Champion Info (Xerath mid 5v5 patch 12.9)
Move Speed: 340
Health Regen: 5.5
Critical Strike: 0
Attack Speed: 0.625
- Tier: A
- Win Rate: 50.42%
- Role Rate: 43.90%
- Pick Rate: 2.52%
- Ban Rate: 4.13%
- Games: 21794
- KDA: 3.03
- Score: 56.57
Xerath is an Ascended Magus of ancient Shurima, a being of arcane energy writhing in the broken shards of a magical sarcophagus. For millennia, he was trapped beneath the desert sands, but the rise of Shurima freed him from his ancient prison. Driven insane with power, he now seeks to take what he believes is rightfully his and replace the upstart civilizations of the world with one fashioned in his image.
Xerath Tips (Ally)
- It's easier to land Arcanopulse on an enemy when they're moving toward or away from you, rather than side to side.
- Eye of Destruction will make landing Arcanopulse easier as the target will be slowed.
- If you stun an enemy with Shocking Orb, follow up with a guaranteed center hit on Eye of Destruction.
Xerath Tips (Enemy)
- Xerath's range can be intimidating, but most champions who close distance with him can trade favorably.
- Xerath takes a long time to engage Rite of the Arcane. Watch for his spellcast animation and start dodging.
- Banshee's Veil will make it much harder for Xerath to land Shocking Orb on you.
Teleports your champion a short distance toward your cursor's location.
Shields your champion from 115-455 damage (depending on champion level) for 2 seconds.
Attacks or abilities against an enemy champion within 0.25s of entering champion combat grants 5 gold and First Strike for 3 seconds, causing you to deal
You get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.
Slightly Magical Footwear grants you an additional
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.
Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.
Manaless: Champions without mana restore 12% missing health instead.
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.
After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Cooldown: 15 seconds
Gain bonuses upon reaching the following levels:
Level 5: +5
Level 8: +5
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
+8 Magic Resist
Xerath Starting Items (PROBUILD)
Xerath Recommended Items (PROBUILD)
Xerath Active Abilities
Xerath's basic attacks periodically restore Mana.
Fires a long-range beam of energy, dealing magic damage to all targets hit.
Calls down a barrage of arcane energy, slowing and dealing magic damage to all enemies in an area. Targets in the middle receive additional damage and a stronger slow.
Deals magic damage to an enemy and stuns them.
Xerath immobilizes himself and gains numerous long-range barrages.
Xerath Counters (Over 50% win rate)
the Noxian Grand General
the Heart of the Tempest
the Emperor of the Sands
the Hexplosives Expert
the Lady of Clockwork
the Aspect of Twilight
the Card Master
the Daring Bombardier
the Burning Vengeance
the Rune Mage
the Dark Child
the Dark Sovereign
the Ice Witch
the Unbreakable Spear
the Defender of Tomorrow
Xerath Countered By (Under 50% win rate)
the Rogue Assassin
the Starry-Eyed Songstress
the Revered Inventor
the Sinister Blade
the Eye of the Void
the Crimson Reaper
the Boy Who Shattered Time
the Tiny Master of Evil
the Mechanized Menace
the Bloodharbor Ripper
the Prophet of the Void
the Void Walker
the Blade Dancer
Scorn of the Moon
the Blade's Shadow
the Tidal Trickster
The Star Forger
the Mad Chemist