[Tutorial] Vel'Koz Mid, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)
Champion Info (Vel'Koz mid 5v5 )
Attack: 55
Defense: 2
Magic: 10
Difficulty: 8
Health: 590
Move Speed: 340
Armor: 22
Range: 525
Health Regen: 5.5
Critical Strike: 0
Attack Speed: 0.643
Vel'Koz
the Eye of the Void
Mage
Vel'Koz 5v5 mid
Vel'Koz 5v5 support
Vel'Koz 5v5 top
Vel'Koz 5v5 adc
Vel'Koz 5v5 jungle
MID
- Tier: D
- Win: 48.15%
- Role: 30.39%
- Pick: 0.80%
- Ban: 0.35%
- Games: 6821
- KDA: 2.55
- Score: 49.25
It is unclear if Vel'Koz was the first Void-spawn to emerge on Runeterra, but there has certainly never been another to match his level of cruel, calculating sentience. While his kin devour or defile everything around them, he seeks instead to scrutinize and study the physical realm—and the strange, warlike beings that dwell there—for any weakness the Void might exploit. But Vel'Koz is far from a passive observer, striking back at threats with deadly plasma, or by disrupting the very fabric of the world itself.
Vel'Koz Tips (Ally)
- When laning, use Void Rift to kill minions while building stacks of Organic Deconstruction on your opponent. You can then follow up with your other abilities.
- Shooting Plasma Fission diagonally and splitting at maximum range allows you to hit opponents that are out of the range of the initial missile, but is more challenging to pull off.
- Be very careful about when to use Life Form Disintegration Ray. Many champions have abilities that can interrupt the spell.
Vel'Koz Tips (Enemy)
- Vel'Koz is very dangerous if left alone in a fight. Try to focus him down early.
- Vel'Koz has fairly low mobility and is vulnerable to ganks.
- Life Form Disintegration Ray can be interrupted by stuns, silences and knockups.
Summoner Spells
Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
Consumable: 0 Cooldown: 360 Range: 25000 After channeling for 4 seconds, teleports your champion to target allied structure. Upgrades to Unleashed Teleport at 10 minutes, which teleports your champion to target allied structure, minion, or ward. |
Vel'Koz Masteries
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Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown. Cooldown: 20 - 8s Cooldown Reduction: Single Target: 20%. Area of Effect: 10%. Damage over Time: 5%. |
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Cooldown: 15 seconds |
Gain bonuses upon reaching the following levels: Level 5: +5 Level 8: +5 Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. |
Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s. Cooldown: 10s |
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+ + |
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min. Biscuits restore 8% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 40. Manaless: Champions without mana restore 12% missing health instead. |
+9 |
+9 |
+10-180 Health (based on level) |
Vel'Koz Starting Items (PROBUILD)
BUY: 400 SELL: 160 |
BUY: 50 SELL: 20 |
BUY: 0 SELL: 0 |
Vel'Koz Recommended Items (PROBUILD)
BUY: 2900 SELL: 2030 Gain a Shot Charge every few seconds. Damaging Abilities consume all Shot Charges to deal an additional magic damage to the target and one additional nearby target per charge. If there are insufficient targets in range, for each remaining shot, repeat the damage on the primary target. |
BUY: 1100 SELL: 770 |
BUY: 2900 SELL: 2030 Gain Ability Power equal to your bonus Mana. Strike a target with an Ability to consume a charge and gain bonus Mana. Grants a maximum of 360 Mana at which point this item transforms into |
BUY: 2900 SELL: 2030 Dealing 35% of a champion's maximum Health within a short duration applies After a few seconds, strike the target, dealing magic damage. If the target dies before the strike, it detonates immediately, dealing damage in a large area and grants bonus gold. |
BUY: 3200 SELL: 2240 |
BUY: 3600 SELL: 2520 Increases your total |
BUY: 0 SELL: 0 |
BUY: 500 SELL: 200 |
Vel'Koz Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
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Vel'Koz's abilities apply |
Cooldown: 7 Consumable: 40/45/50/55/60 Range: 1050 Vel'Koz shoots a bolt of plasma that splits in two on reactivation or upon hitting an enemy. The bolt slows and damages on hit. |
Cooldown: 1.5 Consumable: 50/55/60/65/70 Range: 1050 Vel'Koz opens a rift to the void that deals an initial burst of damage, then explodes for a second burst of damage after a delay. |
Cooldown: 16/15/14/13/12 Consumable: 50/55/60/65/70 Range: 810 Vel'Koz causes an area to explode, knocking up enemies, and knocking close enemies slightly away. |
Cooldown: 120/100/80 Consumable: 100 Range: 1575 Vel'Koz unleashes a channelled beam that follows the cursor for 2.5 seconds that deals magic damage. Organic Deconstruction Researches enemy champions causing them to take true damage instead. |