Champion Info (Rumble jungle 5v5 patch 12.9)

Attack: 61
Defense: 6
Magic: 8
Difficulty: 10
Health: 589
Move Speed: 345
Armor: 36
Range: 125
Health Regen: 8
Critical Strike: 0
Attack Speed: 0.644
JUNGLE
- Tier: D
- Win Rate: 45.70%
- Role Rate: 14.14%
- Pick Rate: 0.34%
- Ban Rate: 0.29%
- Games: 2421
- KDA: 2.60
- Score: 51.59
Rumble is a young inventor with a temper. Using nothing more than his own two hands and a heap of scrap, the feisty yordle constructed a colossal mech suit outfitted with an arsenal of electrified harpoons and incendiary rockets. Though others may scoff and sneer at his junkyard creations, Rumble doesn't mind—after all, he's the one with the flamespitter.
Rumble Tips (Ally)
- Try and pace yourself to stay in the Danger Zone to maximize your effectiveness. It is easy to overheat if you rapidly use your abilities.
- Try and keep targets in the range of your Flamespitter. It can deal a lot of damage overtime.
- If you are winning a fight you can use your ultimate to wall off an escape path.
Rumble Tips (Enemy)
- Watch Rumble's Heat bar carefully. If you see him Overheat, go in for the kill while his skills are disabled.
- Rumble's ultimate can deal a lot of damage if you stay inside the area of effect. When you see the missiles falling, move out of the way as quickly as possible.
- Rumble deals almost entirely magic damage. Build some Magic Resistance to reduce his damage.
Summoner Spells
![]() Consumable: 0 Cooldown: 15 Range: 500 Deals 450 true damage to target epic, large, or medium monster or minion. Holds two charges (90s Recharge Time) |
![]() Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
Rumble Masteries
![]() |
![]() Damaging a Champion below 50% health deals Dark Harvest damage: 20-60 (based on level) (+5 damage per soul) (+0.25 bonus AD) (+0.15 AP) Cooldown: 45s (resets to 1.5s on takedown) |
![]() Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level). Cooldown: 4s |
![]() Collect eyeballs for champion takedowns. Gain an Upon completing your collection at 10 eyeballs, additionally gain an Collect 1 eyeball per champion takedown. |
![]() Your ultimate gains Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion. |
![]() |
![]() After casting a Summoner Spell, gain a Increase: |
![]() Gain bonuses upon reaching the following levels: Level 5: +5 Level 8: +5 Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. |
![]() +8 |
![]() +9 |
![]() +6 Armor |
Rumble Starting Items (PROBUILD)
![]() BUY: 350 SELL: 140 |
![]() BUY: 150 SELL: 60 |
![]() BUY: 0 SELL: 0 |
Rumble Recommended Items (PROBUILD)
![]() BUY: 1100 SELL: 770 |
![]() BUY: 3200 SELL: 2240 |
![]() BUY: 2600 SELL: 1820 |
![]() BUY: 3000 SELL: 2100 |
![]() BUY: 2500 SELL: 1750 |
![]() BUY: 3000 SELL: 2100 |
![]() BUY: 0 SELL: 0 |
![]() BUY: 500 SELL: 200 |
Rumble Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
---|---|---|---|---|
![]() Every spell Rumble casts gives him Heat. When he reaches 50% Heat he reaches Danger Zone, granting all his basic abilities bonus effects. When he reaches 100% Heat, he starts Overheating, gaining bonus Attack Speed and granting his basic attacks bonus damage, but making him unable to cast spells for a few seconds. |
![]() Cooldown: 10/9/8/7/6 Consumable: 0 Range: 600 Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased. |
![]() Cooldown: 6 Consumable: 0 Range: 20 Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased. |
![]() Cooldown: 0.5 Consumable: 0 Range: 850 Rumble launches a harpoon, electrocuting his target with magic damage, slowing their Move Speed, and reducing their Magic Resist. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased. |
![]() Cooldown: 100/85/70 Consumable: 0 Range: 1750 Rumble fires off a group of rockets, creating a wall of flames that damages and slows enemies. |
Rumble SKINS






Rumble Counters (Over 50% win rate)

the Deathsinger

the Spirit Walker

the Bashful Bloom

the Pridestalker

the Bestial Huntress

the Rabble Rouser

the Green Father

the Boy and His Yeti

the Shadow Reaper

the Sad Mummy

the Boy Who Shattered Time

the Demon Jester

Scorn of the Moon

the Armordillo

the Voidreaver
Rumble Countered By (Under 50% win rate)

the Outlaw

the Blade's Shadow

Empress of the Elements

the Exemplar of Demacia

the Void Burrower

the Troll King

the Berserker

The Eternal Hunters

the Spider Queen

the Eternal Nightmare

the Shadow of War

The Hallowed Seamstress

the Master of Shadows

the Uncaged Wrath of Zaun

Keeper of the Hammer

Fury of the North

the Relentless Storm

Agony's Embrace

the Secret Weapon

the Seneschal of Demacia

the Wuju Bladesman

Grandmaster at Arms