[Tutorial] Renekton Top, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)
Champion Info (Renekton top 5v5 )
Attack: 69
Defense: 5
Magic: 2
Difficulty: 3
Health: 660
Move Speed: 345
Armor: 35
Range: 125
Health Regen: 8
Critical Strike: 0
Attack Speed: 0.665
Renekton
the Butcher of the Sands
Fighter Tank
Renekton 5v5 top
Renekton 5v5 mid
Renekton 5v5 support
Renekton 5v5 adc
Renekton 5v5 jungle
TOP
- Tier: B
- Win: 47.25%
- Role: 90.04%
- Pick: 2.97%
- Ban: 2.28%
- Games: 24324
- KDA: 1.81
- Score: 52.41
Renekton is a terrifying, rage-fueled Ascended being from the scorched deserts of Shurima. Once, he was his empire's most esteemed warrior, leading the nation's armies to countless victories. However, after the empire's fall, Renekton was entombed beneath the sands, and slowly, as the world turned and changed, he succumbed to insanity. Now free once more, he is utterly consumed with finding and killing his brother, Nasus, who he blames, in his madness, for the centuries he spent in darkness.
Renekton Tips (Ally)
- Slice and Dice excels at harassing maneuvers. Slice in, follow up with another skill and then Dice back out to safety.
- Cull the Meek drains an enormous amount of life when used in the middle of the fray. You can use this to bait opponents into thinking you are weaker than you really are.
- Cooldown reduction is especially good for Renekton, allowing him to both quickly build up and use his Fury.
Renekton Tips (Enemy)
- Pay close attention to Renekton's Fury gauge as that will usually signify when he is about to attack.
- Keeping Renekton from being able to fight and gain Fury by continually harassing him will severely reduce the effectiveness of his abilities.
Summoner Spells
Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
Consumable: 0 Cooldown: 360 Range: 25000 After channeling for 4 seconds, teleports your champion to target allied structure. Upgrades to Unleashed Teleport at 10 minutes, which teleports your champion to target allied structure, minion, or ward. |
Renekton Masteries
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Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 1.8-4 When fully stacked, heal for 8% of the damage you deal to champions (5% for ranged champions). |
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold. 'The most dangerous game brings the greatest glory.' —Noxian Reckoner |
Gain 3% attack speed plus an additional 1.5% for every Legend stack ( Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill. |
Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health. |
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After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage. Duration: 1.5s Cooldown: 55s |
Gain 2 - 10 (level scaling) Armor and Magic Resist when crowd controlled and for 2 seconds after. |
+9 |
+9 |
+10-180 Health (based on level) |
Renekton Starting Items (PROBUILD)
BUY: 450 SELL: 180 |
BUY: 50 SELL: 20 |
BUY: 0 SELL: 0 |
Renekton Recommended Items (PROBUILD)
BUY: 1100 SELL: 770 Reduces incoming damage from Attacks by 12%. |
BUY: 3100 SELL: 2170 The first Attack against a champion Crits and heals. |
BUY: 3200 SELL: 2240 Attacks apply an additional enemy current Health physical damage Your first basic attack against a champion Slows them. |
BUY: 3000 SELL: 2100 Dealing physical damage to a champion applies a stack of Armor reduction. Dealing physical damage grants Move Speed. |
BUY: 3100 SELL: 2170 Your Non-Ultimate spells gain Ability Haste. Spell hits grant stacks. Your spells deal increased damage for each stack. |
BUY: 3000 SELL: 2100 Gain bonus Attack Damage. Upon taking damage that would reduce your Health below 30%, gain a Shield. |
BUY: 0 SELL: 0 |
BUY: 500 SELL: 200 |
Renekton Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
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Renekton's attacks generate Fury, increased when he is low on life. This Fury can empower his abilities with bonus effects. |
Cooldown: 7 Consumable: 0 Range: 325 Renekton swings his blade, dealing moderate physical damage to all targets around him, and heals for a small portion of the damage dealt. If he has more than 50 Fury, his damage and heal are increased. |
Cooldown: 16/14/12/10/8 Consumable: 0 Range: 300 Renekton slashes his target twice, dealing moderate physical damage and stuns them for 0.75 seconds. If Renekton has more than 50 Fury, he slashes his target three times, destroying damage shields on the target, dealing high physical damage, and stunning them for 1.5 seconds. |
Cooldown: 16/15/14/13/12 Consumable: 0 Range: 450 Renekton dashes, dealing damage to units along the way. Empowered, Renekton deals bonus damage and reduces the Armor of units hit. |
Cooldown: 120/100/80 Consumable: 0 Range: 20 Renekton transforms into the Tyrant form, gaining bonus Health and dealing damage to enemies around him. While in this form, Renekton gains Fury periodically. |