Champion Info (Malphite top 5v5 patch 12.9)

Attack: 62
Defense: 9
Magic: 7
Difficulty: 2
Health: 574
Move Speed: 335
Armor: 37
Range: 125
Health Regen: 7
Critical Strike: 0
Attack Speed: 0.736
TOP
- Tier: S
- Win Rate: 52.28%
- Role Rate: 80.32%
- Pick Rate: 4.49%
- Ban Rate: 4.05%
- Games: 40507
- KDA: 2.37
- Score: 63.99
A massive creature of living stone, Malphite struggles to impose blessed order on a chaotic world. Birthed as a servitor-shard to an otherworldly obelisk known as the Monolith, he used his tremendous elemental strength to maintain and protect his progenitor, but ultimately failed. The only survivor of the destruction that followed, Malphite now endures Runeterra's soft folk and their fluid temperaments, while struggling to find a new role worthy of the last of his kind.
Malphite Tips (Ally)
- Armor naturally reduces the rate that attacks go through Granite Shield, so Brutal Strikes will strengthen the shield against physical damage.
- Despite his abilities scaling on Armor, some games require Malphite to get Magic Resist. When those games occur, try getting Aegis of the Legion, Mercury's Treads, and Guardian Angel.
Malphite Tips (Enemy)
- If you're a physical damage character stay behind your allies when fighting Malphite. Ground Slam can significantly reduce your damage output.
- Malphite is one of a couple tanks who are capable of jungling. Watch out if he gets Smite.
Summoner Spells
![]() Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
![]() Consumable: 0 Cooldown: 360 Range: 25000 After channeling for 4 seconds, teleports your champion to target allied structure. Upgrades to Unleashed Teleport at 14 minutes, which teleports your champion to target allied structure, minion, or ward. |
Malphite Masteries
![]() |
![]() Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown. Cooldown: 20 - 8s Cooldown Reduction: Single Target: 20%. Area of Effect: 10%. Damage over Time: 5%. |
![]() Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Cooldown: 15 seconds |
![]() Gain bonuses upon reaching the following levels: Level 5: +5 Level 8: +5 Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. |
![]() Your next damaging ability hit sets champions on fire dealing 15 - 35 bonus magic damage based on level after 1s. Cooldown: 10s |
![]() |
![]() Consuming a potion or biscuit grants 50% of its health or mana restoration immediately. In addition, gain |
![]() Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min. Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50. Manaless: Champions without mana restore 12% missing health instead. |
![]() +9 |
![]() +9 |
![]() +6 Armor |
Malphite Starting Items (PROBUILD)
![]() BUY: 500 SELL: 200 |
![]() BUY: 0 SELL: 0 |
Malphite Recommended Items (PROBUILD)
![]() BUY: 1100 SELL: 770 |
![]() BUY: 2800 SELL: 1960 |
![]() BUY: 2600 SELL: 1820 |
![]() BUY: 2500 SELL: 1750 |
![]() BUY: 2700 SELL: 1890 |
![]() BUY: 2900 SELL: 2030 |
![]() BUY: 0 SELL: 0 |
![]() BUY: 500 SELL: 200 |
Malphite Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
---|---|---|---|---|
![]() Malphite is shielded by a layer of rock which absorbs damage up to 10% of his maximum Health. If Malphite has not been hit for a few seconds, this effect recharges. |
![]() Cooldown: 8 Consumable: 70/75/80/85/90 Range: 625 Malphite sends a shard of the earth through the ground at his foe, dealing damage upon impact and stealing Move Speed for 3 seconds. |
![]() Cooldown: 12 Consumable: 30/35/40/45/50 Range: 400 Malphite attacks with such force that it creates a sonic boom. For the next few seconds, his attacks create aftershocks in front of him. |
![]() Cooldown: 7 Consumable: 50/55/60/65/70 Range: 400 Malphite slams the ground, sending out a shockwave that deals magic damage based on his Armor and reduces the Attack Speed of enemies for a short duration. |
![]() Cooldown: 130/105/80 Consumable: 100 Range: 1000 Malphite launches himself to a location at high speed, damaging enemies and knocking them into the air. |
Malphite SKINS













Malphite Counters (Over 50% win rate)

the Berserker

Fury of the North

the Pridestalker

the Night Hunter

Grandmaster at Arms

the Saltwater Scourge

the Defender of Tomorrow

the Darkin Blade

the Heart of the Tempest

the Rogue Sentinel

the Twisted Treant

the Barbarian King

the Mechanized Menace

the Grand Duelist

the Monkey King

the Righteous

the Uncaged Wrath of Zaun

the Blade Dancer

the Butcher of the Sands

Keeper of the Hammer

the Unforgotten

the Unbreakable Spear

the Hand of Noxus

the Half-Dragon

the Exile

the Steel Shadow

Demacia's Wings

the Missing Link

the Outlaw

the Unforgiven

The Hallowed Seamstress

the Swift Scout
Malphite Countered By (Under 50% win rate)

the Troll King

The Might of Demacia

the Mad Chemist

the Curator of the Sands

the Kraken Priestess

the Bashful Bloom

the Crimson Reaper

The Undead Juggernaut

the Relentless Storm

the Eye of Twilight

the Revered Inventor

the Madman of Zaun

the Iron Revenant

the Terror of the Void

the Rabble Rouser

The Fire below the Mountain

The River King

the Crystal Vanguard

the Serpent's Embrace