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[Tutorial Patch 12.9] Trundle Jungle, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)

Champion Info (Trundle jungle 5v5 patch 12.9)

Trundle Trundle Stats

Attack: 68

Defense: 6

Magic: 2

Difficulty: 5

Health: 616

Move Speed: 350

Armor: 37

Range: 175

Health Regen: 6

Critical Strike: 0

Attack Speed: 0.67

Trundle

the Troll King

Fighter Fighter Tank Tank


Trundle 5v5 top
Trundle 5v5 jungle
Trundle 5v5 support

JUNGLE

  • Tier: A
  • Win Rate: 52.74%
  • Role Rate: 63.65%
  • Pick Rate: 3.04%
  • Ban Rate: 2.72%
  • Games: 30774
  • KDA: 2.65
  • Score: 63.09

Trundle is a hulking and devious troll with a particularly vicious streak, and there is nothing he cannot bludgeon into submission—not even the Freljord itself. Fiercely territorial, he chases down anyone foolish enough to enter his domain. Then, his massive club of True Ice at the ready, he chills his enemies to the bone and impales them with jagged, frozen pillars, laughing as they bleed out onto the tundra.

Trundle Tips (Ally)

  • Trundle excels at fighting within his Frozen Domain. Try to draw enemies onto it.
  • Use Subjugate to soften a powerful enemy tank or to create a target for your team to focus fire.
  • Chomp is good for lowering the physical damage of enemies; try to focus it on enemy physical damage dealers.

Trundle Tips (Enemy)

  • Trundle is very powerful at location-based combat. Try to draw him off of his Frozen Domain.
  • Make sure to get out of his Pillar of Ice as quickly as possible, as it significantly slows you down.

Summoner Spells

Smite Smite

Consumable: 0

Cooldown: 15

Range: 500


Deals 450 true damage to target epic, large, or medium monster or minion. Holds two charges (90s Recharge Time)

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.


Trundle Masteries

Precision
Lethal Tempo
Gain [60% - 90%] (Melee) or [30% - 54%] (Ranged) Attack Speed for 6 seconds when you attack an enemy champion. This effect stacks up to 6 times.

While this effect fully stacked, your Attack Speed can exceed 2.5 and you gain 50 (Melee) or 75 (Ranged) Attack Range.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Inspiration
Approach Velocity
Gain 7.5% Move Speed towards nearby enemy champions that are movement impaired. This bonus is increased to 15% Move Speed for any enemy champion that you impair.

Activation Range for CC from allies: 1000
Magical Footwear
You get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Footwear grants you an additional 10 Move Speed.
AttackSpeed
+10% Attack Speed
Adaptive
+9 Adaptive Force
Armor
+6 Armor

Trundle Starting Items (PROBUILD)

Emberknife Emberknife

BUY: 350

SELL: 140

8% Omnivamp vs. Monsters
  • Sear: Damaging Monsters burns them for (60 + 30% Ability Power + 5% bonus Attack Damage + 2% bonus Health) magic damage over 5 seconds.
  • Challenging Path: Smiting 5 times consumes this item upgrade your Smite to Challenging Smite and increases its damage to monsters. Challenging Smite marks champions for 4 seconds. During this time, you deal 48 - 125 (based on level) bonus true damage to them over 2.5 seconds on hit and take 20% reduced damage from them.
  • Huntsman: Killing Large Monsters grants bonus experience.
  • Recoup: Regen up to 8 - 18 (based on level) mana per second when in the Jungle or River.

    Consuming this item grants all item effects permanently and increases Smite damage to monsters. If you have gained more gold from minions than jungle monsters, gold and experience from minions is heavily reduced. Healing is not reduced on AoE attacks. If two levels behind the average champion level of the game, monster kills grant bonus experience.
    Only attacks and abilities apply Challenging Smite's burn
  • Refillable Potion Refillable Potion

    BUY: 150

    SELL: 60

    Active - Consume: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
    Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0

    Active - Trinket: Place a Stealth Ward on the ground that lasts between 90 - 120 seconds, is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards, generating a new Ward every 240 - 120 seconds.

    Trundle Recommended Items (PROBUILD)

    Plated Steelcaps Plated Steelcaps

    BUY: 1100

    SELL: 770

    20 Armor
    45 Move Speed

  • Reduces incoming damage from Attacks by 12%.
  • Divine Sunderer Divine Sunderer

    BUY: 3300

    SELL: 2310

    40 Attack Damage
    300 Health
    20 Ability Haste
  • Spellblade: After using an Ability, your next Attack is enhanced with an additional 12% (9% for Ranged owners) target current Health physical damage On-Hit (1.5s cooldown). If the target is a champion, restore 65% of the enhanced damage (40% for Ranged owners).

    Mythic Passive: Grants all other Legendary items 5% Armor Penetration and 5% Magic Penetration.

    Spellblade will deal a minimum of (150% base Attack Damage) damage to units, but no more than (250% base Attack Damage) damage to Monsters.
  • Titanic Hydra Titanic Hydra

    BUY: 3300

    SELL: 2310

    30 Attack Damage
    500 Health

  • Colossus: Gain bonus Attack Damage equal to 2% bonus Health.
  • Cleave: Attacks apply an additional (5 + 1.5% max Health) physical damage On-Hit, creating a shockwave that deals (40 + 3% max Health) physical damage to enemies behind the target.

    Deals 75% for Ranged users. On-Hit damage is also applied to Structures.
    Cleave's shockwave does not trigger on structures.

  • Blade of The Ruined King Blade of The Ruined King

    BUY: 3300

    SELL: 2310

    40 Attack Damage
    25% Attack Speed
    10% Life Steal

  • Mist's Edge: Attacks apply physical damage On-Hit equal to (12% for Melee users | 8% for Ranged users) of the target's current Health.
  • Siphon: Attacking a champion 3 times deals 40 - 150 (based on level) magic damage and steals 25% Move Speed for 2 seconds (20s cooldown).

    Maximum Mist's Edge damage dealt to monsters and minions is 60.
    Item performance differs for melee and ranged users.

  • Sterak's Gage Sterak's Gage

    BUY: 3100

    SELL: 2170

    400 Health
  • The Claws that Catch: Gain 40% of base AD as bonus Attack Damage.
  • Lifeline: Upon taking damage that would reduce your Health below 30%, gain a 75% Bonus HP Shield for 3.75 seconds (60s ).
  • Thornmail Thornmail

    BUY: 2700

    SELL: 1890

    350 Health
    60 Armor

  • Thorns: When struck by an Attack, deal (10 + 10% bonus Armor) magic damage to the attacker and apply 40% Grievous Wounds for 3 seconds if they are a champion. Immobilizing enemy champions also applies 60% Grievous Wounds for 3 seconds.

    Grievous Wounds reduces the effectiveness of Healing and Regeneration effects on the target.
  • Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0

    Active - Trinket: Place a Stealth Ward on the ground that lasts between 90 - 120 seconds, is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards, generating a new Ward every 240 - 120 seconds.
    Elixir of Iron Elixir of Iron

    BUY: 500

    SELL: 200

    Active - Consume: Drink to gain 300 Health, 25% Tenacity, and increased champion size for 3 minutes. While active, moving leaves a path behind that boosts allied champions' Move Speed by 15%.

    Drinking a different Elixir will replace the existing one's effects.

    Trundle Active Abilities

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    WWWWW
    EEEEE
    RRR
    PassiveQWER
    King's Tribute King's Tribute

    When an enemy unit dies near Trundle, he heals for a percent of its maximum Health.

    Chomp Chomp

    Cooldown: 3.5

    Consumable: 30

    Range: 300

    Trundle bites his opponent, dealing damage, briefly slowing and sapping some of their Attack Damage.

    Frozen Domain Frozen Domain

    Cooldown: 15/14/13/12/11

    Consumable: 40

    Range: 750

    Trundle turns target location into his domain, gaining Attack Speed, Move Speed, and increased healing from all sources while on it.

    Pillar of Ice Pillar of Ice

    Cooldown: 24/22/20/18/16

    Consumable: 75

    Range: 1000

    Trundle creates an ice pillar at target location, becoming impassable terrain and slowing all nearby enemy units.

    Subjugate Subjugate

    Cooldown: 120/100/80

    Consumable: 100

    Range: 650

    Trundle immediately steals a percent of his target's Health, Armor and Magic Resistance. Over the next 4 seconds the amount of Health, Armor, and Magic Resistance stolen is doubled.

    Trundle SKINS

    Trundle default
    Lil' Slugger Trundle
    Junkyard Trundle
    Traditional Trundle
    Constable Trundle
    Worldbreaker Trundle
    Dragonslayer Trundle