[Tutorial] Kled Mid, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)

Champion Info (Kled mid 5v5 )

Kled Kled Stats

Attack: 65

Defense: 2

Magic: 2

Difficulty: 7

Health: 410

Move Speed: 345

Armor: 35

Range: 125

Health Regen: 6

Critical Strike: 0

Attack Speed: 0.625


the Cantankerous Cavalier

Fighter Fighter Tank Tank

Kled 5v5 mid
Kled 5v5 top
Kled 5v5 jungle
Kled 5v5 adc
Kled 5v5 support


  • Tier: Off Meta
  • Win: 58.18%
  • Role: 8.98%
  • Pick: 0.20%
  • Ban: 0.80%
  • Games: 1402
  • KDA: 2.56
  • Score: 57.12

A warrior as fearless as he is ornery, the yordle Kled embodies the furious bravado of Noxus. He is an icon beloved by the empire's soldiers, distrusted by its officers, and loathed by the nobility. Many claim Kled has fought in every campaign the legions have waged, has “acquired” every military title, and has never once backed down from a fight. Though the truth of the matter is often questionable, one part of his legend is undeniable: Charging into battle on his un-trusty steed, Skaarl, Kled fights to protect what's his… and to take whatever he can get.

Kled Tips (Ally)

  • Kled generates some courage by killing minions, but gets much more from fighting Champions.
  • The last hit of Violent Tendencies deals more damage than the first three - make sure you hit it!
  • Chaaaaaaaarge!!! can be cast at a great range. Try and predict where the enemy team will be by the time you reach them.

Kled Tips (Enemy)

  • Kled generates courage by damaging enemies with his Pocket Pistol and basic attacks, killing minions, and attacking structures or epic monsters.
  • Watch Kled's courage bar when he's off his mount - when it reaches 100%, he will remount and regain a significant amount of health.
  • Kled is much more threatening when he has Violent Tendencies ready.

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425

Teleports your champion a short distance toward your cursor's location.

Ignite Ignite

Consumable: 0

Cooldown: 180

Range: 600

Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Kled Masteries

Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 1.8-4 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 8% of the damage you deal to champions (5% for ranged champions).
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.

'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Last Stand
Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.

Duration: 1.5s
Cooldown: 55s
Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

Cooldown: 45s
Attack Speed
+10% Attack Speed
Adaptive Force
+9 Adaptive Force
Health Scaling
+10-180 Health (based on level)

Kled Starting Items (PROBUILD)

Doran's Blade Doran's Blade

BUY: 450

SELL: 180

10 Attack Damage
100 Health
3.5% Life Steal

Health Potion Health Potion

BUY: 50

SELL: 20

Active - Consume: Drink the potion to restore 120 Health over 15 seconds.

You may carry up to 5 Health Potions.
Stealth Ward Stealth Ward

BUY: 0


Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.

Kled Recommended Items (PROBUILD)

Mercury's Treads Mercury's Treads

BUY: 1100

SELL: 770

25 Magic Resist
45 Move Speed
30% Tenacity

Tenacity reduces the duration of Stun, Slow, Taunt, Fear, Silence, Blind, Polymorph and Immobilizing effects. It has no effect on Airborne or Suppression.
Profane Hydra Profane Hydra

BUY: 3300

SELL: 2310

60 Attack Damage
18 Lethality
20 Ability Haste

Attacks apply additional damage On-Hit, creating a shockwave that deals damage to enemies behind the target.

Heretical Cleave
Deal physical damage to nearby enemies. This damage increases on low Health enemies.
Eclipse Eclipse

BUY: 2800

SELL: 1960

70 Attack Damage
15 Ability Haste

Ever Rising Moon
Hitting a champion with 3 separate Attacks or Abilities within 2 seconds deals additional damage, and grants you a Shield.

Sundered Sky Sundered Sky

BUY: 3100

SELL: 2170

45 Attack Damage
450 Health
15 Ability Haste

Lightshield Strike
The first Attack against a champion Crits and heals.

Excess healing is granted as temporary bonus Health.
Black Cleaver Black Cleaver

BUY: 3000

SELL: 2100

55 Attack Damage
400 Health
20 Ability Haste

Dealing physical damage to a champion applies a stack of Armor reduction.

Dealing physical damage grants Move Speed.
Sterak's Gage Sterak's Gage

BUY: 3000

SELL: 2100

400 Health
20% Tenacity

The Claws that Catch
Gain bonus Attack Damage.

Lifeline (0s)
Upon taking damage that would reduce your Health below 30%, gain a Shield.
Stealth Ward Stealth Ward

BUY: 0


Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.
Elixir of Wrath Elixir of Wrath

BUY: 500

SELL: 200

Active - Consume: Drink to gain 30 Attack Damage and 12% Physical Vamp (against champions) for 3 minutes.

Drinking a different Elixir will replace the existing one's effects.

Kled Active Abilities

Skaarl, the Cowardly Lizard Skaarl, the Cowardly Lizard

Kled rides his trusty steed, Skaarl, who takes damage for him. When Skaarl's health depletes, Kled dismounts.

While dismounted, Kled's abilities change and he deals less damage to champions. Kled can restore Skaarl's courage by fighting enemies. At maximum courage, Kled remounts with a portion of Skaarl's health.

Bear Trap on a Rope Bear Trap on a Rope

Cooldown: 11/10/9/8/7

Consumable: 0

Range: 800

Kled throws a bear trap that damages and hooks an enemy champion. If shackled for a short duration, the target takes additional physical damage and is yanked toward Kled.

When dismounted, this ability is replaced by Pocket Pistol, a ranged gun blast that knocks back Kled and restores courage.

Violent Tendencies Violent Tendencies

Cooldown: 11/9.5/8/6.5/5

Consumable: 0

Range: 0

Kled gains massive attack speed for four attacks. The fourth attack deals more damage.

Jousting Jousting

Cooldown: 13/12/11/10/9

Consumable: 0

Range: 550

Kled dashes, dealing physical damage and gaining a short burst of speed. Kled can cast this ability again to dash back through his initial target, dealing the same damage.

Chaaaaaaaarge!!! Chaaaaaaaarge!!!

Cooldown: 140/125/110

Consumable: 0

Range: 3500/4000/4500

Kled and Skaarl charge to a location, leaving a speed-granting trail behind them and gaining a shield. Skaarl locks onto and rams the first enemy champion encountered.


Kled default
Sir Kled
Count Kledula
Marauder Kled
Kibble-Head Kled

Kled Counters (Over 50% win rate)

Kled Countered By (Under 50% win rate)