[Tutorial] Rammus Jungle, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)
Champion Info (Rammus jungle 5v5 )

Attack: 55
Defense: 10
Magic: 5
Difficulty: 5
Health: 675
Move Speed: 335
Armor: 40
Range: 125
Health Regen: 8
Critical Strike: 0
Attack Speed: 0.656
JUNGLE
- Tier: A
- Win: 56.88%
- Role: 91.67%
- Pick: 4.00%
- Ban: 5.02%
- Games: 317
- KDA: 2.94
- Score: 55.84
Idolized by many, dismissed by some, mystifying to all, the curious being Rammus is an enigma. Protected by a spiked shell, he inspires increasingly disparate theories on his origin wherever he goes—from demigod, to sacred oracle, to a mere beast transformed by magic. Whatever the truth may be, Rammus keeps his own counsel and stops for no one as he roams the Shuriman desert.
Rammus Tips (Ally)
- Powerball can be used as an effective escape mechanism.
- Using taunt on a champion by your tower can cause the tower to attack your enemy.
- Tremors and Defensive Ball Curl can be used late in the game to obliterate towers. If you're bogged down in a team fight, it is often valuable to break off and attack the buildings.
Rammus Tips (Enemy)
- Pay particular attention to when his Defensive Ball Curl is off. Rammus has much lower stats than a normal tank when he's out of the stance.
- Rammus often stacks high Armor, leaving him especially vulnerable to caster damage while not in Defensive Ball Curl.
Summoner Spells
![]() Consumable: 0 Cooldown: 15 Range: 500 Deals 600-1200 true damage to target monster or minion. |
![]() Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
Rammus Masteries
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![]() After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies. Damage: 25 - 120 (+8% of your bonus health) Cooldown: 20s Resistance bonus from Aftershock capped at: 80-150 (based on level) |
![]() Impairing the movement of an enemy champion marks them for 4s. Ally champions who attack marked enemies heal for 5 + 0.9% of your max health over 2s. |
![]() After 12 min gain +8 Armor and +8 Magic Resist and increase your bonus Armor and Magic Resist by 3%. |
![]() Gain 5% Tenacity and 5% Slow Resist. These values increase by up to an additional 20% Tenacity and 20% Slow Resist based on missing health. Maximum value achieved at 30% health. |
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![]() Takedowns restore 10% of your missing health and grant an additional 20 gold. 'The most dangerous game brings the greatest glory.' —Noxian Reckoner |
![]() Gain 3% attack speed plus an additional 1.5% for every Legend stack ( Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill. |
![]() +10% Attack Speed |
![]() +6 Armor |
![]() +6 Armor |
Rammus Starting Items (PROBUILD)
![]() BUY: 450 SELL: 180 |
![]() BUY: 50 SELL: 20 |
![]() BUY: 0 SELL: 0 |
Rammus Recommended Items (PROBUILD)
![]() BUY: 1100 SELL: 770 |
![]() BUY: 2700 SELL: 1890 |
![]() BUY: 3200 SELL: 2240 |
![]() BUY: 2700 SELL: 1890 |
![]() BUY: 2900 SELL: 2030 |
![]() BUY: 3200 SELL: 2240 |
![]() BUY: 0 SELL: 0 |
![]() BUY: 500 SELL: 200 |
Rammus Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
---|---|---|---|---|
![]() Rammus' basic attacks deal bonus magic damage, scaling with his Armor. |
![]() Cooldown: 16/13.5/11/8.5/6 Consumable: 60 Range: 300 Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact. |
![]() Cooldown: 7 Consumable: 40 Range: 300 Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, amplifying Spiked Shells' damage, and returning damage to enemies that basic attack him. |
![]() Cooldown: 12 Consumable: 50 Range: 325 Rammus taunts an enemy champion or monster into a reckless assault against him. Additionally, he gains increased Attack Speed for a short time, but this bonus is extended by having any of his other spells active. |
![]() Cooldown: 90 Consumable: 100 Range: 25000 Rammus hops into the air and slams down at a target area, dealing magic damage and slowing enemies. If cast while Rammus is in Powerball, Rammus knocks up enemies near the center as well. |
Rammus SKINS











Rammus Counters (Over 50% win rate)

the Bestial Huntress

the Blind Monk

Scorn of the Moon

the Voidreaver

the Bashful Bloom

the Eternal Nightmare

the Wuju Bladesman

the Boy Who Shattered Time

the Spirit Walker

the Spider Queen

the Outlaw

the Shadow of War
Rammus Countered By (Under 50% win rate)

the Sad Mummy

The Ruined King

Fury of the North

the Piltover Enforcer

the Ancient Fear

the Deathsinger

Agony's Embrace

the Demon Jester

the Boy and His Yeti

the Secret Weapon

the Exemplar of Demacia