[Tutorial] Kled Mid, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)

Champion Info (Kled mid 5v5 )

Kled Kled Stats

Attack: 65

Defense: 2

Magic: 2

Difficulty: 7

Health: 410

Move Speed: 345

Armor: 35

Range: 125

Health Regen: 6

Critical Strike: 0

Attack Speed: 0.625

Kled

the Cantankerous Cavalier

Fighter Fighter Tank Tank


Kled 5v5 mid
Kled 5v5 top

MID

  • Tier: Off Meta
  • Win: 55.54%
  • Role: 21.21%
  • Pick: 0.65%
  • Ban: 1.50%
  • Games: 63
  • KDA: 2.69
  • Score: 51.23

A warrior as fearless as he is ornery, the yordle Kled embodies the furious bravado of Noxus. He is an icon beloved by the empire's soldiers, distrusted by its officers, and loathed by the nobility. Many claim Kled has fought in every campaign the legions have waged, has “acquired” every military title, and has never once backed down from a fight. Though the truth of the matter is often questionable, one part of his legend is undeniable: Charging into battle on his un-trusty steed, Skaarl, Kled fights to protect what's his… and to take whatever he can get.

Kled Tips (Ally)

  • Kled generates some courage by killing minions, but gets much more from fighting Champions.
  • The last hit of Violent Tendencies deals more damage than the first three - make sure you hit it!
  • Chaaaaaaaarge!!! can be cast at a great range. Try and predict where the enemy team will be by the time you reach them.

Kled Tips (Enemy)

  • Kled generates courage by damaging enemies with his Pocket Pistol and basic attacks, killing minions, and attacking structures or epic monsters.
  • Watch Kled's courage bar when he's off his mount - when it reaches 100%, he will remount and regain a significant amount of health.
  • Kled is much more threatening when he has Violent Tendencies ready.

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.

Ignite Ignite

Consumable: 0

Cooldown: 180

Range: 600


Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.


Kled Masteries

Precision
Conqueror
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 2-4.5 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 8% of the damage you deal to champions (5% for ranged champions).
Triumph
Takedowns restore 10% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Last Stand
Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
Resolve
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 55s
Demolish
Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

Cooldown: 45s
Adaptive Force
+9 Adaptive Force
Adaptive Force
+9 Adaptive Force
Magic Resist
+8 Magic Resist

Kled Starting Items (PROBUILD)

Long Sword Long Sword

BUY: 350

SELL: 245

10 Attack Damage
Health Potion Health Potion

BUY: 50

SELL: 20

Active - Consume: Drink the potion to restore 120 Health over 15 seconds.

You may carry up to 5 Health Potions.

Stealth Ward Stealth Ward

BUY: 0

SELL: 0

Active - Trinket: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.

Kled Recommended Items (PROBUILD)

Mercury's Treads Mercury's Treads

BUY: 1100

SELL: 770

25 Magic Resist
45 Move Speed
30% Tenacity


Tenacity reduces the duration of Stun, Slow, Taunt, Fear, Silence, Blind, Polymorph and Immobilizing effects. It has no effect on Airborne or Suppression.

Ravenous Hydra Ravenous Hydra

BUY: 3400

SELL: 2380

65 Attack Damage
25 Ability Haste
10% Life Steal

  • Cleave: Attacks and Abilities deal physical damage to other nearby enemies.
  • Carnivorous: Gain AD whenever you kill a minion and 2 times that amount when you kill a Champion, Large Monster, or Siege Minion. Lose 60% of your stacks on death.


  • Eclipse Eclipse

    BUY: 3100

    SELL: 2170

    60 Attack Damage
    12 Lethality
    15 Ability Haste


  • Ever Rising Moon: Hitting a champion with 2 separate Attacks or Abilities within 1.5 seconds deals additional damage, grants you Move Speed and a Shield.

    Mythic Passive: Grants all other Legendary items Armor Penetration and Move Speed.
  • Black Cleaver Black Cleaver

    BUY: 3100

    SELL: 2170

    50 Attack Damage
    400 Health
    30 Ability Haste

  • Carve: Dealing physical damage to a champion applies a stack of Armor reduction.
  • Rage: Dealing physical damage to a champion grants Move Speed per stack of Carve on them.
  • Mortal Reminder Mortal Reminder

    BUY: 3000

    SELL: 2100

    35 Attack Damage
    30% Armor Penetration
    20% Critical Strike Chance

  • Sepsis: Dealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds.

    Grievous Wounds reduces the effectiveness of Healing and Regeneration effects on the target.
  • Maw of Malmortius Maw of Malmortius

    BUY: 2900

    SELL: 2030

    65 Attack Damage
    50 Magic Resist

  • Lifeline: Upon taking magic damage that would reduce Health below 30%, gain a magic damage Shield. When Lifeline triggers, gain Omnivamp until the end of combat.
  • Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0

    Active - Trinket: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.
    Elixir of Wrath Elixir of Wrath

    BUY: 500

    SELL: 200

    Active - Consume: Drink to gain 30 Attack Damage and 12% Physical Vamp (against champions) for 3 minutes.

    Drinking a different Elixir will replace the existing one's effects.

    Kled Active Abilities

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    QQQQQ
    WWWWW
    EEEEE
    RRR
    PassiveQWER
    Skaarl, the Cowardly Lizard Skaarl, the Cowardly Lizard

    Kled rides his trusty steed, Skaarl, who takes damage for him. When Skaarl's health depletes, Kled dismounts.

    While dismounted, Kled's abilities change and he deals less damage to champions. Kled can restore Skaarl's courage by fighting enemies. At maximum courage, Kled remounts with a portion of Skaarl's health.

    Bear Trap on a Rope Bear Trap on a Rope

    Cooldown: 11/10/9/8/7

    Consumable: 0

    Range: 800

    Kled throws a bear trap that damages and hooks an enemy champion. If shackled for a short duration, the target takes additional physical damage and is yanked toward Kled.

    When dismounted, this ability is replaced by Pocket Pistol, a ranged gun blast that knocks back Kled and restores courage.

    Violent Tendencies Violent Tendencies

    Cooldown: 11/9.5/8/6.5/5

    Consumable: 0

    Range: 0

    Kled gains massive attack speed for four attacks. The fourth attack deals more damage.

    Jousting Jousting

    Cooldown: 13/12/11/10/9

    Consumable: 0

    Range: 550

    Kled dashes, dealing physical damage and gaining a short burst of speed. Kled can cast this ability again to dash back through his initial target, dealing the same damage.

    Chaaaaaaaarge!!! Chaaaaaaaarge!!!

    Cooldown: 140/125/110

    Consumable: 0

    Range: 3500/4000/4500

    Kled and Skaarl charge to a location, leaving a speed-granting trail behind them and gaining a shield. Skaarl locks onto and rams the first enemy champion encountered.

    Kled SKINS

    Kled default
    Sir Kled
    Count Kledula
    Marauder Kled