[Tutorial] K'Sante Top, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)
Champion Info (K'Sante top 5v5 )
Attack: 64
Defense: 8
Magic: 7
Difficulty: 9
Health: 570
Move Speed: 330
Armor: 33
Range: 175
Health Regen: 9.5
Critical Strike: 0
Attack Speed: 0.625
K'Sante
the Pride of Nazumah
Tank Fighter
K'Sante 5v5 top
K'Sante 5v5 support
K'Sante 5v5 adc
K'Sante 5v5 mid
K'Sante 5v5 jungle
TOP
- Tier: S
- Win: 49.24%
- Role: 93.24%
- Pick: 8.30%
- Ban: 7.49%
- Games: 59999
- KDA: 2.14
- Score: 69.27
Defiant and courageous, K'Sante battles colossal beasts and ruthless Ascended to protect his home of Nazumah, a coveted oasis amid the sands of Shurima. But after a falling-out with his former partner, K'Sante realizes that in order to become a warrior worthy of leading his city, he must temper his single-minded drive for success. Only then can he avoid falling prey to his own pride and find the wisdom he needs to defeat the vicious monsters threatening his people.
K'Sante Tips (Ally)
- Use Sonic Wave before Dragon's Rage so you can chase the target with Resonating Strike.
- Take advantage of Flurry by weaving in basic attacks between spell casts - this maximizes damage output and minimizes Energy loss.
- Self-casting Safeguard and using Iron Will are powerful tools for killing neutral monsters (in the jungle).
K'Sante Tips (Enemy)
- Stay spread out to minimize the impact of Lee Sin's ultimate, Dragon's Rage.
- Lee Sin has powerful tools to combat physical damage in Iron Will and Cripple but he is still vulnerable to magic damage.
- Lee Sin relies heavily on following up with his abilities. Use disables to prevent him from chaining together his abilities and attacks.
Summoner Spells
Consumable: 0 Cooldown: 360 Range: 25000 After channeling for 4 seconds, teleports your champion to target allied structure. Upgrades to Unleashed Teleport at 10 minutes, which teleports your champion to target allied structure, minion, or ward. |
Consumable: 0 Cooldown: 210 Range: 200 Your champion can move through units and gains 24 - 48% Move Speed (depending on champion level) for 15 seconds. |
K'Sante Masteries
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Every 4s in combat, your next basic attack on a champion will: |
Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage. Cooldown: 45s |
After 12 min gain +8 Armor and +8 Magic Resist and increase your bonus Armor and Magic Resist by 3%. |
Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8. When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health. |
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Gain Activation Range for CC from allies: 1000 |
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min. Biscuits restore 8% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 40. Manaless: Champions without mana restore 12% missing health instead. |
+10% Attack Speed |
+10-180 Health (based on level) |
+10-180 Health (based on level) |
K'Sante Starting Items (PROBUILD)
BUY: 450 SELL: 180 |
BUY: 50 SELL: 20 |
BUY: 0 SELL: 0 |
K'Sante Recommended Items (PROBUILD)
BUY: 1100 SELL: 770 Reduces incoming damage from Attacks by 12%. |
BUY: 2600 SELL: 1820 After using an Ability, your next Attack is enhanced with additional damage and creates a frost field for 2s. Enemies that move across the field are |
BUY: 2700 SELL: 1890 |
BUY: 2900 SELL: 2030 After not taking |
BUY: 2700 SELL: 1890 When struck by an Attack, deal damage to the attacker and apply 40% |
BUY: 3200 SELL: 2240 During combat with champions become empowered, increasing your bonus |
BUY: 0 SELL: 0 |
BUY: 500 SELL: 200 |
K'Sante Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
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K'Sante's Abilities mark targets to take more damage on his next Attack. |
Cooldown: 4 Consumable: 28/26/24/22/20 Range: 450 Strike a weapon forward, damaging and slowing all enemies in a short line. |
Cooldown: 24/22/20/18/16 Consumable: 40/45/50/55/60 Range: 600 K'Sante charges up before dashing. K'Sante is unstoppable and takes less damage while charging. Any targets hit by the dash are knocked to the end of the dash and stunned. |
Cooldown: 10.5/10/9.5/9/8.5 Consumable: 45/50/55/60/65 Range: 525 K'Sante will dash to an ally and both will gain a shield. If there is no ally, K'Sante will still dash to the location at a reduced range and gain a shield. |
Cooldown: 120/100/80 Consumable: 100 Range: 250 K'Sante smashes an enemy away. If the enemy hits a wall they will go through the wall taking more damage. K'Sante will appear behind the target and goes All Out by shredding his defenses but greatly increasing his damage. |