[Tutorial] Vel'Koz Jungle, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)
Champion Info (Vel'Koz jungle 5v5 )

Attack: 55
Defense: 2
Magic: 10
Difficulty: 8
Health: 590
Move Speed: 340
Armor: 22
Range: 525
Health Regen: 5.5
Critical Strike: 0
Attack Speed: 0.643
Vel'Koz
the Eye of the Void
Mage
Vel'Koz 5v5 mid
Vel'Koz 5v5 support
Vel'Koz 5v5 top
Vel'Koz 5v5 adc
Vel'Koz 5v5 jungle
JUNGLE
- Tier: Off Meta
- Win: 15.48%
- Role: 0.10%
- Pick: 0.00%
- Ban: 0.37%
- Games: 16
- KDA: 1.53
- Score: 26.39
It is unclear if Vel'Koz was the first Void-spawn to emerge on Runeterra, but there has certainly never been another to match his level of cruel, calculating sentience. While his kin devour or defile everything around them, he seeks instead to scrutinize and study the physical realm—and the strange, warlike beings that dwell there—for any weakness the Void might exploit. But Vel'Koz is far from a passive observer, striking back at threats with deadly plasma, or by disrupting the very fabric of the world itself.
Vel'Koz Tips (Ally)
- When laning, use Void Rift to kill minions while building stacks of Organic Deconstruction on your opponent. You can then follow up with your other abilities.
- Shooting Plasma Fission diagonally and splitting at maximum range allows you to hit opponents that are out of the range of the initial missile, but is more challenging to pull off.
- Be very careful about when to use Life Form Disintegration Ray. Many champions have abilities that can interrupt the spell.
Vel'Koz Tips (Enemy)
- Vel'Koz is very dangerous if left alone in a fight. Try to focus him down early.
- Vel'Koz has fairly low mobility and is vulnerable to ganks.
- Life Form Disintegration Ray can be interrupted by stuns, silences and knockups.
Summoner Spells
![]() Consumable: 0 Cooldown: 15 Range: 500 Deals 600-1200 true damage to target monster. |
![]() Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
Vel'Koz Masteries
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![]() Damaging a Champion below 50% health deals Dark Harvest damage: 20-80 (based on level) (+5 damage per soul) (+0.1 bonus AD) (+0.05 AP) Cooldown: 45s (resets to 1.5s on takedown) |
![]() Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level). Cooldown: 4s |
![]() When your wards expire, they leave behind a Ghost Poro, which grants vision for 90s. Nearby enemy champions scare the Ghost Poro away. Gain an After gaining 10 stacks, additionally gain 10 adaptive force. |
![]() Gain Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion. |
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![]() Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s. Cooldown: 10s |
![]() Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Cooldown: 15 seconds |
![]() +9 |
![]() +9 |
![]() +10-180 Health (based on level) |
Vel'Koz Starting Items (PROBUILD)
![]() BUY: 400 SELL: 160 |
![]() BUY: 50 SELL: 20 |
![]() BUY: 0 SELL: 0 |
Vel'Koz Recommended Items (PROBUILD)
![]() BUY: 900 SELL: 630 Gain 12 Summoner Spell Haste. |
![]() BUY: 2900 SELL: 2030 Dealing 35% of a champion's maximum Health within a short duration applies After a few seconds, strike the target, dealing magic damage. If the target dies before the strike, it detonates immediately, dealing damage in a large area and grants bonus gold. |
![]() BUY: 2900 SELL: 2030 Gain a Shot Charge every few seconds. Damaging Abilities consume all Shot Charges to deal an additional magic damage to the target and one additional nearby target per charge. If there are insufficient targets in range, for each remaining shot, repeat the damage on the primary target. |
![]() BUY: 3200 SELL: 2240 |
![]() BUY: 2700 SELL: 1890 Your Ultimate spells gain Ability Haste. Damaging a champion with your Ultimate burns the ground beneath them, dealing damage and reducing their Magic Resist. |
![]() BUY: 2900 SELL: 2030 Upon taking damage that would reduce your Health below 30%, gain a |
![]() BUY: 0 SELL: 0 |
Vel'Koz Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
---|---|---|---|---|
![]() Vel'Koz's abilities apply |
![]() Cooldown: 7 Consumable: 40/45/50/55/60 Range: 1050 Vel'Koz shoots a bolt of plasma that splits in two on reactivation or upon hitting an enemy. The bolt slows and damages on hit. |
![]() Cooldown: 1.5 Consumable: 50/55/60/65/70 Range: 1050 Vel'Koz opens a rift to the void that deals an initial burst of damage, then explodes for a second burst of damage after a delay. |
![]() Cooldown: 16/15/14/13/12 Consumable: 50/55/60/65/70 Range: 810 Vel'Koz causes an area to explode, knocking up enemies, and knocking close enemies slightly away. |
![]() Cooldown: 120/100/80 Consumable: 100 Range: 1575 Vel'Koz unleashes a channelled beam that follows the cursor for 2.5 seconds that deals magic damage. Organic Deconstruction Researches enemy champions causing them to take true damage instead. |
Vel'Koz SKINS






