[Tutorial] Skarner Top, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)
Champion Info (Skarner top 5v5 )

Attack: 65
Defense: 6
Magic: 5
Difficulty: 5
Health: 650
Move Speed: 335
Armor: 38
Range: 125
Health Regen: 9
Critical Strike: 0
Attack Speed: 0.625
Skarner
the Crystal Vanguard
Fighter
Tank
Skarner 5v5 top
Skarner 5v5 jungle
Skarner 5v5 adc
Skarner 5v5 mid
Skarner 5v5 support
TOP
- Tier: C
- Win: 50.18%
- Role: 13.46%
- Pick: 0.09%
- Ban: 0.11%
- Games: 638
- KDA: 2.25
- Score: 50.75
Skarner is an immense crystalline scorpion from a hidden valley in Shurima. Part of the ancient Brackern race, Skarner and his kin are known for their great wisdom and deep connection to the land, as their souls are fused with powerful life crystals which hold the living thoughts and memories of their ancestors. In an age long past, the Brackern entered hibernation to avoid untold magical destruction, but recent, threatening events have roused Skarner. As the only Brackern awake, he strives to protect his kind from those who seek to harm them.
Skarner Tips (Ally)
- Basic attacks reduce the cooldown of Crystal Slash. Use them as often as possible for maximum damage.
- Capturing Crystal Spires before attempting neutral objectives or team fights around them improves Skarner's performance in said fights dramatically.
- Impale is extremely powerful when you use it to position an enemy so your allies can attack them.
Skarner Tips (Enemy)
- Skarner can't harm you very much outside of short range, so stay away from him!
- Skarner's Move Speed is increased as long as his shield, Crystalline Exoskeleton, persists. Attack him to lower his speed.
- Skarner is especially dangerous when inside Crystal Spire zones his team controls. Try to capture them ahead of time if a fight may break out around them.
Summoner Spells
![]() Consumable: 0 Cooldown: 360 Range: 25000 After channeling for 4 seconds, teleports your champion to target allied structure. Upgrades to Unleashed Teleport at 10 minutes, which teleports your champion to target allied structure, minion, or ward. |
![]() Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
Skarner Masteries
![]() |
![]() Hitting an enemy champion with 3 attacks or separate abilities within 4s grants This is increased to Duration: 3s Cooldown: 30s - 10s |
![]() After casting a Summoner Spell, gain a Increase: |
![]() All movement bonuses are 7% more effective on you and gain |
![]() Gain May you be as swift as the rushing river and agile as a startled Rift Scuttler. |
![]() |
![]() Gain Activation Range for CC from allies: 1000 |
![]() You can enter debt to buy items. The amount you can borrow increases over time. If you enter debt, you will be charged a lending fee of |
![]() +8 |
![]() +10-180 Health (based on level) |
![]() +10-180 Health (based on level) |
Skarner Starting Items (PROBUILD)
![]() BUY: 450 SELL: 180 |
![]() BUY: 50 SELL: 20 |
![]() BUY: 0 SELL: 0 |
Skarner Recommended Items (PROBUILD)
![]() BUY: 900 SELL: 630 Gain 12 Summoner Spell Haste. |
![]() BUY: 2600 SELL: 1820 After using an Ability, your next Attack is enhanced with additional damage and creates a frost field for 2s. Enemies that move across the field are |
![]() BUY: 2200 SELL: 1540 Casting your Ultimate summons a storm around you for 5 seconds. The storm deals |
![]() BUY: 2800 SELL: 1960 Taking or dealing damage causes you to begin dealing Killing an enemy deals |
![]() BUY: 2900 SELL: 2030 Gain bonus Attack Damage based on Mana. Strike a target with an Ability or Attack to gain bonus Mana. Grants a maximum of Mana at which point this item transforms into |
![]() BUY: 2400 SELL: 1680 Reduce the Reduce incoming damage from Attacks by up to 0, capped at 0% of the Attack's damage. |
![]() BUY: 0 SELL: 0 |
![]() BUY: 500 SELL: 200 |
Skarner Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
---|---|---|---|---|
![]() Skarner's presence causes crystals to spawn in set locations around the map. Crystals can be captured by either team by standing close to them. When near crystals his team owns, Skarner gains Move Speed, attack speed, and increased mana regeneration. |
![]() Cooldown: 3.5/3.25/3/2.75/2.5 Consumable: 10 Range: 350 Skarner lashes out with his claws, dealing physical damage to all nearby enemies and charging himself with Crystal Energy for several seconds if a unit is struck. If he casts Crystal Slash again while powered by Crystal Energy, he deals bonus magic damage. |
![]() Cooldown: 13/12.5/12/11.5/11 Consumable: 60 Range: 1 Skarner gains a shield and has increased Move Speed while the shield persists. |
![]() Cooldown: 14/13.5/13/12.5/12 Consumable: 55 Range: 980 Skarner summons a blast of crystalline energy which deals damage to enemies struck and slows them. Basic attacking these enemies within a short window will stun them. |
![]() Cooldown: 120/100/80 Consumable: 100 Range: 350 Skarner suppresses an enemy champion and deals damage to it. During this time, Skarner can move freely and will drag his helpless victim around with him. When the effect ends, the target will be dealt additional damage. |
Skarner SKINS





