Top
Menu QUICK GUILD
5V5URFARAMPOROBLITZ

[Tutorial Patch 12.9] Trundle Support, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)

Champion Info (Trundle support 5v5 patch 12.9)

Trundle Trundle Stats

Attack: 68

Defense: 6

Magic: 2

Difficulty: 5

Health: 616

Move Speed: 350

Armor: 37

Range: 175

Health Regen: 6

Critical Strike: 0

Attack Speed: 0.67

Trundle

the Troll King

Fighter Fighter Tank Tank


Trundle 5v5 top
Trundle 5v5 jungle
Trundle 5v5 support

SUPPORT

  • Tier: Off Meta
  • Win Rate: 45.66%
  • Role Rate: 4.51%
  • Pick Rate: 0.14%
  • Ban Rate: 2.72%
  • Games: 1060
  • KDA: 2.50
  • Score: 52.99

Trundle is a hulking and devious troll with a particularly vicious streak, and there is nothing he cannot bludgeon into submission—not even the Freljord itself. Fiercely territorial, he chases down anyone foolish enough to enter his domain. Then, his massive club of True Ice at the ready, he chills his enemies to the bone and impales them with jagged, frozen pillars, laughing as they bleed out onto the tundra.

Trundle Tips (Ally)

  • Trundle excels at fighting within his Frozen Domain. Try to draw enemies onto it.
  • Use Subjugate to soften a powerful enemy tank or to create a target for your team to focus fire.
  • Chomp is good for lowering the physical damage of enemies; try to focus it on enemy physical damage dealers.

Trundle Tips (Enemy)

  • Trundle is very powerful at location-based combat. Try to draw him off of his Frozen Domain.
  • Make sure to get out of his Pillar of Ice as quickly as possible, as it significantly slows you down.

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.

Ignite Ignite

Consumable: 0

Cooldown: 180

Range: 600


Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.


Trundle Masteries

Inspiration
Glacial Augment
Immobilizing an enemy champion will cause 3 glacial rays to emanate from them towards you and other nearby champions, creating frozen zones for 3 (+ 100% of the immobilizing effect's duration) seconds that slow enemies for 30% (+9% per 10% Heal and Shield Power) (+3% per 100 Ability Power) (+4% per 100 bonus Attack Damage) and reduce their damage by 15% against your allies (not including yourself).

Cooldown: 25s
Magical Footwear
You get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Footwear grants you an additional 10 Move Speed.
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
Approach Velocity
Gain 7.5% Move Speed towards nearby enemy champions that are movement impaired. This bonus is increased to 15% Move Speed for any enemy champion that you impair.

Activation Range for CC from allies: 1000
Resolve
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Unflinching
Gain 10% Tenacity and 10% Slow Resist. These values increase by up to an additional 20% Tenacity and 20% Slow Resist based on missing health. Maximum value achieved at 30% health.
AttackSpeed
+10% Attack Speed
Adaptive
+9 Adaptive Force
Armor
+6 Armor

Trundle Starting Items (PROBUILD)

Steel Shoulderguards Steel Shoulderguards

BUY: 400

SELL: 160

3 Attack Damage
30 Health
25% Base Health Regen
2 Gold Per 10 Seconds
  • Spoils of War: While nearby an allied champion, Attacks execute minions below 50% of their max Health (30% for Ranged). Killing a minion grants the same kill gold to the nearest allied champion. These effects recharge every 35 seconds (Max 3 charges).
  • Quest: Earn 500 gold from this item to transform it into Runesteel Spaulders, gaining Active - Warding.

    This item grants reduced gold from minions if you kill excessive numbers of them.
  • Health Potion Health Potion

    BUY: 50

    SELL: 20

    Active - Consume: Drink the potion to restore 150 Health over 15 seconds.

    You may carry up to 5 Health Potions.

    Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0

    Active - Trinket: Place a Stealth Ward on the ground that lasts between 90 - 120 seconds, is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards, generating a new Ward every 240 - 120 seconds.

    Trundle Recommended Items (PROBUILD)

    Plated Steelcaps Plated Steelcaps

    BUY: 1100

    SELL: 770

    20 Armor
    45 Move Speed

  • Reduces incoming damage from Attacks by 12%.
  • Locket of the Iron Solari Locket of the Iron Solari

    BUY: 2500

    SELL: 1750

    200 Health
    20 Ability Haste
    30 Armor
    30 Magic Resist


    Active - Devotion: Grant nearby allies a 230 - 385 (based on ally level) Shield, decaying over 2.5 seconds (90s cooldown).
  • Consecrate: Grant nearby allied champions 5 Armor and Magic Resist.

    Mythic Passive: Grants all other Legendary items 2 Armor/Magic Resist increase to Consecrate.

    Strength of level-scaling effects are based on the ally's level.
    Subsequent Devotion shields within 20 seconds only have 25% effect.

  • Thornmail Thornmail

    BUY: 2700

    SELL: 1890

    350 Health
    60 Armor

  • Thorns: When struck by an Attack, deal (10 + 10% bonus Armor) magic damage to the attacker and apply 40% Grievous Wounds for 3 seconds if they are a champion. Immobilizing enemy champions also applies 60% Grievous Wounds for 3 seconds.

    Grievous Wounds reduces the effectiveness of Healing and Regeneration effects on the target.
  • Blade of The Ruined King Blade of The Ruined King

    BUY: 3300

    SELL: 2310

    40 Attack Damage
    25% Attack Speed
    10% Life Steal

  • Mist's Edge: Attacks apply physical damage On-Hit equal to (12% for Melee users | 8% for Ranged users) of the target's current Health.
  • Siphon: Attacking a champion 3 times deals 40 - 150 (based on level) magic damage and steals 25% Move Speed for 2 seconds (20s cooldown).

    Maximum Mist's Edge damage dealt to monsters and minions is 60.
    Item performance differs for melee and ranged users.

  • Knight's Vow Knight's Vow

    BUY: 2300

    SELL: 1610

    400 Health
    10 Ability Haste
    200% Base Health Regen


    Active - Pledge: Designate an ally who is Worthy (60s cooldown).
  • Sacrifice: While your Worthy ally is nearby, redirect 10% of damage they take to you and heal for 8% of the damage dealt by your Worthy ally to Champions. If they have less than 30% Health the damage reduction is increased to 20%.

    Champions can only be linked by one Knight's Vow at a time. Damage redirection stops if you have less than 30% Health
  • Pauldrons of Whiterock Pauldrons of Whiterock

    BUY: 400

    SELL: 160

    15 Attack Damage
    250 Health
    100% Base Health Regen
    3 Gold Per 10 Seconds


    Active - Ward: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 0 Stealth Wards, which refill upon visiting the shop.

    Active - Ward: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 4 Stealth Wards, which refill upon visiting the shop.

    Oracle Lens Oracle Lens

    BUY: 0

    SELL: 0

    Active - Trinket: Scans around you, warning against hidden enemy units, revealing invisible traps and revealing (and temporarily disabling) enemy Stealth Wards for 10 seconds (90 - 60s cooldown).
    Elixir of Iron Elixir of Iron

    BUY: 500

    SELL: 200

    Active - Consume: Drink to gain 300 Health, 25% Tenacity, and increased champion size for 3 minutes. While active, moving leaves a path behind that boosts allied champions' Move Speed by 15%.

    Drinking a different Elixir will replace the existing one's effects.

    Trundle Active Abilities

    123456789101112131415161718
    QQQQQ
    WWWWW
    EEEEE
    RRR
    PassiveQWER
    King's Tribute King's Tribute

    When an enemy unit dies near Trundle, he heals for a percent of its maximum Health.

    Chomp Chomp

    Cooldown: 3.5

    Consumable: 30

    Range: 300

    Trundle bites his opponent, dealing damage, briefly slowing and sapping some of their Attack Damage.

    Frozen Domain Frozen Domain

    Cooldown: 15/14/13/12/11

    Consumable: 40

    Range: 750

    Trundle turns target location into his domain, gaining Attack Speed, Move Speed, and increased healing from all sources while on it.

    Pillar of Ice Pillar of Ice

    Cooldown: 24/22/20/18/16

    Consumable: 75

    Range: 1000

    Trundle creates an ice pillar at target location, becoming impassable terrain and slowing all nearby enemy units.

    Subjugate Subjugate

    Cooldown: 120/100/80

    Consumable: 100

    Range: 650

    Trundle immediately steals a percent of his target's Health, Armor and Magic Resistance. Over the next 4 seconds the amount of Health, Armor, and Magic Resistance stolen is doubled.

    Trundle SKINS

    Trundle default
    Lil' Slugger Trundle
    Junkyard Trundle
    Traditional Trundle
    Constable Trundle
    Worldbreaker Trundle
    Dragonslayer Trundle