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[Tutorial Patch 12.9] Skarner Top, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)

Champion Info (Skarner top 5v5 patch 12.9)

Skarner Skarner Stats

Attack: 65

Defense: 6

Magic: 5

Difficulty: 5

Health: 580

Move Speed: 335

Armor: 38

Range: 125

Health Regen: 9

Critical Strike: 0

Attack Speed: 0.625

Skarner

the Crystal Vanguard

Fighter Fighter Tank Tank


Skarner 5v5 top
Skarner 5v5 jungle

TOP

  • Tier: C
  • Win Rate: 48.17%
  • Role Rate: 17.16%
  • Pick Rate: 0.14%
  • Ban Rate: 0.15%
  • Games: 932
  • KDA: 2.39
  • Score: 47.29

Skarner is an immense crystalline scorpion from a hidden valley in Shurima. Part of the ancient Brackern race, Skarner and his kin are known for their great wisdom and deep connection to the land, as their souls are fused with powerful life crystals which hold the living thoughts and memories of their ancestors. In an age long past, the Brackern entered hibernation to avoid untold magical destruction, but recent, threatening events have roused Skarner. As the only Brackern awake, he strives to protect his kind from those who seek to harm them.

Skarner Tips (Ally)

  • Basic attacks reduce the cooldown of Crystal Slash. Use them as often as possible for maximum damage.
  • Capturing Crystal Spires before attempting neutral objectives or team fights around them improves Skarner's performance in said fights dramatically.
  • Impale is extremely powerful when you use it to position an enemy so your allies can attack them.

Skarner Tips (Enemy)

  • Skarner can't harm you very much outside of short range, so stay away from him!
  • Skarner's Move Speed is increased as long as his shield, Crystalline Exoskeleton, persists. Attack him to lower his speed.
  • Skarner is especially dangerous when inside Crystal Spire zones his team controls. Try to capture them ahead of time if a fight may break out around them.

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.

Teleport Teleport

Consumable: 0

Cooldown: 360

Range: 25000


After channeling for 4 seconds, teleports your champion to target allied structure. Upgrades to Unleashed Teleport at 14 minutes, which teleports your champion to target allied structure, minion, or ward.


Skarner Masteries

Inspiration
Glacial Augment
Immobilizing an enemy champion will cause 3 glacial rays to emanate from them towards you and other nearby champions, creating frozen zones for 3 (+ 100% of the immobilizing effect's duration) seconds that slow enemies for 30% (+9% per 10% Heal and Shield Power) (+3% per 100 Ability Power) (+4% per 100 bonus Attack Damage) and reduce their damage by 15% against your allies (not including yourself).

Cooldown: 25s
Magical Footwear
You get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Footwear grants you an additional 10 Move Speed.
Future's Market
You can enter debt to buy items. The amount you can borrow increases over time.

Lending Fee: 50 gold
Approach Velocity
Gain 7.5% Move Speed towards nearby enemy champions that are movement impaired. This bonus is increased to 15% Move Speed for any enemy champion that you impair.

Activation Range for CC from allies: 1000
Resolve
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Unflinching
Gain 10% Tenacity and 10% Slow Resist. These values increase by up to an additional 20% Tenacity and 20% Slow Resist based on missing health. Maximum value achieved at 30% health.
CDRScaling
+8 Ability Haste
Armor
+6 Armor
Armor
+6 Armor

Skarner Starting Items (PROBUILD)

Doran's Shield Doran's Shield

BUY: 450

SELL: 180

80 Health
  • Focus: Attacks deal an additional 5 physical damage to minions.
  • Recovery: Restores 6 Health every 5 seconds.
  • Endure: Restores up to 40 Health over 8 seconds after taking damage from a champion, large jungle monster, or epic jungle monster. Restoration increases when you are low Health.

    Endure 66% effective when owned by Ranged champions or when taking damage from area of effect or periodic damage sources.
  • Health Potion Health Potion

    BUY: 50

    SELL: 20

    Active - Consume: Drink the potion to restore 150 Health over 15 seconds.

    You may carry up to 5 Health Potions.

    Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0

    Active - Trinket: Place a Stealth Ward on the ground that lasts between 90 - 120 seconds, is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards, generating a new Ward every 240 - 120 seconds.

    Skarner Recommended Items (PROBUILD)

    Ionian Boots of Lucidity Ionian Boots of Lucidity

    BUY: 950

    SELL: 665

    20 Ability Haste
    45 Move Speed

  • Gain 12 Summoner Spell Haste.

    ''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.'
  • Everfrost Everfrost

    BUY: 2800

    SELL: 1960

    70 Ability Power
    250 Health
    600 Mana
    20 Ability Haste


    Active - Glaciate: Deal (100+30% Ability Power) magic damage in a cone, Slowing enemies by 65% for 1.5 seconds. Enemies at the center of the cone are Rooted instead (30s cooldown).

    Mythic Passive: Grants all other Legendary items 10 Ability Power.

    Winter's Approach Winter's Approach

    BUY: 2600

    SELL: 1820

    400 Health
    500 Mana
    15 Ability Haste

  • Awe: Gain bonus Health equal to 8% Total Mana.
  • Mana Charge: Strike a target with an Ability or Attack to consume a charge and gain 3 bonus Mana, doubled if the target is a champion. Grants a maximum of 360 Mana at which point this item transforms into Fimbulwinter.

    Gain a new Mana Charge every 8 seconds (max 4).
  • Dead Man's Plate Dead Man's Plate

    BUY: 2900

    SELL: 2030

    300 Health
    45 Armor
    5% Move Speed
  • Shipwrecker: While moving, build up to 40 bonus Move Speed. Your next Attack discharges built up Move Speed to deal up to 40 (+100% base Attack Damage) physical damage. If dealt by a Melee champion at top speed, the Attack also Slows the target by 50% for 1 second.

    ''There's only one way you'll get this armor from me...'' - forgotten namesake
  • Thornmail Thornmail

    BUY: 2700

    SELL: 1890

    350 Health
    60 Armor

  • Thorns: When struck by an Attack, deal (10 + 10% bonus Armor) magic damage to the attacker and apply 40% Grievous Wounds for 3 seconds if they are a champion. Immobilizing enemy champions also applies 60% Grievous Wounds for 3 seconds.

    Grievous Wounds reduces the effectiveness of Healing and Regeneration effects on the target.
  • Frozen Heart Frozen Heart

    BUY: 2500

    SELL: 1750

    80 Armor
    400 Mana
    20 Ability Haste

  • Winter's Caress: Reduces the Attack Speed of nearby enemies by 20%.
  • Rock Solid: Reduce incoming damage from Attacks by up to 7 + (3.5 per 1000 max Health), capped at 40% of the Attack's damage.
  • Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0

    Active - Trinket: Place a Stealth Ward on the ground that lasts between 90 - 120 seconds, is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards, generating a new Ward every 240 - 120 seconds.
    Elixir of Iron Elixir of Iron

    BUY: 500

    SELL: 200

    Active - Consume: Drink to gain 300 Health, 25% Tenacity, and increased champion size for 3 minutes. While active, moving leaves a path behind that boosts allied champions' Move Speed by 15%.

    Drinking a different Elixir will replace the existing one's effects.

    Skarner Active Abilities

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    Crystal Spires Crystal Spires

    Skarner's presence causes crystals to spawn in set locations around the map. Crystals can be captured by either team by standing close to them. When near crystals his team owns, Skarner gains Move Speed, attack speed, and increased mana regeneration.

    Crystal Slash Crystal Slash

    Cooldown: 3.5/3.25/3/2.75/2.5

    Consumable: 10

    Range: 350

    Skarner lashes out with his claws, dealing physical damage to all nearby enemies and charging himself with Crystal Energy for several seconds if a unit is struck. If he casts Crystal Slash again while powered by Crystal Energy, he deals bonus magic damage.

    Crystalline Exoskeleton Crystalline Exoskeleton

    Cooldown: 13/12.5/12/11.5/11

    Consumable: 60

    Range: 1

    Skarner gains a shield and has increased Move Speed while the shield persists.

    Fracture Fracture

    Cooldown: 14/13.5/13/12.5/12

    Consumable: 55

    Range: 980

    Skarner summons a blast of crystalline energy which deals damage to enemies struck and slows them. Basic attacking these enemies within a short window will stun them.

    Impale Impale

    Cooldown: 120/100/80

    Consumable: 100

    Range: 350

    Skarner suppresses an enemy champion and deals damage to it. During this time, Skarner can move freely and will drag his helpless victim around with him. When the effect ends, the target will be dealt additional damage.

    Skarner SKINS

    Skarner default
    Sandscourge Skarner
    Earthrune Skarner
    Battlecast Alpha Skarner
    Guardian of the Sands Skarner
    Cosmic Sting Skarner