[Tutorial] Ryze Mid, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)
Champion Info (Ryze mid 5v5 )
Attack: 58
Defense: 2
Magic: 10
Difficulty: 7
Health: 645
Move Speed: 340
Armor: 22
Range: 550
Health Regen: 8
Critical Strike: 0
Attack Speed: 0.658
MID
- Tier: D
- Win: 50.23%
- Role: 77.45%
- Pick: 1.38%
- Ban: 0.17%
- Games: 12151
- KDA: 2.45
- Score: 52.49
Widely considered one of the most adept sorcerers on Runeterra, Ryze is an ancient, hard-bitten archmage with an impossibly heavy burden to bear. Armed with immense arcane power and a boundless constitution, he tirelessly hunts for World Runes—fragments of the raw magic that once shaped the world from nothingness. He must retrieve these artifacts before they fall into the wrong hands, for Ryze understands the horrors they could unleash on Runeterra.
Ryze Tips (Ally)
- Use Overload's passive to optimize for maximum damage or maximum speed.
- Spell Flux's short cooldown allows it to be used to spread Flux to many enemies.
- Ryze can move and cast other spells while Realm Warp is charging without cancelling the portal.
Ryze Tips (Enemy)
- Ryze is especially dangerous to opponents that are marked with Flux.
- Use Realm Warp's windup time to figure out how to deal with what may be coming out of the portal.
- Crowd controlling Ryze during Realm Warp's windup will cancel the portal.
Summoner Spells
Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
Consumable: 0 Cooldown: 360 Range: 25000 After channeling for 4 seconds, teleports your champion to target allied structure. Upgrades to Unleashed Teleport at 10 minutes, which teleports your champion to target allied structure, minion, or ward. |
Ryze Masteries
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Hitting an enemy champion with 3 attacks or separate abilities within 4s grants This is increased to Duration: 3s Cooldown: 30s - 10s |
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Cooldown: 15 seconds |
Gain bonuses upon reaching the following levels: Level 5: +5 Level 8: +5 Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. |
Gain May you be as swift as the rushing river and agile as a startled Rift Scuttler. |
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+ + |
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min. Biscuits restore 8% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 40. Manaless: Champions without mana restore 12% missing health instead. |
+10% Attack Speed |
+9 |
+10-180 Health (based on level) |
Ryze Starting Items (PROBUILD)
BUY: 400 SELL: 280 |
BUY: 50 SELL: 20 |
BUY: 0 SELL: 0 |
Ryze Recommended Items (PROBUILD)
BUY: 2600 SELL: 1820 This item gains Health, Mana and Ability Power every 60 seconds. Upon reaching max stacks, gain a level. Taking damage from champions restores Mana.Casting an ability heals for a % of Mana spent. |
BUY: 1100 SELL: 770 |
BUY: 2900 SELL: 2030 Gain Ability Power equal to your bonus Mana. Strike a target with an Ability to consume a charge and gain bonus Mana. Grants a maximum of 360 Mana at which point this item transforms into |
BUY: 2400 SELL: 1680 Reduce the Reduce incoming damage from Attacks by up to 0, capped at 0% of the Attack's damage. |
BUY: 3600 SELL: 2520 Increases your total |
BUY: 3250 SELL: 2275 Enter |
BUY: 0 SELL: 0 |
BUY: 500 SELL: 200 |
Ryze Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
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Cooldown: 5 Consumable: 40/38/36/34/32 Range: 1000 Passively, Ryze's other basic abilities reset the cooldown of Overload and charge a rune. When Ryze casts Overload with 2 runes charged, he gains a brief burst of Move Speed. |
Cooldown: 13/12/11/10/9 Consumable: 40/55/70/85/100 Range: 615 Ryze traps a target in a cage of runes, damaging them and slowing their movement. If the target has Flux on it, they are instead rooted. |
Cooldown: 3.5/3.25/3/2.75/2.5 Consumable: 35/45/55/65/75 Range: 615 Ryze releases an orb of pure magical power that damages an enemy and debuffs all nearby enemies. Ryze's spells have additional effects against the debuffed enemy. |
Cooldown: 210/180/150 Consumable: 100 Range: 3000 Passively, Overload deals even more damage against targets with Flux. |