[Tutorial] Rammus Jungle, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)
Champion Info (Rammus jungle 5v5 )
Attack: 55
Defense: 10
Magic: 5
Difficulty: 5
Health: 675
Move Speed: 335
Armor: 40
Range: 125
Health Regen: 8
Critical Strike: 0
Attack Speed: 0.656
Rammus
the Armordillo
Tank Fighter
Rammus 5v5 jungle
Rammus 5v5 support
Rammus 5v5 mid
Rammus 5v5 adc
Rammus 5v5 top
JUNGLE
- Tier: A
- Win: 52.18%
- Role: 89.38%
- Pick: 2.59%
- Ban: 6.51%
- Games: 25248
- KDA: 3.13
- Score: 62.32
Idolized by many, dismissed by some, mystifying to all, the curious being Rammus is an enigma. Protected by a spiked shell, he inspires increasingly disparate theories on his origin wherever he goes—from demigod, to sacred oracle, to a mere beast transformed by magic. Whatever the truth may be, Rammus keeps his own counsel and stops for no one as he roams the Shuriman desert.
Rammus Tips (Ally)
- Powerball can be used as an effective escape mechanism.
- Using taunt on a champion by your tower can cause the tower to attack your enemy.
- Tremors and Defensive Ball Curl can be used late in the game to obliterate towers. If you're bogged down in a team fight, it is often valuable to break off and attack the buildings.
Rammus Tips (Enemy)
- Pay particular attention to when his Defensive Ball Curl is off. Rammus has much lower stats than a normal tank when he's out of the stance.
- Rammus often stacks high Armor, leaving him especially vulnerable to caster damage while not in Defensive Ball Curl.
Summoner Spells
Consumable: 0 Cooldown: 15 Range: 500 Deals 600-1200 true damage to target monster. |
Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
Rammus Masteries
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After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies. Damage: 25 - 120 (+8% of your bonus health) Cooldown: 20s Resistance bonus from Aftershock capped at: 80-150 (based on level) |
Impairing the movement of an enemy champion marks them for 4s. Ally champions who attack marked enemies heal for 5 + 0.9% of your max health over 2s. |
After 12 min gain +8 Armor and +8 Magic Resist and increase your bonus Armor and Magic Resist by 3%. |
Gain 2 - 10 (level scaling) Armor and Magic Resist when crowd controlled and for 2 seconds after. |
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Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold. 'The most dangerous game brings the greatest glory.' —Noxian Reckoner |
Gain 3% attack speed plus an additional 1.5% for every Legend stack ( Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill. |
+10% Attack Speed |
+10-180 Health (based on level) |
+10-180 Health (based on level) |
Rammus Starting Items (PROBUILD)
BUY: 450 SELL: 180 |
BUY: 50 SELL: 20 |
BUY: 0 SELL: 0 |
Rammus Recommended Items (PROBUILD)
BUY: 1100 SELL: 770 Reduces incoming damage from Attacks by 12%. |
BUY: 2700 SELL: 1890 When struck by an Attack, deal damage to the attacker and apply 40% |
BUY: 2700 SELL: 1890 |
BUY: 3200 SELL: 2240 During combat with champions become empowered, increasing your bonus |
BUY: 2900 SELL: 2030 While moving, build up bonus Move Speed. Your next Attack discharges built up Move Speed to deal physical damage. The strength of movement slowing effects is reduced. |
BUY: 2900 SELL: 2030 After not taking |
BUY: 0 SELL: 0 |
BUY: 500 SELL: 200 |
Rammus Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
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Rammus' basic attacks deal bonus magic damage, scaling with his Armor. |
Cooldown: 16/13.5/11/8.5/6 Consumable: 60 Range: 300 Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact. |
Cooldown: 7 Consumable: 40 Range: 300 Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, amplifying Spiked Shells' damage, and returning damage to enemies that basic attack him. |
Cooldown: 12 Consumable: 50 Range: 325 Rammus taunts an enemy champion or monster into a reckless assault against him. Additionally, he gains increased Attack Speed for a short time, but this bonus is extended by having any of his other spells active. |
Cooldown: 90 Consumable: 100 Range: 25000 Rammus hops into the air and slams down at a target area, dealing magic damage and slowing enemies. If cast while Rammus is in Powerball, Rammus knocks up enemies near the center as well. |