[Tutorial] Malphite Mid, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)
Champion Info (Malphite mid 5v5 )
Attack: 62
Defense: 9
Magic: 7
Difficulty: 2
Health: 644
Move Speed: 335
Armor: 37
Range: 125
Health Regen: 7
Critical Strike: 0
Attack Speed: 0.736
Malphite
Shard of the Monolith
Tank Fighter
Malphite 5v5 top
Malphite 5v5 mid
Malphite 5v5 support
Malphite 5v5 adc
Malphite 5v5 jungle
MID
- Tier: D
- Win: 52.90%
- Role: 11.91%
- Pick: 0.80%
- Ban: 8.35%
- Games: 7688
- KDA: 2.60
- Score: 54.00
A massive creature of living stone, Malphite struggles to impose blessed order on a chaotic world. Birthed as a servitor-shard to an otherworldly obelisk known as the Monolith, he used his tremendous elemental strength to maintain and protect his progenitor, but ultimately failed. The only survivor of the destruction that followed, Malphite now endures Runeterra's soft folk and their fluid temperaments, while struggling to find a new role worthy of the last of his kind.
Malphite Tips (Ally)
- Armor naturally reduces the rate that attacks go through Granite Shield, so Brutal Strikes will strengthen the shield against physical damage.
- Despite his abilities scaling on Armor, some games require Malphite to get Magic Resist. When those games occur, try getting Aegis of the Legion, Mercury's Treads, and Guardian Angel.
Malphite Tips (Enemy)
- If you're a physical damage character stay behind your allies when fighting Malphite. Ground Slam can significantly reduce your damage output.
- Malphite is one of a couple tanks who are capable of jungling. Watch out if he gets Smite.
Summoner Spells
Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
Consumable: 0 Cooldown: 360 Range: 25000 After channeling for 4 seconds, teleports your champion to target allied structure. Upgrades to Unleashed Teleport at 10 minutes, which teleports your champion to target allied structure, minion, or ward. |
Malphite Masteries
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Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown. Cooldown: 20 - 8s Cooldown Reduction: Single Target: 20%. Area of Effect: 10%. Damage over Time: 5%. |
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Cooldown: 15 seconds |
Gain bonuses upon reaching the following levels: Level 5: +5 Level 8: +5 Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. |
Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s. Cooldown: 10s |
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Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level). Cooldown: 4s |
Your ultimate gains Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion. |
+9 |
+9 |
+10-180 Health (based on level) |
Malphite Starting Items (PROBUILD)
BUY: 400 SELL: 160 |
BUY: 50 SELL: 20 |
BUY: 0 SELL: 0 |
Malphite Recommended Items (PROBUILD)
BUY: 1100 SELL: 770 |
BUY: 2700 SELL: 1890 Your Ultimate spells gain Ability Haste. Damaging a champion with your Ultimate burns the ground beneath them, dealing damage and reducing their Magic Resist. |
BUY: 2700 SELL: 1890 |
BUY: 2900 SELL: 2030 Dealing 35% of a champion's maximum Health within a short duration applies After a few seconds, strike the target, dealing magic damage. If the target dies before the strike, it detonates immediately, dealing damage in a large area and grants bonus gold. |
BUY: 2400 SELL: 1680 Reduce the Reduce incoming damage from Attacks by up to 0, capped at 0% of the Attack's damage. |
BUY: 2700 SELL: 1890 When struck by an Attack, deal damage to the attacker and apply 40% |
BUY: 0 SELL: 0 |
BUY: 500 SELL: 200 |
Malphite Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
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Malphite is shielded by a layer of rock which absorbs damage up to 10% of his maximum Health. If Malphite has not been hit for a few seconds, this effect recharges. |
Cooldown: 8 Consumable: 70/75/80/85/90 Range: 625 Malphite sends a shard of the earth through the ground at his foe, dealing damage upon impact and stealing Move Speed for 3 seconds. |
Cooldown: 10/9.5/9/8.5/8 Consumable: 30/35/40/45/50 Range: 400 Malphite attacks with such force that it creates a sonic boom. For the next few seconds, his attacks create aftershocks in front of him. |
Cooldown: 7 Consumable: 50 Range: 400 Malphite slams the ground, sending out a shockwave that deals magic damage based on his Armor and reduces the Attack Speed of enemies for a short duration. |
Cooldown: 130/105/80 Consumable: 100 Range: 1000 Malphite launches himself to a location at high speed, damaging enemies and knocking them into the air. |