor of the Sands

the Hexplosives Expert

the Lady of Clockwork

the Deathsinger

the Aspect of Twilight

the Stoneweaver

the Card Master

the Daring Bombardier

the Burning Vengeance

the Rune Mage

the Dark Child

the Dark Sovereign

the Ice Witch

the Deceiver

the Unbreakable Spear

the Defender of Tomorrow
Xerath Countered By (Under 50% win rate)

the Rogue Assassin

the Starry-Eyed Songstress

the Unforgiven

the Revered Inventor

the Sinister Blade

the Eye of the Void

the Unforgotten

the Crimson Reaper

the Boy Who Shattered Time

the Tiny Master of Evil

the Mechanized Menace

the Bloodharbor Ripper

the Righteous

the Prophet of the Void

the Colossus

the Void Walker

the Blade Dancer

Scorn of the Moon

the Blade's Shadow

the Tidal Trickster

The Star Forger

the Mad Chemist