[Tutorial Patch 12.9] Ryze Mid, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)

Champion Info (Ryze mid 5v5 patch 12.9)

Ryze Ryze Stats

Attack: 58

Defense: 2

Magic: 10

Difficulty: 7

Health: 575

Move Speed: 340

Armor: 22

Range: 550

Health Regen: 8

Critical Strike: 0

Attack Speed: 0.625


the Rune Mage

Mage Mage Fighter Fighter

Ryze 5v5 mid
Ryze 5v5 top


  • Tier: B
  • Win Rate: 45.65%
  • Role Rate: 90.98%
  • Pick Rate: 4.30%
  • Ban Rate: 0.46%
  • Games: 27536
  • KDA: 2.20
  • Score: 53.23

Widely considered one of the most adept sorcerers on Runeterra, Ryze is an ancient, hard-bitten archmage with an impossibly heavy burden to bear. Armed with immense arcane power and a boundless constitution, he tirelessly hunts for World Runes—fragments of the raw magic that once shaped the world from nothingness. He must retrieve these artifacts before they fall into the wrong hands, for Ryze understands the horrors they could unleash on Runeterra.

Ryze Tips (Ally)

  • Use Overload's passive to optimize for maximum damage or maximum speed.
  • Spell Flux's short cooldown allows it to be used to spread Flux to many enemies.
  • Ryze can move and cast other spells while Realm Warp is charging without cancelling the portal.

Ryze Tips (Enemy)

  • Ryze is especially dangerous to opponents that are marked with Flux.
  • Use Realm Warp's windup time to figure out how to deal with what may be coming out of the portal.
  • Crowd controlling Ryze during Realm Warp's windup will cancel the portal.

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425

Teleports your champion a short distance toward your cursor's location.

Teleport Teleport

Consumable: 0

Cooldown: 360

Range: 25000

After channeling for 4 seconds, teleports your champion to target allied structure. Upgrades to Unleashed Teleport at 14 minutes, which teleports your champion to target allied structure, minion, or ward.

Ryze Masteries

Phase Rush
Hitting an enemy champion with 3 attacks or separate abilities within 4s grants 15 - 40% Move Speed based on level and 75% Slow Resistance.
This is increased to 30 - 60% Move Speed for Melee champions.
Duration: 3s
Cooldown: 10s - 30s
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Gain 25 Move Speed and an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level) when in the river.

May you be as swift as the rushing river and agile as a startled Rift Scuttler.
Time Warp Tonic
Consuming a potion or biscuit grants 50% of its health or mana restoration immediately. In addition, gain 5% Move Speed while under their effects.

Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
+10% Attack Speed
+9 Adaptive Force
+8 Magic Resist

Ryze Starting Items (PROBUILD)

Corrupting Potion Corrupting Potion

BUY: 500

SELL: 200

Active - Consume: Consumes a charge to restore 125 Health and 75 Mana over 12 seconds. During this time, damaging Abilities and Attacks burn enemy champions for 15 (20 if you cannot gain Mana) magic damage over 3 seconds. Holds up to 3 charges and refills upon visiting the shop.

Corrupting damage is reduced to 50% when triggered by area of effect or periodic damage.

Stealth Ward Stealth Ward

BUY: 0


Active - Trinket: Place a Stealth Ward on the ground that lasts between 90 - 120 seconds, is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards, generating a new Ward every 240 - 120 seconds.

Ryze Recommended Items (PROBUILD)

Mercury's Treads Mercury's Treads

BUY: 1100

SELL: 770

25 Magic Resist
45 Move Speed
30% Tenacity

Tenacity reduces the duration of Stun, Slow, Taunt, Fear, Silence, Blind, Polymorph and Immobilizing effects. It has no effect on Airborne or Suppression.

Everfrost Everfrost

BUY: 2800

SELL: 1960

70 Ability Power
250 Health
600 Mana
20 Ability Haste

Active - Glaciate: Deal (100+30% Ability Power) magic damage in a cone, Slowing enemies by 65% for 1.5 seconds. Enemies at the center of the cone are Rooted instead (30s cooldown).

Mythic Passive: Grants all other Legendary items 10 Ability Power.

Winter's Approach Winter's Approach

BUY: 2600

SELL: 1820

400 Health
500 Mana
15 Ability Haste

  • Awe: Gain bonus Health equal to 8% Total Mana.
  • Mana Charge: Strike a target with an Ability or Attack to consume a charge and gain 3 bonus Mana, doubled if the target is a champion. Grants a maximum of 360 Mana at which point this item transforms into Fimbulwinter.

    Gain a new Mana Charge every 8 seconds (max 4).
  • Frozen Heart Frozen Heart

    BUY: 2500

    SELL: 1750

    80 Armor
    400 Mana
    20 Ability Haste

  • Winter's Caress: Reduces the Attack Speed of nearby enemies by 20%.
  • Rock Solid: Reduce incoming damage from Attacks by up to 7 + (3.5 per 1000 max Health), capped at 40% of the Attack's damage.
  • Zhonya's Hourglass Zhonya's Hourglass

    BUY: 2600

    SELL: 1820

    65 Ability Power
    45 Armor
    10 Ability Haste

    Active - Stasis: You become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time (120s cooldown).

    Shadowflame Shadowflame

    BUY: 3000

    SELL: 2100

    100 Ability Power
    200 Health

  • Cinderbloom: Damage to champions benefits from 10 to 20 additional Magic Penetration based on their current Health (max benefit when the target has 1000 or less Health). If the target was recently affected by Shields, gain the maximum benefit against that target (20 bonus Magic Penetration).
  • Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0

    Active - Trinket: Place a Stealth Ward on the ground that lasts between 90 - 120 seconds, is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards, generating a new Ward every 240 - 120 seconds.
    Elixir of Sorcery Elixir of Sorcery

    BUY: 500

    SELL: 200

    Active - Consume: Drink to gain 50 Ability Power and 15% Mana Regen for 3 minutes. While active, damaging a champion or turret deals 25 bonus true damage (5s cooldown).

    Champion level 9 or greater required to purchase. Elixir of Sorcery's true damage effect has no cooldown when attacking turrets. Drinking a different Elixir will replace the existing one's effects.

    Ryze Active Abilities

    Arcane Mastery Arcane Mastery

    Ryze's spells deal extra damage based on his Bonus Mana, and he gains a percentage increase to his maximum Mana based on his Ability Power.

    Overload Overload

    Cooldown: 6

    Consumable: 40/38/36/34/32

    Range: 1000

    Passively, Ryze's other basic abilities reset the cooldown of Overload and charge a rune. When Ryze casts Overload with 2 runes charged, he gains a brief burst of Move Speed.

    On cast, Ryze throws a charge of pure energy in a line, dealing damage to the first enemy struck. If the target has Flux on it, Overload deals extra damage and bounces to nearby enemies with Flux.

    Rune Prison Rune Prison

    Cooldown: 13/12/11/10/9

    Consumable: 40/55/70/85/100

    Range: 615

    Ryze traps a target in a cage of runes, damaging them and slowing their movement. If the target has Flux on it, they are instead rooted.

    Spell Flux Spell Flux

    Cooldown: 3.5/3.25/3/2.75/2.5

    Consumable: 40/55/70/85/100

    Range: 615

    Ryze releases an orb of pure magical power that damages an enemy and debuffs all nearby enemies. Ryze's spells have additional effects against the debuffed enemy.

    Realm Warp Realm Warp

    Cooldown: 210/180/150

    Consumable: 100

    Range: 3000

    Passively, Overload deals even more damage against targets with Flux.

    On cast, Ryze creates a portal to a nearby location. After a few seconds, allies standing near the portal are teleported to the target location.

    Ryze SKINS

    Ryze default
    Young Ryze
    Tribal Ryze
    Uncle Ryze
    Triumphant Ryze
    Professor Ryze
    Zombie Ryze
    Dark Crystal Ryze
    Pirate Ryze
    Ryze Whitebeard
    SKT T1 Ryze
    Championship Ryze
    Guardian of the Sands Ryze

    Ryze Countered By (Under 50% win rate)

    Arcane Mastery Swain mid - 5v5

    the Noxian Grand General

    Arcane Mastery Corki mid - 5v5

    the Daring Bombardier

    Arcane Mastery Talon mid - 5v5

    the Blade's Shadow

    Arcane Mastery Zed mid - 5v5

    the Master of Shadows

    Arcane Mastery Vex mid - 5v5

    the Gloomist

    Arcane Mastery Sylas mid - 5v5

    the Unshackled

    Arcane Mastery Neeko mid - 5v5

    the Curious Chameleon

    Arcane Mastery Brand mid - 5v5

    the Burning Vengeance

    Arcane Mastery Katarina mid - 5v5

    the Sinister Blade

    Arcane Mastery Zoe mid - 5v5

    the Aspect of Twilight

    Arcane Mastery Viktor mid - 5v5

    the Machine Herald

    Arcane Mastery Xerath mid - 5v5

    the Magus Ascendant

    Arcane Mastery Syndra mid - 5v5

    the Dark Sovereign

    Arcane Mastery Ekko mid - 5v5

    the Boy Who Shattered Time

    Arcane Mastery Twisted Fate mid - 5v5

    the Card Master

    Arcane Mastery Akshan mid - 5v5

    the Rogue Sentinel

    Arcane Mastery Akali mid - 5v5

    the Rogue Assassin

    Arcane Mastery Vladimir mid - 5v5

    the Crimson Reaper

    Arcane Mastery Vel'Koz mid - 5v5

    the Eye of the Void

    Arcane Mastery Orianna mid - 5v5

    the Lady of Clockwork

    Arcane Mastery Seraphine mid - 5v5

    the Starry-Eyed Songstress

    Arcane Mastery Lux mid - 5v5

    the Lady of Luminosity

    Arcane Mastery Anivia mid - 5v5

    the Cryophoenix

    Arcane Mastery Lissandra mid - 5v5

    the Ice Witch

    Arcane Mastery Cassiopeia mid - 5v5

    the Serpent's Embrace

    Arcane Mastery Ahri mid - 5v5

    the Nine-Tailed Fox

    Arcane Mastery Yone mid - 5v5

    the Unforgotten

    Arcane Mastery Yasuo mid - 5v5

    the Unforgiven

    Arcane Mastery Qiyana mid - 5v5

    Empress of the Elements

    Arcane Mastery Aurelion Sol mid - 5v5

    The Star Forger

    Arcane Mastery Karthus mid - 5v5

    the Deathsinger

    Arcane Mastery Kennen mid - 5v5

    the Heart of the Tempest

    Arcane Mastery Heimerdinger mid - 5v5

    the Revered Inventor

    Arcane Mastery Zilean mid - 5v5

    the Chronokeeper

    Arcane Mastery Veigar mid - 5v5

    the Tiny Master of Evil

    Arcane Mastery Annie mid - 5v5

    the Dark Child

    Arcane Mastery Kassadin mid - 5v5

    the Void Walker

    Arcane Mastery Singed mid - 5v5

    the Mad Chemist

    Arcane Mastery Malzahar mid - 5v5

    the Prophet of the Void

    Arcane Mastery Irelia mid - 5v5

    the Blade Dancer

    Arcane Mastery Pantheon mid - 5v5

    the Unbreakable Spear

    Arcane Mastery Fizz mid - 5v5

    the Tidal Trickster

    Arcane Mastery Pyke mid - 5v5

    the Bloodharbor Ripper

    Arcane Mastery Galio mid - 5v5

    the Colossus

    Arcane Mastery Diana mid - 5v5

    Scorn of the Moon