[Tutorial] Sylas Jungle, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)

Champion Info (Sylas jungle 5v5 )

Sylas Sylas Stats

Attack: 61

Defense: 4

Magic: 8

Difficulty: 5

Health: 575

Move Speed: 340

Armor: 27

Range: 175

Health Regen: 9

Critical Strike: 0

Attack Speed: 0.645

Sylas

the Unshackled

Mage Mage Assassin Assassin


Sylas 5v5 top
Sylas 5v5 mid
Sylas 5v5 jungle

JUNGLE

  • Tier: S+
  • Win: 49.85%
  • Role: 55.94%
  • Pick: 10.90%
  • Ban: 38.41%
  • Games: 1022
  • KDA: 2.51
  • Score: 65.54

Raised in one of Demacia's lesser quarters, Sylas of Dregbourne has come to symbolize the darker side of the Great City. As a boy, his ability to root out hidden sorcery caught the attention of the notorious mageseekers, who eventually imprisoned him for turning those same powers against them. Having now broken free, Sylas lives as a hardened revolutionary, using the magic of those around him to destroy the kingdom he once served… and his band of outcast mage followers seems to grow by the day.

Sylas Tips (Ally)

  • Wait for you or your enemy to reach low health before using Kingslayer for maximum effect.
  • Space out your ability usage to get maximum effect from Petricite Burst.
  • Clever use of enemy ultimates can open up new possibilities to approach teamfights.

Sylas Tips (Enemy)

  • Sylas's healthbar can be deceptive, watch out for his Kingslayer!
  • Try to fight Sylas when he isn't able to take your ultimate.

Summoner Spells

Smite Smite

Consumable: 0

Cooldown: 15

Range: 500


Deals 600-1200 true damage to target monster or minion.

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.


Sylas Masteries

Domination
Dark Harvest
Damaging a Champion below 50% health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 5.

Dark Harvest damage: 20-60 (based on level) (+5 damage per soul) (+0.25 bonus AD) (+0.15 AP)
Cooldown: 45s (resets to 1.5s on takedown)
Sudden Impact
After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 9 Lethality and 7 Magic Penetration for 5s.

Cooldown: 4s
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 1 eyeball per champion takedown.
Treasure Hunter
Gain an additional 70 gold the next time you collect a Bounty Hunter stack. Increase the gold gained by 20 gold for each Bounty Hunter stack, up to 150 gold.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Inspiration
Cosmic Insight
+18 Summoner Spell Haste
+10 Item Haste
Magical Footwear
You get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Footwear grants you an additional 10 Move Speed.
Adaptive Force
+9 Adaptive Force
Adaptive Force
+9 Adaptive Force
Armor
+6 Armor

Sylas Starting Items (PROBUILD)

Mosstomper Seedling Mosstomper Seedling

BUY: 450

SELL: 180

  • Jungle Companions: Summon a Mosstomper to assist you while in the jungle.
  • Mosstomper's Courage: When fully grown your companion grants a permanent shield that regenerates either after killing monsters or out of combat. While the shield holds gain 20% Tenacity and Slow Resist.
  • Health Potion Health Potion

    BUY: 50

    SELL: 20

    Active - Consume: Drink the potion to restore 120 Health over 15 seconds.

    You may carry up to 5 Health Potions.

    Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0

    Active - Trinket: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.

    Sylas Recommended Items (PROBUILD)

    Sorcerer's Shoes Sorcerer's Shoes

    BUY: 1100

    SELL: 770

    18 Magic Penetration
    45 Move Speed

    Night Harvester Night Harvester

    BUY: 3200

    SELL: 2240

    90 Ability Power
    300 Health
    25 Ability Haste

  • Soulrend: Damaging a champion deals additional magic damage and grants you Move Speed.

    Mythic Passive: Grants all other Legendary items Ability Haste.
  • Mejai's Soulstealer Mejai's Soulstealer

    BUY: 1600

    SELL: 1120

    20 Ability Power
    100 Health

  • Glory: Gain 4 stacks for a champion kill or 2 stacks for an assist (up to 25 stacks total). Lose 10 stacks on death.
  • Dread: Grants 5 Ability Power per stack of Glory. Gain 10% Move Speed if you have at least 10 stacks.

    Obtained Glory stacks are preserved between this item and Dark Seal.
  • Shadowflame Shadowflame

    BUY: 3000

    SELL: 2100

    100 Ability Power
    200 Health

  • Cinderbloom: Damage to champions benefits from additional Magic Penetration based on their current Health. If the target was recently affected by Shields, gain the maximum benefit against that target.
  • Zhonya's Hourglass Zhonya's Hourglass

    BUY: 3000

    SELL: 2100

    80 Ability Power
    45 Armor
    15 Ability Haste


    Active - Stasis: You become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time.

    Rabadon's Deathcap Rabadon's Deathcap

    BUY: 3600

    SELL: 2520

    120 Ability Power
  • Magical Opus: Increases your total Ability Power by 35%.
  • Oracle Lens Oracle Lens

    BUY: 0

    SELL: 0

    Active - Trinket: Scans around you, warning against hidden enemy units, revealing invisible traps and revealing (and temporarily disabling) enemy Stealth Wards.
    Elixir of Sorcery Elixir of Sorcery

    BUY: 500

    SELL: 200

    Active - Consume: Drink to gain 50 Ability Power and 15% Mana Regen for 3 minutes. While active, damaging a champion or turret deals 25 bonus true damage (5s cooldown).

    Champion level 9 or greater required to purchase. Elixir of Sorcery's true damage effect has no cooldown when attacking turrets. Drinking a different Elixir will replace the existing one's effects.

    Sylas Active Abilities

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    QQQQQ
    WWWWW
    EEEEE
    RRR
    PassiveQWER
    Petricite Burst Petricite Burst

    After casting a spell, Sylas stores a charge of Petricite Burst. Sylas's basic attacks will expend a charge and whirl his energized chains around him dealing bonus magic damage to enemies hit. While Sylas has a charge of Petricite Burst, he gains attack speed.

    Chain Lash Chain Lash

    Cooldown: 11/10/9/8/7

    Consumable: 55

    Range: 775

    Sylas lashes his chains out, intersecting at his targeted location dealing damage to and slowing enemies.

    After a delay, magical energy explodes from the intersection point dealing damage.

    Kingslayer Kingslayer

    Cooldown: 12/10.5/9/7.5/6

    Consumable: 50/60/70/80/90

    Range: 400

    Sylas lunges at an enemy with magical force dealing damage and healing himself against enemy champions.

    Abscond / Abduct Abscond / Abduct

    Cooldown: 13/12/11/10/9

    Consumable: 65

    Range: 400

    Sylas dashes to a location. Sylas can recast the ability to throw his chains out, pulling himself to an enemy he hits.

    Hijack Hijack

    Cooldown: 80/55/30

    Consumable: 75

    Range: 950

    Sylas steals the enemy's ultimate ability and can cast it freely.

    Sylas SKINS

    Sylas default
    Lunar Wraith Sylas
    Freljord Sylas
    PROJECT: Sylas
    Prestige PROJECT: Sylas
    Battle Wolf Sylas
    Ashen Slayer Sylas