[Tutorial] Skarner Top, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)

Champion Info (Skarner top 5v5 )

Skarner Skarner Stats

Attack: 65

Defense: 6

Magic: 5

Difficulty: 5

Health: 650

Move Speed: 335

Armor: 38

Range: 125

Health Regen: 9

Critical Strike: 0

Attack Speed: 0.625

Skarner

the Crystal Vanguard

Fighter Fighter Tank Tank


Skarner 5v5 top
Skarner 5v5 jungle

TOP

  • Tier: Off Meta
  • Win: 48.10%
  • Role: 48.88%
  • Pick: 0.38%
  • Ban: 0.07%
  • Games: 56
  • KDA: 2.54
  • Score: 48.62

Skarner is an immense crystalline scorpion from a hidden valley in Shurima. Part of the ancient Brackern race, Skarner and his kin are known for their great wisdom and deep connection to the land, as their souls are fused with powerful life crystals which hold the living thoughts and memories of their ancestors. In an age long past, the Brackern entered hibernation to avoid untold magical destruction, but recent, threatening events have roused Skarner. As the only Brackern awake, he strives to protect his kind from those who seek to harm them.

Skarner Tips (Ally)

  • Basic attacks reduce the cooldown of Crystal Slash. Use them as often as possible for maximum damage.
  • Capturing Crystal Spires before attempting neutral objectives or team fights around them improves Skarner's performance in said fights dramatically.
  • Impale is extremely powerful when you use it to position an enemy so your allies can attack them.

Skarner Tips (Enemy)

  • Skarner can't harm you very much outside of short range, so stay away from him!
  • Skarner's Move Speed is increased as long as his shield, Crystalline Exoskeleton, persists. Attack him to lower his speed.
  • Skarner is especially dangerous when inside Crystal Spire zones his team controls. Try to capture them ahead of time if a fight may break out around them.

Summoner Spells

Teleport Teleport

Consumable: 0

Cooldown: 360

Range: 25000


After channeling for 4 seconds, teleports your champion to target allied structure. Upgrades to Unleashed Teleport at 14 minutes, which teleports your champion to target allied structure, minion, or ward.

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.


Skarner Masteries

Sorcery
Phase Rush
Hitting an enemy champion with 3 attacks or separate abilities within 4s grants 15 - 40% Move Speed based on level and 75% Slow Resistance.
This is increased to 30 - 60% Move Speed for Melee champions.
Duration: 3s
Cooldown: 30s - 10s
Nimbus Cloak
After casting a Summoner Spell, gain a Move Speed increase that lasts for 2s and allows you to pass through units.

Increase: 5% - 25% Move Speed based on the Summoner Spell's cooldown. (Higher cooldown Summoner Spells grant more Move Speed).
Celerity
All movement bonuses are 7% more effective on you and gain 1% Move Speed.
Waterwalking
Gain 25 Move Speed and an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level) when in the river.



May you be as swift as the rushing river and agile as a startled Rift Scuttler.
Inspiration
Approach Velocity
Gain 7.5% Move Speed towards nearby enemy champions that are movement impaired. This bonus is increased to 15% Move Speed for any enemy champion that you impair.

Activation Range for CC from allies: 1000
Future's Market
You can enter debt to buy items. The amount you can borrow increases over time.

Lending Fee: 50 gold
Ability Haste
+8 Ability Haste
Armor
+6 Armor
Armor
+6 Armor

Skarner Starting Items (PROBUILD)

Doran's Shield Doran's Shield

BUY: 450

SELL: 180

80 Health
  • Focus: Attacks deal additional damage to minions.
  • Recovery: Restores Health over time.
  • Endure: Restores Health after taking damage from a champion, large jungle monster, or epic jungle monster. Restoration increases when you are low Health.

    Endure 66% effective when owned by Ranged champions or when taking damage from area of effect or periodic damage sources.
  • Health Potion Health Potion

    BUY: 50

    SELL: 20

    Active - Consume: Drink the potion to restore 120 Health over 15 seconds.

    You may carry up to 5 Health Potions.

    Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0

    Active - Trinket: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.

    Skarner Recommended Items (PROBUILD)

    Ionian Boots of Lucidity Ionian Boots of Lucidity

    BUY: 950

    SELL: 665

    20 Ability Haste
    45 Move Speed

  • Gain 12 Summoner Spell Haste.

    ''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.'
  • Iceborn Gauntlet Iceborn Gauntlet

    BUY: 3000

    SELL: 2100

    400 Health
    50 Armor
    20 Ability Haste

  • Spellblade: After using an Ability, your next Attack is enhanced with additional damage and creates a frost field for 2.5s. Enemies that move across the field are Slowed. Your primary target is crippled, applying a 100% stronger slow on them and reducing their damage by 10% against you for 2.5s. (1.5s ).

    Mythic Passive: Grants all other Legendary items 50 Health, 5% Tenacity, and 5% Slow Resist.

  • Black Cleaver Black Cleaver

    BUY: 3100

    SELL: 2170

    50 Attack Damage
    400 Health
    30 Ability Haste

  • Carve: Dealing physical damage to a champion applies a stack of Armor reduction.
  • Rage: Dealing physical damage to a champion grants Move Speed per stack of Carve on them.
  • Frozen Heart Frozen Heart

    BUY: 2700

    SELL: 1890

    90 Armor
    400 Mana
    20 Ability Haste

  • Winter's Caress: Reduces the Attack Speed of nearby enemies.
  • Rock Solid: Reduce incoming damage from Attacks.
  • Anathema's Chains Anathema's Chains

    BUY: 2500

    SELL: 1750

    650 Health
    20 Ability Haste


    Active - Vow: Choose a Nemesis to start building a Vendetta (90s).
  • Vendetta: Take reduced damage from your Nemesis, increasing per Vendetta stack. You gain stacks over time, and reach the maximum number of stacks after 60 seconds.
  • Vengeance: At maximum stacks, your Nemesis has reduced Tenacity while near you.

    Active can be cast while dead and at global range. Stacks reset upon choosing a new target. Cannot be cast for 15 seconds while in-combat with champions.

    "She swore to dedicate her life to his destruction. The gauntlets heard."
  • Winter's Approach Winter's Approach

    BUY: 2600

    SELL: 1820

    400 Health
    500 Mana
    15 Ability Haste

  • Awe: Gain bonus Health equal to Total Mana.
  • Mana Charge: Strike a target with an Ability or Attack to consume a charge and gain 3 bonus Mana, doubled if the target is a champion. Grants a maximum of 360 Mana at which point this item transforms into Fimbulwinter.

    Gain a new Mana Charge every 8 seconds (max 4).
  • Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0

    Active - Trinket: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.
    Elixir of Iron Elixir of Iron

    BUY: 500

    SELL: 200

    Active - Consume: Drink to gain 300 Health, 25% Tenacity, and increased champion size for 3 minutes. While active, moving leaves a path behind that boosts allied champions' Move Speed by 15%.

    Drinking a different Elixir will replace the existing one's effects.

    Skarner Active Abilities

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    Crystal Spires Crystal Spires

    Skarner's presence causes crystals to spawn in set locations around the map. Crystals can be captured by either team by standing close to them. When near crystals his team owns, Skarner gains Move Speed, attack speed, and increased mana regeneration.

    Crystal Slash Crystal Slash

    Cooldown: 3.5/3.25/3/2.75/2.5

    Consumable: 10

    Range: 350

    Skarner lashes out with his claws, dealing physical damage to all nearby enemies and charging himself with Crystal Energy for several seconds if a unit is struck. If he casts Crystal Slash again while powered by Crystal Energy, he deals bonus magic damage.

    Crystalline Exoskeleton Crystalline Exoskeleton

    Cooldown: 13/12.5/12/11.5/11

    Consumable: 60

    Range: 1

    Skarner gains a shield and has increased Move Speed while the shield persists.

    Fracture Fracture

    Cooldown: 14/13.5/13/12.5/12

    Consumable: 55

    Range: 980

    Skarner summons a blast of crystalline energy which deals damage to enemies struck and slows them. Basic attacking these enemies within a short window will stun them.

    Impale Impale

    Cooldown: 120/100/80

    Consumable: 100

    Range: 350

    Skarner suppresses an enemy champion and deals damage to it. During this time, Skarner can move freely and will drag his helpless victim around with him. When the effect ends, the target will be dealt additional damage.

    Skarner SKINS

    Skarner default
    Sandscourge Skarner
    Earthrune Skarner
    Battlecast Alpha Skarner
    Guardian of the Sands Skarner
    Cosmic Sting Skarner