[Tutorial] Skarner Jungle, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)
Champion Info (Skarner jungle 5v5 )
Attack: 65
Defense: 6
Magic: 5
Difficulty: 5
Health: 650
Move Speed: 335
Armor: 38
Range: 125
Health Regen: 9
Critical Strike: 0
Attack Speed: 0.625
Skarner
the Crystal Vanguard
Fighter Tank
Skarner 5v5 top
Skarner 5v5 jungle
Skarner 5v5 adc
Skarner 5v5 mid
Skarner 5v5 support
JUNGLE
- Tier: D
- Win: 52.93%
- Role: 83.15%
- Pick: 0.48%
- Ban: 0.11%
- Games: 4097
- KDA: 2.78
- Score: 58.41
Skarner is an immense crystalline scorpion from a hidden valley in Shurima. Part of the ancient Brackern race, Skarner and his kin are known for their great wisdom and deep connection to the land, as their souls are fused with powerful life crystals which hold the living thoughts and memories of their ancestors. In an age long past, the Brackern entered hibernation to avoid untold magical destruction, but recent, threatening events have roused Skarner. As the only Brackern awake, he strives to protect his kind from those who seek to harm them.
Skarner Tips (Ally)
- Basic attacks reduce the cooldown of Crystal Slash. Use them as often as possible for maximum damage.
- Capturing Crystal Spires before attempting neutral objectives or team fights around them improves Skarner's performance in said fights dramatically.
- Impale is extremely powerful when you use it to position an enemy so your allies can attack them.
Skarner Tips (Enemy)
- Skarner can't harm you very much outside of short range, so stay away from him!
- Skarner's Move Speed is increased as long as his shield, Crystalline Exoskeleton, persists. Attack him to lower his speed.
- Skarner is especially dangerous when inside Crystal Spire zones his team controls. Try to capture them ahead of time if a fight may break out around them.
Summoner Spells
Consumable: 0 Cooldown: 15 Range: 500 Deals 600-1200 true damage to target monster. |
Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
Skarner Masteries
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Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 1.8-4 When fully stacked, heal for 8% of the damage you deal to champions (5% for ranged champions). |
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold. 'The most dangerous game brings the greatest glory.' —Noxian Reckoner |
Gain 3% attack speed plus an additional 1.5% for every Legend stack ( Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill. |
Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health. |
|
Gain May you be as swift as the rushing river and agile as a startled Rift Scuttler. |
Gain bonuses upon reaching the following levels: Level 5: +5 Level 8: +5 Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. |
+10% Attack Speed |
+9 |
+10-180 Health (based on level) |
Skarner Starting Items (PROBUILD)
BUY: 450 SELL: 180 |
BUY: 50 SELL: 20 |
BUY: 0 SELL: 0 |
Skarner Recommended Items (PROBUILD)
BUY: 900 SELL: 630 Gain 12 Summoner Spell Haste. |
BUY: 3333 SELL: 2333 After using an Ability, your next Attack is enhanced with additional physical damage. Basic attacks grant Move Speed. |
BUY: 3000 SELL: 2100 Dealing physical damage to a champion applies a stack of Armor reduction. Dealing physical damage grants Move Speed. |
BUY: 2900 SELL: 2030 While moving, build up bonus Move Speed. Your next Attack discharges built up Move Speed to deal physical damage. The strength of movement slowing effects is reduced. |
BUY: 2800 SELL: 1960 Taking |
BUY: 2700 SELL: 1890 When struck by an Attack, deal damage to the attacker and apply 40% |
BUY: 0 SELL: 0 |
BUY: 500 SELL: 200 |
Skarner Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
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Skarner's presence causes crystals to spawn in set locations around the map. Crystals can be captured by either team by standing close to them. When near crystals his team owns, Skarner gains Move Speed, attack speed, and increased mana regeneration. |
Cooldown: 3.5/3.25/3/2.75/2.5 Consumable: 10 Range: 350 Skarner lashes out with his claws, dealing physical damage to all nearby enemies and charging himself with Crystal Energy for several seconds if a unit is struck. If he casts Crystal Slash again while powered by Crystal Energy, he deals bonus magic damage. |
Cooldown: 13/12.5/12/11.5/11 Consumable: 60 Range: 1 Skarner gains a shield and has increased Move Speed while the shield persists. |
Cooldown: 14/13.5/13/12.5/12 Consumable: 55 Range: 980 Skarner summons a blast of crystalline energy which deals damage to enemies struck and slows them. Basic attacking these enemies within a short window will stun them. |
Cooldown: 120/100/80 Consumable: 100 Range: 350 Skarner suppresses an enemy champion and deals damage to it. During this time, Skarner can move freely and will drag his helpless victim around with him. When the effect ends, the target will be dealt additional damage. |