[Tutorial] Ryze Top, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)

Champion Info (Ryze top 5v5 )

Ryze Ryze Stats

Attack: 58

Defense: 2

Magic: 10

Difficulty: 7

Health: 645

Move Speed: 340

Armor: 22

Range: 550

Health Regen: 8

Critical Strike: 0

Attack Speed: 0.625

Ryze

the Rune Mage

Mage Mage Fighter Fighter


Ryze 5v5 mid
Ryze 5v5 top

TOP

  • Tier: Off Meta
  • Win: 61.00%
  • Role: 15.11%
  • Pick: 0.53%
  • Ban: 0.72%
  • Games: 128
  • KDA: 2.15
  • Score: 52.81

Widely considered one of the most adept sorcerers on Runeterra, Ryze is an ancient, hard-bitten archmage with an impossibly heavy burden to bear. Armed with immense arcane power and a boundless constitution, he tirelessly hunts for World Runes—fragments of the raw magic that once shaped the world from nothingness. He must retrieve these artifacts before they fall into the wrong hands, for Ryze understands the horrors they could unleash on Runeterra.

Ryze Tips (Ally)

  • Use Overload's passive to optimize for maximum damage or maximum speed.
  • Spell Flux's short cooldown allows it to be used to spread Flux to many enemies.
  • Ryze can move and cast other spells while Realm Warp is charging without cancelling the portal.

Ryze Tips (Enemy)

  • Ryze is especially dangerous to opponents that are marked with Flux.
  • Use Realm Warp's windup time to figure out how to deal with what may be coming out of the portal.
  • Crowd controlling Ryze during Realm Warp's windup will cancel the portal.

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.

Teleport Teleport

Consumable: 0

Cooldown: 360

Range: 25000


After channeling for 4 seconds, teleports your champion to target allied structure. Upgrades to Unleashed Teleport at 14 minutes, which teleports your champion to target allied structure, minion, or ward.


Ryze Masteries

Sorcery
Phase Rush
Hitting an enemy champion with 3 attacks or separate abilities within 4s grants 15 - 40% Move Speed based on level and 75% Slow Resistance.
This is increased to 30 - 60% Move Speed for Melee champions.
Duration: 3s
Cooldown: 30s - 10s
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Scorch
Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s.

Cooldown: 10s
Inspiration
Cosmic Insight
+18 Summoner Spell Haste
+10 Item Haste
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 8% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 40.

Manaless: Champions without mana restore 12% missing health instead.
Attack Speed
+10% Attack Speed
Adaptive Force
+9 Adaptive Force
Armor
+6 Armor

Ryze Starting Items (PROBUILD)

Sapphire Crystal Sapphire Crystal

BUY: 350

SELL: 245

250 Mana
Refillable Potion Refillable Potion

BUY: 150

SELL: 60

Active - Consume: Consumes a charge to restore 100 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
Stealth Ward Stealth Ward

BUY: 0

SELL: 0

Active - Trinket: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.

Ryze Recommended Items (PROBUILD)

Rod of Ages Rod of Ages

BUY: 2800

SELL: 1960

60 Ability Power
400 Health
400 Mana


This item gains 20 Health, 20 Mana and 4 Ability Power every 60 seconds up to 10 times, for a maximum of 200 Health, 200 Mana, and 40 Ability Power. Upon reaching max stacks, gain a level and all effects of Eternity are increased by 50%.
  • Eternity: Restore Mana equal to 7% of premitigation damage taken from champions, and Health equal to 25% of Mana spent, up to 20 Health per cast, per second. For every 200 Health or Mana restored this way, gain 35% Decaying Move Speed for 3 seconds.

    Mythic Passive: Grants all other Legendary items 5 Ability Haste.
  • Sorcerer's Shoes Sorcerer's Shoes

    BUY: 1100

    SELL: 770

    18 Magic Penetration
    45 Move Speed

    Frozen Heart Frozen Heart

    BUY: 2700

    SELL: 1890

    90 Armor
    400 Mana
    20 Ability Haste

  • Winter's Caress: Reduces the Attack Speed of nearby enemies.
  • Rock Solid: Reduce incoming damage from Attacks.
  • Zhonya's Hourglass Zhonya's Hourglass

    BUY: 3000

    SELL: 2100

    80 Ability Power
    45 Armor
    15 Ability Haste


    Active - Stasis: You become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time.

    Rabadon's Deathcap Rabadon's Deathcap

    BUY: 3600

    SELL: 2520

    120 Ability Power
  • Magical Opus: Increases your total Ability Power by 35%.
  • Seraph's Embrace Seraph's Embrace

    BUY: 3000

    SELL: 2100

    80 Ability Power
    860 Mana
    250 Health
    10 Ability Haste

  • Awe: Gain Ability Power based on Mana.
  • Lifeline: Upon taking damage that would reduce your Health below 30%, gain a Shield based on your current Mana.
  • Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0

    Active - Trinket: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.
    Elixir of Sorcery Elixir of Sorcery

    BUY: 500

    SELL: 200

    Active - Consume: Drink to gain 50 Ability Power and 15% Mana Regen for 3 minutes. While active, damaging a champion or turret deals 25 bonus true damage (5s cooldown).

    Champion level 9 or greater required to purchase. Elixir of Sorcery's true damage effect has no cooldown when attacking turrets. Drinking a different Elixir will replace the existing one's effects.

    Ryze Active Abilities

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    QQQQQ
    WWWWW
    EEEEE
    RRR
    PassiveQWER
    Arcane Mastery Arcane Mastery

    Ryze's spells deal extra damage based on his Bonus Mana, and he gains a percentage increase to his maximum Mana based on his Ability Power.

    Overload Overload

    Cooldown: 5

    Consumable: 40/38/36/34/32

    Range: 1000

    Passively, Ryze's other basic abilities reset the cooldown of Overload and charge a rune. When Ryze casts Overload with 2 runes charged, he gains a brief burst of Move Speed.

    On cast, Ryze throws a charge of pure energy in a line, dealing damage to the first enemy struck. If the target has Flux on it, Overload deals extra damage and bounces to nearby enemies with Flux.

    Rune Prison Rune Prison

    Cooldown: 13/12/11/10/9

    Consumable: 40/55/70/85/100

    Range: 615

    Ryze traps a target in a cage of runes, damaging them and slowing their movement. If the target has Flux on it, they are instead rooted.

    Spell Flux Spell Flux

    Cooldown: 3.5/3.25/3/2.75/2.5

    Consumable: 35/45/55/65/75

    Range: 615

    Ryze releases an orb of pure magical power that damages an enemy and debuffs all nearby enemies. Ryze's spells have additional effects against the debuffed enemy.

    Realm Warp Realm Warp

    Cooldown: 210/180/150

    Consumable: 100

    Range: 3000

    Passively, Overload deals even more damage against targets with Flux.

    On cast, Ryze creates a portal to a nearby location. After a few seconds, allies standing near the portal are teleported to the target location.

    Ryze SKINS

    Ryze default
    Young Ryze
    Tribal Ryze
    Uncle Ryze
    Triumphant Ryze
    Professor Ryze
    Zombie Ryze
    Dark Crystal Ryze
    Pirate Ryze
    Ryze Whitebeard
    SKT T1 Ryze
    Championship Ryze
    Guardian of the Sands Ryze
    Arcana Ryze