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[Tutorial Patch 12.9] Wukong Top, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)

Champion Info (Wukong top 5v5 patch 12.9)

Wukong Wukong Stats

Attack: 68

Defense: 5

Magic: 2

Difficulty: 3

Health: 540

Move Speed: 345

Armor: 31

Range: 175

Health Regen: 2.5

Critical Strike: 0

Attack Speed: 0.711

Wukong

the Monkey King

Fighter Fighter Tank Tank


Wukong 5v5 top
Wukong 5v5 mid
Wukong 5v5 jungle

TOP

  • Tier: C
  • Win Rate: 49.48%
  • Role Rate: 79.80%
  • Pick Rate: 1.87%
  • Ban Rate: 0.59%
  • Games: 15814
  • KDA: 2.04
  • Score: 52.90

Wukong is a vastayan trickster who uses his strength, agility, and intelligence to confuse his opponents and gain the upper hand. After finding a lifelong friend in the warrior known as Master Yi, Wukong became the last student of the ancient martial art known as Wuju. Armed with an enchanted staff, Wukong seeks to prevent Ionia from falling to ruin.

Wukong Tips (Ally)

  • Decoy and Nimbus Strike work well together to quickly strike your enemy and get out before they can retaliate.
  • Try using Decoy near brush to make an enemy overreact to your movement.

Wukong Tips (Enemy)

  • Wukong will often use Decoy after Nimbus Strike. Try delaying your abilities by a short amount of time to ensure that you're hitting the real Wukong.
  • Wukong becomes tougher to kill when surrounded by his enemies. Try to isolate him to gain an advantage.

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.

Ignite Ignite

Consumable: 0

Cooldown: 180

Range: 600


Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.


Wukong Masteries

Precision
Conqueror
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 2-4.5 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 9% of the damage you deal to champions (6% for ranged champions).
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Last Stand
Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
Resolve
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Unflinching
Gain 10% Tenacity and 10% Slow Resist. These values increase by up to an additional 20% Tenacity and 20% Slow Resist based on missing health. Maximum value achieved at 30% health.
AttackSpeed
+10% Attack Speed
Adaptive
+9 Adaptive Force
Armor
+6 Armor

Wukong Starting Items (PROBUILD)

Doran's Blade Doran's Blade

BUY: 450

SELL: 180

8 Attack Damage
80 Health

  • Warmonger: Gain 2.5% Omnivamp.

    Omnivamp is only 33% effective when dealing area of effect damage or damage through pets.
  • Health Potion Health Potion

    BUY: 50

    SELL: 20

    Active - Consume: Drink the potion to restore 150 Health over 15 seconds.

    You may carry up to 5 Health Potions.

    Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0

    Active - Trinket: Place a Stealth Ward on the ground that lasts between 90 - 120 seconds, is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards, generating a new Ward every 240 - 120 seconds.

    Wukong Recommended Items (PROBUILD)

    Plated Steelcaps Plated Steelcaps

    BUY: 1100

    SELL: 770

    20 Armor
    45 Move Speed

  • Reduces incoming damage from Attacks by 12%.
  • Divine Sunderer Divine Sunderer

    BUY: 3300

    SELL: 2310

    40 Attack Damage
    300 Health
    20 Ability Haste
  • Spellblade: After using an Ability, your next Attack is enhanced with an additional 12% (9% for Ranged owners) target current Health physical damage On-Hit (1.5s cooldown). If the target is a champion, restore 65% of the enhanced damage (40% for Ranged owners).

    Mythic Passive: Grants all other Legendary items 5% Armor Penetration and 5% Magic Penetration.

    Spellblade will deal a minimum of (150% base Attack Damage) damage to units, but no more than (250% base Attack Damage) damage to Monsters.
  • Black Cleaver Black Cleaver

    BUY: 3100

    SELL: 2170

    45 Attack Damage
    350 Health
    30 Ability Haste

  • Carve: Dealing physical damage to a champion applies a stack of 5% Armor reduction for 6 seconds (max 30% Armor reduction).
  • Rage: Dealing physical damage to a champion grants 3 Move Speed per stack of Carve on them for 2 seconds.
  • Ravenous Hydra Ravenous Hydra

    BUY: 3300

    SELL: 2310

    70 Attack Damage
    20 Ability Haste
    10% Omnivamp

  • Cleave: Attacks and Abilities deal up to (60% Attack Damage) physical damage to other enemies near target hit.

    Deals a minimum of (12% Attack Damage) damage to units at the end of its range, can only hit each target once per Attack or Ability, and doesn't trigger off of periodic damage.
    Cleave does not trigger on structures.


  • Death's Dance Death's Dance

    BUY: 3300

    SELL: 2310

    55 Attack Damage
    45 Armor
    15 Ability Haste

  • Ignore Pain: 30% (10% for Ranged users) of damage taken is dealt to you over 3 seconds instead.
  • Defy: Champion takedowns cleanse Ignore Pain's remaining damage pool and restore 175% bonus AD in Health over 2 seconds.
  • Sterak's Gage Sterak's Gage

    BUY: 3100

    SELL: 2170

    400 Health
  • The Claws that Catch: Gain 40% of base AD as bonus Attack Damage.
  • Lifeline: Upon taking damage that would reduce your Health below 30%, gain a 75% Bonus HP Shield for 3.75 seconds (60s ).
  • Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0

    Active - Trinket: Place a Stealth Ward on the ground that lasts between 90 - 120 seconds, is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards, generating a new Ward every 240 - 120 seconds.
    Elixir of Wrath Elixir of Wrath

    BUY: 500

    SELL: 200

    Active - Consume: Drink to gain 30 Attack Damage and 15% Physical Vamp (against champions) for 3 minutes.

    Drinking a different Elixir will replace the existing one's effects.

    Wukong Active Abilities

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    Stone Skin Stone Skin

    Wukong gains stacking armor and max health regeneration while fighting champions and monsters.

    Crushing Blow Crushing Blow

    Cooldown: 9/8.5/8/7.5/7

    Consumable: 40

    Range: 250/275/300/325/350

    Wukong's next attack gains attack range, deals bonus damage, and reduces the target's armor for a few seconds.

    Warrior Trickster Warrior Trickster

    Cooldown: 20/19/18/17/16

    Consumable: 80/70/60/50/40

    Range: 275

    Wukong becomes Invisible and dashes in a direction, leaving behind a clone that will attack nearby enemies.

    Nimbus Strike Nimbus Strike

    Cooldown: 10/9.5/9/8.5/8

    Consumable: 30/35/40/45/50

    Range: 650

    Wukong dashes to a targeted enemy and sends out images to attack enemies near his target, dealing damage to each enemy struck.

    Cyclone Cyclone

    Cooldown: 120/105/90

    Consumable: 100

    Range: 315

    Wukong's extends his staff and spins it around repeatedly, gaining Move Speed.

    Enemies struck take damage and are knocked up.

    Wukong SKINS

    Wukong default
    Volcanic Wukong
    General Wukong
    Jade Dragon Wukong
    Underworld Wukong
    Radiant Wukong
    Lancer Stratus Wukong
    Battle Academia Wukong