[Tutorial] Shen Support, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)

Champion Info (Shen support 5v5 )

Shen Shen Stats

Attack: 64

Defense: 9

Magic: 3

Difficulty: 4

Health: 610

Move Speed: 340

Armor: 34

Range: 125

Health Regen: 8.5

Critical Strike: 0

Attack Speed: 0.751

SUPPORT

  • Tier: C
  • Win: 47.30%
  • Role: 11.62%
  • Pick: 0.48%
  • Ban: 0.32%
  • Games: 4723
  • KDA: 2.43
  • Score: 51.33

Among the secretive, Ionian warriors known as the Kinkou, Shen serves as their leader, the Eye of Twilight. He longs to remain free from the confusion of emotion, prejudice, and ego, and walks the unseen path of dispassionate judgment between the spirit realm and the physical world. Tasked with enforcing the equilibrium between them, Shen wields blades of steel and arcane energy against any who would threaten it.

Shen Tips (Ally)

  • Keep an eye on allies and be ready to save them with your teleport.
  • Leverage your Energy to get a long-term advantage over Mana users.

Shen Tips (Enemy)

  • Be ready to dodge Shen's taunt and punish him if he misses.
  • Once Shen reaches level 6, watch out for his global-range ultimate, which can turn fights quickly.

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.

Ignite Ignite

Consumable: 0

Cooldown: 180

Range: 600


Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.


Shen Masteries

Resolve
Aftershock
After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

Damage: 25 - 120 (+8% of your bonus health)
Cooldown: 20s

Resistance bonus from Aftershock capped at: 80-150 (based on level)
Shield Bash
While shielded, gain 1 - 10 Armor and Magic Resist based on Level.

Whenever you gain a new shield, your next basic attack against a champion deals 5 - 30 (+1.5% Bonus Health) (+8.5% New Shield Amount) bonus adaptive damage.

You have up to 2s after the shield expires to use this effect.
Second Wind
After taking damage from an enemy champion, heal for 4% of your missing health +3 over 10s.
Revitalize
Gain 5% Heal and Shield Power.

Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Domination
Cheap Shot
Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level).

Cooldown: 4s
Activates on damage occurring after the impairment.
Ultimate Hunter
Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Attack Speed
+10% Attack Speed
Adaptive Force
+9 Adaptive Force
Health Scaling
+10-180 Health (based on level)

Shen Starting Items (PROBUILD)

World Atlas World Atlas

BUY: 400

SELL: 160

Health Potion Health Potion

BUY: 50

SELL: 20



Active - Consume: Drink the potion to restore 120 Health over 15 seconds.

You may carry up to 5 Health Potions.
Stealth Ward Stealth Ward

BUY: 0

SELL: 0



Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.

Shen Recommended Items (PROBUILD)

Plated Steelcaps Plated Steelcaps

BUY: 1100

SELL: 770

20 Armor
45 Move Speed


Reduces incoming damage from Attacks by 12%.
Heartsteel Heartsteel

BUY: 3000

SELL: 2100

900 Health
200% Base Health Regen


Colossal Consumption (0s) per target
Charge up a powerful attack against a champion over time while near them. The charged attack deals bonus physical damage and grants permanent max Health.

Goliath
Gain increased size based on Total Health.
Locket of the Iron Solari Locket of the Iron Solari

BUY: 2200

SELL: 1540

200 Health
30 Armor
30 Magic Resist
10 Ability Haste


Active -
Devotion
Grant nearby allies a Shield, decaying over time.
Sunfire Aegis Sunfire Aegis

BUY: 2700

SELL: 1890

450 Health
50 Armor



  • Immolate: Taking or dealing damage causes you to begin dealing (12 + 1.75% bonus Health) magic damage per second to nearby enemies (increased by 25% against minions) for 3 seconds. Damaging Champions or Epic Monsters with this effect adds a stack, increasing subsequent Immolate damage by 10% for 5 seconds (max stacks 6).
  • Thornmail Thornmail

    BUY: 2700

    SELL: 1890

    350 Health
    70 Armor


    Thorns
    When struck by an Attack, deal damage to the attacker and apply 40% Grievous Wounds if they are a champion.

    Grievous Wounds reduces the effectiveness of Healing and Regeneration effects on the target.

    Bloodsong Bloodsong

    BUY: 400

    SELL: 160

    5 Gold Per 10 Seconds
    75% Base Health Regen
    75% Base Mana Regen
    200 Health


    Spellblade
    After using an ability, your next basic attack within 10 seconds deals 150% base AD bonus physical damage on-hit and increases damage taken by the inflicted enemy champion for 6s.



    ACTIVE
    Ward
    Place an Invisible Stealth Ward that grants vision. Stores 0 Stealth Wards, which refill upon visiting the shop.
    Oracle Lens Oracle Lens

    BUY: 0

    SELL: 0



    Active - Trinket: Scans around you, warning against hidden enemy units, revealing invisible traps and revealing (and temporarily disabling) enemy Stealth Wards. Has 2 recharges.
    Elixir of Iron Elixir of Iron

    BUY: 500

    SELL: 200



    Active - Consume: Drink to gain 300 Health, 25% Tenacity, and increased champion size for 3 minutes. While active, moving leaves a path behind that boosts allied champions' Move Speed by 15%.

    Drinking a different Elixir will replace the existing one's effects.

    Shen Active Abilities

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    Ki Barrier Ki Barrier

    After casting a spell, Shen gets a shield. Affecting other champions reduces the cooldown of this effect.

    Twilight Assault Twilight Assault

    Cooldown: 8/7.25/6.5/5.75/5

    Consumable: 140/130/120/110/100

    Range: 400

    Shen recalls his spirit blade to attack with it, dealing damage based on the target's max health. The attacks are greatly empowered if it collides with an enemy champion, and all collided enemies are slowed while running away from Shen.

    Spirit's Refuge Spirit's Refuge

    Cooldown: 18/16.5/15/13.5/12

    Consumable: 40

    Range: 400

    Attacks that would hit Shen or his allies near his spirit blade are blocked.

    Shadow Dash Shadow Dash

    Cooldown: 18/16/14/12/10

    Consumable: 150

    Range: 600

    Shen dashes in a direction, taunting enemies in his path.

    Stand United Stand United

    Cooldown: 200/180/160

    Consumable: 0

    Range: 35000

    Shen shields target allied champion from incoming damage, and soon after teleports to their location.

    Shen SKINS

    Shen default
    Frozen Shen
    Yellow Jacket Shen
    Surgeon Shen
    Blood Moon Shen
    Warlord Shen
    TPA Shen
    Pulsefire Shen
    Infernal Shen
    PsyOps Shen
    Shockblade Shen
    Ashen Guardian Shen

    Shen Counters (Over 50% win rate)

    Shen Countered By (Under 50% win rate)