[Tutorial] Udyr Jungle, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)

Champion Info (Udyr jungle 5v5 )

Udyr Udyr Stats

Attack: 62

Defense: 7

Magic: 4

Difficulty: 7

Health: 664

Move Speed: 350

Armor: 34

Range: 125

Health Regen: 6

Critical Strike: 0

Attack Speed: 0.65

Udyr

the Spirit Walker

Fighter Fighter Tank Tank


Udyr 5v5 jungle

JUNGLE

  • Tier: B
  • Win: 39.23%
  • Role: 75.90%
  • Pick: 4.10%
  • Ban: 8.87%
  • Games: 387
  • KDA: 2.32
  • Score: 50.24

The most powerful spirit walker alive, Udyr communes with all the spirits of the Freljord, whether by empathically understanding their needs, or by channeling and transforming their ethereal energy into his own primal fighting style. He seeks balance within, so that his mind does not get lost amidst others, but he also seeks balance without—for the Freljord's mystical landscape can only thrive with the growth that comes from conflict and struggle, and Udyr knows that sacrifices must be made to keep peaceful stagnance at bay.

Udyr Tips (Ally)

  • Damage is applied to turtle shield post-mitigation. Therefore, buying defensive items can drastically increase your survivability.
  • Udyr is one of the best junglers in the game. Taking advantage of this can give your team a large XP advantage and map control.

Udyr Tips (Enemy)

  • Udyr has limited ranged options, try to keep distance.
  • After using the more powerful, Awakened version of an ability, Udyr cannot Awaken other abilities for some time.

Summoner Spells

Smite Smite

Consumable: 0

Cooldown: 15

Range: 500


Deals 600-1200 true damage to target monster or minion.

Ghost Ghost

Consumable: 0

Cooldown: 210

Range: 200


For 10 seconds, your champion can move through units and gains 24 - 48% Move Speed (depending on champion level). Ghost extends its duration on takedown.


Udyr Masteries

Precision
Conqueror
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 2-4.5 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 8% of the damage you deal to champions (5% for ranged champions).
Triumph
Takedowns restore 10% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Tenacity
Gain 5% tenacity plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Last Stand
Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
Resolve
Conditioning
After 12 min gain +8 Armor and +8 Magic Resist and increase your bonus Armor and Magic Resist by 3%.
Unflinching
Gain 5% Tenacity and 5% Slow Resist. These values increase by up to an additional 20% Tenacity and 20% Slow Resist based on missing health. Maximum value achieved at 30% health.
Attack Speed
+10% Attack Speed
Adaptive Force
+9 Adaptive Force
Health Scaling
+15-140 Health (based on level)

Udyr Starting Items (PROBUILD)

Mosstomper Seedling Mosstomper Seedling

BUY: 450

SELL: 180

  • Jungle Companions: Summon a Mosstomper to assist you while in the jungle.
  • Mosstomper's Courage: When fully grown your companion grants a permanent shield that regenerates either after killing monsters or out of combat. While the shield holds gain 20% Tenacity and Slow Resist.
  • Health Potion Health Potion

    BUY: 50

    SELL: 20

    Active - Consume: Drink the potion to restore 120 Health over 15 seconds.

    You may carry up to 5 Health Potions.

    Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0

    Active - Trinket: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.

    Udyr Recommended Items (PROBUILD)

    Boots of Swiftness Boots of Swiftness

    BUY: 900

    SELL: 630

    60 Move Speed
  • The strength of movement slowing effects is reduced by 25%.
  • Demonic Embrace Demonic Embrace

    BUY: 3000

    SELL: 2100

    75 Ability Power
    350 Health

  • Azakana Gaze: Dealing Ability damage burns enemies for max Health magic damage every second.
  • Dark Pact: Gain bonus Health as Ability Power.
  • Jak'Sho, The Protean Jak'Sho, The Protean

    BUY: 3200

    SELL: 2240

    400 Health
    30 Armor
    30 Magic Resist
    20 Ability Haste

  • Voidborn Resilience: For each second in champion combat gain a stack granting Armor and Magic Resist, up to 8 stacks max. At max stacks become empowered, instantly draining enemies around you for magic damage, healing yourself, and increasing your bonus resist until end of combat.

    Mythic Passive: Grants all other Legendary items Armor and Magic Resist.
  • The Collector The Collector

    BUY: 3000

    SELL: 2100

    55 Attack Damage
    20% Critical Strike Chance
    12 Lethality

  • Death and Taxes: Dealing damage that would leave an enemy champion below 5% Health executes them. Champion kills grant an additional 25 gold.
  • Sunfire Aegis Sunfire Aegis

    BUY: 2700

    SELL: 1890

    500 Health
    50 Armor

  • Immolate: Taking or dealing damage causes you to begin dealing (15 + 1.75% bonus Health) magic damage per second to nearby enemies (increased by 25% against minions) for 3 seconds. Damaging Champions or Epic Monsters with this effect adds a stack, increasing subsequent Immolate damage by 10% for 5 seconds (max stacks 6).

  • Force of Nature Force of Nature

    BUY: 2900

    SELL: 2030

    350 Health
    70 Magic Resist
    5% Move Speed

  • Absorb: Taking magic damage from enemy Champions grants a stack of Steadfast. Enemy Immobilizing effects grant additional stacks.
  • Dissipate: While at max stacks of Steadfast, take reduced magic damage and gain increased Move Speed.
  • Oracle Lens Oracle Lens

    BUY: 0

    SELL: 0

    Active - Trinket: Scans around you, warning against hidden enemy units, revealing invisible traps and revealing (and temporarily disabling) enemy Stealth Wards.
    Elixir of Iron Elixir of Iron

    BUY: 500

    SELL: 200

    Active - Consume: Drink to gain 300 Health, 25% Tenacity, and increased champion size for 3 minutes. While active, moving leaves a path behind that boosts allied champions' Move Speed by 15%.

    Drinking a different Elixir will replace the existing one's effects.

    Udyr Active Abilities

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    Q
    WWWWWW
    EEEEE
    RRRRRR
    PassiveQWER
    Bridge Between Bridge Between

    Udyr has four basic Abilities that swap between Stances and can Recast an Ability to renew it with additional benefits. Additionally, after using an Ability, Udyr's next two Attacks gain Attack Speed.

    Wilding Claw Wilding Claw

    Cooldown: 6

    Consumable: 20

    Range: 600

    Udyr gains attack speed and his next two attacks deal bonus physical damage. Recast: Gain even more attack speed, and the next two attacks call lightning to strike the target.

    Iron Mantle Iron Mantle

    Cooldown: 6

    Consumable: 40

    Range: 0

    Udyr gains a shield and his next two attacks heal him. Recast: Gain an even bigger shield and heal based on max health over the next couple seconds.

    Blazing Stampede Blazing Stampede

    Cooldown: 6

    Consumable: 40

    Range: 600

    Udyr gains movement speed and his first attack against each target will Stun them. Recast: Gain even more movement speed and immunity to immobilizing effects for a couple seconds.

    Wingborne Storm Wingborne Storm

    Cooldown: 6

    Consumable: 40

    Range: 370

    Udyr surrounds himself in a glacial storm, damaging and slowing nearby enemies. Recast: Empower and unleash the storm, causing it to track enemies and deal additional damage.

    Udyr SKINS

    Udyr default
    Black Belt Udyr
    Primal Udyr
    Spirit Guard Udyr
    Definitely Not Udyr
    Dragon Oracle Udyr