[Tutorial] Swain Adc, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)
Champion Info (Swain adc 5v5 )
Attack: 58
Defense: 6
Magic: 9
Difficulty: 8
Health: 595
Move Speed: 330
Armor: 26
Range: 525
Health Regen: 7
Critical Strike: 0
Attack Speed: 0.625
Swain
the Noxian Grand General
Mage Fighter
Swain 5v5 support
Swain 5v5 mid
Swain 5v5 adc
Swain 5v5 jungle
Swain 5v5 top
ADC
- Tier: C
- Win: 55.63%
- Role: 11.90%
- Pick: 0.50%
- Ban: 1.82%
- Games: 3955
- KDA: 3.02
- Score: 56.53
Jericho Swain is the visionary ruler of Noxus, an expansionist nation that reveres only strength. Though he was cast down and crippled in the Ionian wars, his left arm severed, he seized control of the empire with ruthless determination… and a new, demonic hand. Now, Swain commands from the front lines, marching against a coming darkness that only he can see—in glimpses gathered by shadowy ravens from the corpses all around him. In a swirl of sacrifice and secrets, the greatest secret of all is that the true enemy lies within.
Swain Tips (Ally)
- If you're having trouble rooting an enemy with Nevermove, try throwing it at opponents when they are near their minions so the explosion surprises them.
- While laning, try to use Death's Hand's piercing damage to damage opponents from a safe distance.
- Vision of Empire is quite difficult to land on its own, look for skirmishes around the map where enemies may be distracted or crowd controlled so you can land it more easily.
- Demonic Ascension may make Swain very hard to kill but he's pretty easy to get away from. Try building items that can slow opponents to keep them in range if their mobility is overwhelming.
Swain Tips (Enemy)
- Swain's passive is very potent if you are immobilized. Make sure to be extra careful around enemies who have immobilizing effects.
- High mobility counters all of Swain's basic abilities: Death's Hand does more damage the closer he is, Vision of Empire has a very long delay and Nevermove must start returning back to him to be dangerous.
- Buying an item with Grievous Wounds will make Swain much easier to kill during his Demonic Ascension.
Summoner Spells
Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
Consumable: 0 Cooldown: 210 Range: 200 Your champion can move through units and gains 24 - 48% Move Speed (depending on champion level) for 15 seconds. |
Swain Masteries
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Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 1.8-4 When fully stacked, heal for 8% of the damage you deal to champions (5% for ranged champions). |
Damaging an enemy champion increases your mana regeneration by @RegenAmount@ (80% for ranged) mana per second for 4 seconds. All energy users gain 1.5 energy per second, instead. Takedowns restore 15% of your maximum mana or energy. |
Gain 5% tenacity plus an additional 1.5% for every Legend stack ( Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill. |
Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health. |
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Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8. When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health. |
After 12 min gain +8 Armor and +8 Magic Resist and increase your bonus Armor and Magic Resist by 3%. |
+9 |
+9 |
+10-180 Health (based on level) |
Swain Starting Items (PROBUILD)
BUY: 400 SELL: 160 |
BUY: 50 SELL: 20 |
BUY: 0 SELL: 0 |
Swain Recommended Items (PROBUILD)
BUY: 1100 SELL: 770 |
BUY: 2700 SELL: 1890 Your Ultimate spells gain Ability Haste. Damaging a champion with your Ultimate burns the ground beneath them, dealing damage and reducing their Magic Resist. |
BUY: 2600 SELL: 1820 Damaging Abilities |
BUY: 3000 SELL: 2100 Dealing damage with Abilities causes enemies to burn. For each second in combat with enemy champions, gain increased damage. |
BUY: 3100 SELL: 2170 For each second in combat with enemy champions, deal bonus damage. At maximum strength, gain Omnivamp. Gain a % of your bonus Health as Ability Power. |
BUY: 3250 SELL: 2275 Enter |
BUY: 0 SELL: 0 |
BUY: 500 SELL: 200 |
Swain Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
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Swain's ravens collect Soul Fragments that heal him and permanently increase his maximum health. |
Cooldown: 7/6/5/4/3 Consumable: 45/50/55/60/65 Range: 750 Swain unleashes several bolts of eldritch power that pierce through enemies. Enemies hit take more damage for each bolt they are struck by. |
Cooldown: 22/21/20/19/18 Consumable: 60/65/70/75/80 Range: 5500/6000/6500/7000/7500 Swain opens a demon eye that deals damage and slows enemies. Champions hit are revealed and also grant Swain a Soul Fragment. |
Cooldown: 10 Consumable: 50 Range: 850 Swain launches a wave of demonic power forward. It then returns to Swain and roots enemies it hits. Swain can then choose to pull all rooted champions closer. This ability has a shorter cooldown during Demonic Ascension. |
Cooldown: 100/80/60 Consumable: 100 Range: 650 Swain transforms into a demon and drains health from nearby enemy champions, minions, and neutral monsters. Swain can cast Demonflare to decimate and slow nearby enemies with a nova of soulfire. This form is indefinite as long as Swain drains enemy champions. |