Champion Info (Rumble top 5v5 patch 12.9)

Attack: 61
Defense: 6
Magic: 8
Difficulty: 10
Health: 589
Move Speed: 345
Armor: 36
Range: 125
Health Regen: 8
Critical Strike: 0
Attack Speed: 0.644
TOP
- Tier: D
- Win Rate: 46.92%
- Role Rate: 56.44%
- Pick Rate: 1.30%
- Ban Rate: 0.29%
- Games: 9919
- KDA: 2.08
- Score: 49.12
Rumble is a young inventor with a temper. Using nothing more than his own two hands and a heap of scrap, the feisty yordle constructed a colossal mech suit outfitted with an arsenal of electrified harpoons and incendiary rockets. Though others may scoff and sneer at his junkyard creations, Rumble doesn't mind—after all, he's the one with the flamespitter.
Rumble Tips (Ally)
- Try and pace yourself to stay in the Danger Zone to maximize your effectiveness. It is easy to overheat if you rapidly use your abilities.
- Try and keep targets in the range of your Flamespitter. It can deal a lot of damage overtime.
- If you are winning a fight you can use your ultimate to wall off an escape path.
Rumble Tips (Enemy)
- Watch Rumble's Heat bar carefully. If you see him Overheat, go in for the kill while his skills are disabled.
- Rumble's ultimate can deal a lot of damage if you stay inside the area of effect. When you see the missiles falling, move out of the way as quickly as possible.
- Rumble deals almost entirely magic damage. Build some Magic Resistance to reduce his damage.
Summoner Spells
![]() Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
![]() Consumable: 0 Cooldown: 180 Range: 600 Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration. |
Rumble Masteries
![]() |
![]() Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown. Cooldown: 20 - 8s Cooldown Reduction: Single Target: 20%. Area of Effect: 10%. Damage over Time: 5%. |
![]() After casting a Summoner Spell, gain a Increase: |
![]() While above 70% health, gain an Grants 1.8 Attack Damage or 3 Ability Power at level 1. |
![]() Your next damaging ability hit sets champions on fire dealing 15 - 35 bonus magic damage based on level after 1s. Cooldown: 10s |
![]() |
![]() Heal when you damage an enemy champion. Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level) Cooldown: 20s |
![]() Your ultimate gains Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion. |
![]() +9 |
![]() +9 |
![]() +6 Armor |
Rumble Starting Items (PROBUILD)
![]() BUY: 450 SELL: 180 |
![]() BUY: 50 SELL: 20 |
![]() BUY: 0 SELL: 0 |
Rumble Recommended Items (PROBUILD)
![]() BUY: 1100 SELL: 770 |
![]() BUY: 3200 SELL: 2240 |
![]() BUY: 2600 SELL: 1820 |
![]() BUY: 3000 SELL: 2100 |
![]() BUY: 3000 SELL: 2100 |
![]() BUY: 2500 SELL: 1750 |
![]() BUY: 0 SELL: 0 |
![]() BUY: 500 SELL: 200 |
Rumble Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
---|---|---|---|---|
![]() Every spell Rumble casts gives him Heat. When he reaches 50% Heat he reaches Danger Zone, granting all his basic abilities bonus effects. When he reaches 100% Heat, he starts Overheating, gaining bonus Attack Speed and granting his basic attacks bonus damage, but making him unable to cast spells for a few seconds. |
![]() Cooldown: 10/9/8/7/6 Consumable: 0 Range: 600 Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased. |
![]() Cooldown: 6 Consumable: 0 Range: 20 Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased. |
![]() Cooldown: 0.5 Consumable: 0 Range: 850 Rumble launches a harpoon, electrocuting his target with magic damage, slowing their Move Speed, and reducing their Magic Resist. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased. |
![]() Cooldown: 100/85/70 Consumable: 0 Range: 1750 Rumble fires off a group of rockets, creating a wall of flames that damages and slows enemies. |
Rumble SKINS






Rumble Counters (Over 50% win rate)

the Half-Dragon

the Monkey King

the Night Hunter

the Unbreakable Spear

the Pridestalker

the Unforgiven

the Rogue Sentinel

the Saltwater Scourge

the Blade Dancer

The Hallowed Seamstress

the Grand Duelist
Rumble Countered By (Under 50% win rate)

the Rogue Assassin

the Hand of Noxus

the Outlaw

The Fire below the Mountain

the Butcher of the Sands

Grandmaster at Arms

the Relentless Storm

the Missing Link

the Righteous

the Eye of Twilight

the Darkin Blade

The Might of Demacia

the Curator of the Sands

Shard of the Monolith

Demacia's Wings

the Terror of the Void

the Steel Shadow

the Berserker

the Swift Scout

the Crimson Reaper

The Undead Juggernaut

Fury of the North

the Iron Revenant

the Kraken Priestess

the Exile

the Mad Chemist

the Dreadnought

the Uncaged Wrath of Zaun

the Cantankerous Cavalier

the Unforgotten

the Boss

the Twisted Treant

the Serpent's Embrace

Shepherd of Souls

the Madman of Zaun

the Barbarian King

the Bashful Bloom