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[Tutorial Patch 12.9] Neeko Support, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)

Champion Info (Neeko support 5v5 patch 12.9)

Neeko Neeko Stats

Attack: 48

Defense: 1

Magic: 9

Difficulty: 5

Health: 540

Move Speed: 340

Armor: 21

Range: 550

Health Regen: 7.5

Critical Strike: 0

Attack Speed: 0.625

Neeko

the Curious Chameleon

Mage Mage Support Support


Neeko 5v5 support
Neeko 5v5 mid

SUPPORT

  • Tier: B
  • Win Rate: 50.27%
  • Role Rate: 22.20%
  • Pick Rate: 0.86%
  • Ban Rate: 0.54%
  • Games: 7495
  • KDA: 2.11
  • Score: 57.38

Hailing from a long lost tribe of vastaya, Neeko can blend into any crowd by borrowing the appearances of others, even absorbing something of their emotional state to tell friend from foe in an instant. No one is ever sure where—or who—Neeko might be, but those who intend to do her harm will soon witness her true colors revealed, and feel the full power of her primordial spirit magic unleashed upon them.

Neeko Tips (Ally)

  • You can set her passive to use hotkeys in the options menu. The default is Shift+F1~F5
  • Try to use Inherent Glamour sparingly, ineffective uses will put enemies on the alert.

Neeko Tips (Enemy)

  • Standing behind minions against Neeko is very dangerous as Tangle-Barbs become stronger.
  • Pop Blossom's warning visuals are invisible if Neeko is disguised.

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.

Ignite Ignite

Consumable: 0

Cooldown: 180

Range: 600


Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.


Neeko Masteries

Domination
Electrocute
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

Cooldown: 25 - 20s


'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Taste of Blood
Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 1 eyeball per champion takedown.
Ravenous Hunter
Omnivamp: 1.2% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Omnivamp is only 33% effective when dealing area of effect damage or damage through pets.
Sorcery
Scorch
Your next damaging ability hit sets champions on fire dealing 15 - 35 bonus magic damage based on level after 1s.

Cooldown: 10s
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
Adaptive
+9 Adaptive Force
Adaptive
+9 Adaptive Force
Armor
+6 Armor

Neeko Starting Items (PROBUILD)

Spellthief's Edge Spellthief's Edge

BUY: 400

SELL: 160

8 Ability Power
10 Health
50% Base Mana Regen
2 Gold Per 10 Seconds

  • Tribute: While nearby an ally champion, damaging Abilities and Attacks against champions or buildings grant 20 gold. This can occur up to 3 times every 30 seconds.
  • Quest: Earn 500 gold from this item to transform it into Frostfang, gaining Active - Warding.

    This item grants reduced gold from minions if you kill excessive numbers of them.
  • Health Potion Health Potion

    BUY: 50

    SELL: 20

    Active - Consume: Drink the potion to restore 150 Health over 15 seconds.

    You may carry up to 5 Health Potions.

    Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0

    Active - Trinket: Place a Stealth Ward on the ground that lasts between 90 - 120 seconds, is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards, generating a new Ward every 240 - 120 seconds.

    Neeko Recommended Items (PROBUILD)

    Sorcerer's Shoes Sorcerer's Shoes

    BUY: 1100

    SELL: 770

    18 Magic Penetration
    45 Move Speed

    Hextech Rocketbelt Hextech Rocketbelt

    BUY: 3200

    SELL: 2240

    90 Ability Power
    6 Magic Penetration
    250 Health
    15 Ability Haste


    Active - Supersonic: Dash in target direction, unleashing an arc of magic missiles that deal (125 +15% Ability Power) magic damage. Then, gain 30% Move Speed towards enemy champions for 1.5 seconds (40s cooldown).

    Mythic Passive: Grants all other Legendary items 5 Magic Penetration.

    Supersonic's dash cannot pass through terrain.

    Zhonya's Hourglass Zhonya's Hourglass

    BUY: 2600

    SELL: 1820

    65 Ability Power
    45 Armor
    10 Ability Haste


    Active - Stasis: You become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time (120s cooldown).

    Morellonomicon Morellonomicon

    BUY: 2500

    SELL: 1750

    80 Ability Power
    250 Health

  • Affliction: Dealing magic damage applies 40% Grievous Wounds to enemy champions for 3 seconds. If the target is below 50% Health, this effect is increased to 60% Grievous Wounds.

    Grievous Wounds reduces the effectiveness of Healing and Regeneration effects on the target.
  • Horizon Focus Horizon Focus

    BUY: 3000

    SELL: 2100

    85 Ability Power
    150 Health
    15 Ability Haste

  • Hypershot: Damaging a champion with a non-targeted Ability at over 700 range or Slowing or Immobilizing them Reveals them and increases their damage taken from you by 10% for 6 seconds.

    The Ability that triggers Hypershot also benefits from the damage increase. Pets and non-immobilizing traps do not trigger this effect. Only the initial placement of zone Abilities will trigger this effect. Distance is measured from the Ability cast position.
  • Shard of True Ice Shard of True Ice

    BUY: 400

    SELL: 160

    40 Ability Power
    75 Health
    100% Base Mana Regen
    3 Gold Per 10 Seconds


    Active - Ward: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 0 Stealth Wards, which refill upon visiting the shop.

    Active - Ward: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 4 Stealth Wards, which refill upon visiting the shop.

    Oracle Lens Oracle Lens

    BUY: 0

    SELL: 0

    Active - Trinket: Scans around you, warning against hidden enemy units, revealing invisible traps and revealing (and temporarily disabling) enemy Stealth Wards for 10 seconds (90 - 60s cooldown).
    Elixir of Sorcery Elixir of Sorcery

    BUY: 500

    SELL: 200

    Active - Consume: Drink to gain 50 Ability Power and 15% Mana Regen for 3 minutes. While active, damaging a champion or turret deals 25 bonus true damage (5s cooldown).

    Champion level 9 or greater required to purchase. Elixir of Sorcery's true damage effect has no cooldown when attacking turrets. Drinking a different Elixir will replace the existing one's effects.

    Neeko Active Abilities

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    QQQQQ
    WWWWW
    EEEEE
    RRR
    PassiveQWER
    Inherent Glamour Inherent Glamour

    Neeko can look like an ally champion. Taking damage from enemy Champions or casting damaging spells breaks the disguise.

    Blooming Burst Blooming Burst

    Cooldown: 7

    Consumable: 50/60/70/80/90

    Range: 800

    Neeko throws a seed dealing magic damage. The seed blooms again on hitting champions or killing units.

    Shapesplitter Shapesplitter

    Cooldown: 16/15/14/13/12

    Consumable: 0

    Range: 900

    Neeko passively deals bonus magic damage every third attack. Neeko can activate to send a clone in a direction.

    Tangle-Barbs Tangle-Barbs

    Cooldown: 12/11.5/11/10.5/10

    Consumable: 60/65/70/75/80

    Range: 1000

    Neeko slings a tangle that damage and root everything it passes through. If the tangle kills an enemy or passes through a champion, it becomes larger, faster, and roots for longer.

    Pop Blossom Pop Blossom

    Cooldown: 90

    Consumable: 100

    Range: 600

    After a short preparation, Neeko leaps into the air and gains a shield. Upon landing, nearby enemies are damaged and stunned. The preparation is hidden if Neeko is disguised.

    Neeko SKINS

    Neeko default
    Winter Wonder Neeko
    Star Guardian Neeko
    Star Guardian Neeko Prestige Edition
    Shan Hai Scrolls Neeko