[Tutorial] Xerath Mid, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)
Champion Info (Xerath mid 5v5 )

Attack: 55
Defense: 3
Magic: 10
Difficulty: 8
Health: 596
Move Speed: 340
Armor: 22
Range: 525
Health Regen: 5.5
Critical Strike: 0
Attack Speed: 0.658
Xerath
the Magus Ascendant
Mage
Xerath 5v5 mid
Xerath 5v5 support
Xerath 5v5 top
Xerath 5v5 jungle
Xerath 5v5 adc
MID
- Tier: A
- Win: 53.53%
- Role: 42.75%
- Pick: 2.26%
- Ban: 6.10%
- Games: 19549
- KDA: 3.39
- Score: 60.39
Xerath is an Ascended Magus of ancient Shurima, a being of arcane energy writhing in the broken shards of a magical sarcophagus. For millennia, he was trapped beneath the desert sands, but the rise of Shurima freed him from his ancient prison. Driven insane with power, he now seeks to take what he believes is rightfully his and replace the upstart civilizations of the world with one fashioned in his image.
Xerath Tips (Ally)
- It's easier to land Arcanopulse on an enemy when they're moving toward or away from you, rather than side to side.
- Eye of Destruction will make landing Arcanopulse easier as the target will be slowed.
- If you stun an enemy with Shocking Orb, follow up with a guaranteed center hit on Eye of Destruction.
Xerath Tips (Enemy)
- Xerath's range can be intimidating, but most champions who close distance with him can trade favorably.
- Xerath takes a long time to engage Rite of the Arcane. Watch for his spellcast animation and start dodging.
- Banshee's Veil will make it much harder for Xerath to land Shocking Orb on you.
Summoner Spells
![]() Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
![]() Consumable: 0 Cooldown: 360 Range: 25000 After channeling for 4 seconds, teleports your champion to target allied structure. Upgrades to Unleashed Teleport at 10 minutes, which teleports your champion to target allied structure, minion, or ward. |
Xerath Masteries
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![]() Attacks or abilities against an enemy champion within 0.25s of entering champion combat grants 5 gold and First Strike for 3 seconds, causing you to deal Cooldown: |
![]() You get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner. Slightly Magical Footwear grants you an additional |
![]() Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min. Biscuits restore 8% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 40. Manaless: Champions without mana restore 12% missing health instead. |
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![]() Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s. Cooldown: 10s |
![]() Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Cooldown: 15 seconds |
![]() +9 |
![]() +9 |
![]() +10-180 Health (based on level) |
Xerath Starting Items (PROBUILD)
![]() BUY: 400 SELL: 160 |
![]() BUY: 50 SELL: 20 |
![]() BUY: 0 SELL: 0 |
Xerath Recommended Items (PROBUILD)
![]() BUY: 2900 SELL: 2030 Gain a Shot Charge every few seconds. Damaging Abilities consume all Shot Charges to deal an additional magic damage to the target and one additional nearby target per charge. If there are insufficient targets in range, for each remaining shot, repeat the damage on the primary target. |
![]() BUY: 1100 SELL: 770 |
![]() BUY: 2900 SELL: 2030 Dealing 35% of a champion's maximum Health within a short duration applies After a few seconds, strike the target, dealing magic damage. If the target dies before the strike, it detonates immediately, dealing damage in a large area and grants bonus gold. |
![]() BUY: 2700 SELL: 1890 |
![]() BUY: 3200 SELL: 2240 |
![]() BUY: 3600 SELL: 2520 Increases your total |
![]() BUY: 0 SELL: 0 |
![]() BUY: 500 SELL: 200 |
Xerath Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
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![]() Xerath's basic attacks periodically restore Mana. Whenever Xerath kills a unit, this cooldown is reduced. |
![]() Cooldown: 9/8/7/6/5 Consumable: 80/90/100/110/120 Range: 750 Fires a long-range beam of energy, dealing magic damage to all targets hit. |
![]() Cooldown: 14/13/12/11/10 Consumable: 80/90/100/110/120 Range: 1000 Calls down a barrage of arcane energy, slowing and dealing magic damage to all enemies in an area. Targets in the middle receive additional damage and a stronger slow. |
![]() Cooldown: 13/12.5/12/11.5/11 Consumable: 60/65/70/75/80 Range: 1050 Deals magic damage to an enemy and stuns them. |
![]() Cooldown: 130/115/100 Consumable: 100 Range: 5000 Xerath immobilizes himself and gains numerous long-range barrages. |
Xerath SKINS







