[Tutorial] Trundle Top, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)
Champion Info (Trundle top 5v5 )
Attack: 68
Defense: 6
Magic: 2
Difficulty: 5
Health: 650
Move Speed: 350
Armor: 37
Range: 175
Health Regen: 6
Critical Strike: 0
Attack Speed: 0.67
Trundle
the Troll King
Fighter Tank
Trundle 5v5 top
Trundle 5v5 jungle
Trundle 5v5 support
Trundle 5v5 mid
Trundle 5v5 adc
TOP
- Tier: S
- Win: 52.28%
- Role: 81.25%
- Pick: 5.76%
- Ban: 12.44%
- Games: 58485
- KDA: 1.42
- Score: 65.29
Trundle is a hulking and devious troll with a particularly vicious streak, and there is nothing he cannot bludgeon into submission—not even the Freljord itself. Fiercely territorial, he chases down anyone foolish enough to enter his domain. Then, his massive club of True Ice at the ready, he chills his enemies to the bone and impales them with jagged, frozen pillars, laughing as they bleed out onto the tundra.
Trundle Tips (Ally)
- Trundle excels at fighting within his Frozen Domain. Try to draw enemies onto it.
- Use Subjugate to soften a powerful enemy tank or to create a target for your team to focus fire.
- Chomp is good for lowering the physical damage of enemies; try to focus it on enemy physical damage dealers.
Trundle Tips (Enemy)
- Trundle is very powerful at location-based combat. Try to draw him off of his Frozen Domain.
- Make sure to get out of his Pillar of Ice as quickly as possible, as it significantly slows you down.
Summoner Spells
Consumable: 0 Cooldown: 360 Range: 25000 After channeling for 4 seconds, teleports your champion to target allied structure. Upgrades to Unleashed Teleport at 10 minutes, which teleports your champion to target allied structure, minion, or ward. |
Consumable: 0 Cooldown: 210 Range: 200 Your champion can move through units and gains 24 - 48% Move Speed (depending on champion level) for 15 seconds. |
Trundle Masteries
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Gain [54% - 81%] (Melee) or [21% - 48%] (Ranged) Attack Speed for 6 seconds when you attack an enemy champion. This effect stacks up to 6 times. While this effect fully stacked, your Attack Speed can exceed 2.5 and you gain 50 Attack Range. |
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold. 'The most dangerous game brings the greatest glory.' —Noxian Reckoner |
Gain 3% attack speed plus an additional 1.5% for every Legend stack ( Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill. |
Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health. |
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After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage. Duration: 1.5s Cooldown: 55s |
Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage. Cooldown: 45s |
+10% Attack Speed |
+9 |
+10-180 Health (based on level) |
Trundle Starting Items (PROBUILD)
BUY: 450 SELL: 180 |
BUY: 50 SELL: 20 |
BUY: 0 SELL: 0 |
Trundle Recommended Items (PROBUILD)
BUY: 1100 SELL: 770 Reduces incoming damage from Attacks by 12%. |
BUY: 3333 SELL: 2333 After using an Ability, your next Attack is enhanced with additional physical damage. Basic attacks grant Move Speed. |
BUY: 3300 SELL: 2310 Attacks deal physical damage to nearby enemies. Deal physical damage to enemies around you. |
BUY: 3200 SELL: 2240 Attacks apply an additional enemy current Health physical damage Your first basic attack against a champion Slows them. |
BUY: 3000 SELL: 2100 Every fifth Attack against Champions and Epic Monsters deals bonus physical damage, increased against Structures. Nearby allied Siege and Super Minions gain Armor and Magic Resist. |
BUY: 2700 SELL: 1890 When struck by an Attack, deal damage to the attacker and apply 40% |
BUY: 0 SELL: 0 |
BUY: 500 SELL: 200 |
Trundle Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
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When an enemy unit dies near Trundle, he heals for a percent of its maximum Health. |
Cooldown: 3.5 Consumable: 20 Range: 300 Trundle bites his opponent, dealing damage, briefly slowing and sapping some of their Attack Damage. |
Cooldown: 16/15/14/13/12 Consumable: 40 Range: 750 Trundle turns target location into his domain, gaining Attack Speed, Move Speed, and increased healing from all sources while on it. |
Cooldown: 24/22/20/18/16 Consumable: 75 Range: 1000 Trundle creates an ice pillar at target location, becoming impassable terrain and slowing all nearby enemy units. |
Cooldown: 120/100/80 Consumable: 100 Range: 650 Trundle immediately steals a percent of his target's Health, Armor and Magic Resistance. Over the next 4 seconds the amount of Health, Armor, and Magic Resistance stolen is doubled. |