[Tutorial] Neeko Support, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)
Champion Info (Neeko support 5v5 )
Attack: 48
Defense: 1
Magic: 9
Difficulty: 5
Health: 610
Move Speed: 340
Armor: 21
Range: 550
Health Regen: 7.5
Critical Strike: 0
Attack Speed: 0.625
Neeko
the Curious Chameleon
Mage Support
Neeko 5v5 support
Neeko 5v5 mid
Neeko 5v5 jungle
Neeko 5v5 top
Neeko 5v5 adc
SUPPORT
- Tier: C
- Win: 47.63%
- Role: 40.05%
- Pick: 2.31%
- Ban: 3.80%
- Games: 21204
- KDA: 2.13
- Score: 54.95
Hailing from a long lost tribe of vastaya, Neeko can blend into any crowd by borrowing the appearances of others, even absorbing something of their emotional state to tell friend from foe in an instant. No one is ever sure where—or who—Neeko might be, but those who intend to do her harm will soon witness her true colors revealed, and feel the full power of her primordial spirit magic unleashed upon them.
Neeko Tips (Ally)
- You can set her passive to use hotkeys in the options menu. The default is Shift+F1~F5
- Try to use Inherent Glamour sparingly, ineffective uses will put enemies on the alert.
Neeko Tips (Enemy)
- Standing behind minions against Neeko is very dangerous as Tangle-Barbs become stronger.
- Pop Blossom's warning visuals are invisible if Neeko is disguised.
Summoner Spells
Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
Consumable: 0 Cooldown: 180 Range: 600 Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration. |
Neeko Masteries
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Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown. Cooldown: 20 - 8s Cooldown Reduction: Single Target: 20%. Area of Effect: 10%. Damage over Time: 5%. |
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Cooldown: 15 seconds |
Gain bonuses upon reaching the following levels: Level 5: +5 Level 8: +5 Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. |
Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s. Cooldown: 10s |
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+ + |
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min. Biscuits restore 8% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 40. Manaless: Champions without mana restore 12% missing health instead. |
+9 |
+9 |
+10-180 Health (based on level) |
Neeko Starting Items (PROBUILD)
BUY: 400 SELL: 160 |
BUY: 50 SELL: 20 |
BUY: 0 SELL: 0 |
Neeko Recommended Items (PROBUILD)
BUY: 1100 SELL: 770 |
BUY: 400 SELL: 160 Dealing ability damage causes an explosion dealing magic damage and damage based on the targets max Health. Place an |
BUY: 2900 SELL: 2030 Dealing 35% of a champion's maximum Health within a short duration applies After a few seconds, strike the target, dealing magic damage. If the target dies before the strike, it detonates immediately, dealing damage in a large area and grants bonus gold. |
BUY: 3250 SELL: 2275 Enter |
BUY: 3200 SELL: 2240 |
BUY: 2200 SELL: 1540 Dealing magic damage applies |
BUY: 0 SELL: 0 |
BUY: 500 SELL: 200 |
Neeko Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
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Neeko can look like an ally champion. Taking damage from enemy Champions or casting damaging spells breaks the disguise. |
Cooldown: 9/8.5/8/7.5/7 Consumable: 50/60/70/80/90 Range: 800 Neeko throws a seed dealing magic damage. The seed blooms again on hitting champions or killing units. |
Cooldown: 16/15/14/13/12 Consumable: 0 Range: 900 Neeko passively deals bonus magic damage every third attack. Neeko can activate to send a clone in a direction. |
Cooldown: 12/11.5/11/10.5/10 Consumable: 60/65/70/75/80 Range: 1000 Neeko slings a tangle that damage and root everything it passes through. If the tangle kills an enemy or passes through a champion, it becomes larger, faster, and roots for longer. |
Cooldown: 120/105/90 Consumable: 100 Range: 600 After a short preparation, Neeko leaps into the air. Upon landing, nearby enemies are damaged and knocked up. The preparation is hidden if Neeko is disguised. |