[Tutorial] Karthus Urf, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode Urf)

Champion Info (Karthus lane urf )

Karthus Karthus Stats

Attack: 46

Defense: 2

Magic: 10

Difficulty: 7

Health: 620

Move Speed: 335

Armor: 21

Range: 450

Health Regen: 6.5

Critical Strike: 0

Attack Speed: 0.625


the Deathsinger

Mage Mage

Karthus urf lane


  • Tier: A
  • Win: 52.35%
  • Pick: 5.62%
  • Ban: 3.53%
  • Games: 80135
  • KDA: 2.51
  • Score: 53.09

The harbinger of oblivion, Karthus is an undying spirit whose haunting songs are a prelude to the horror of his nightmarish appearance. The living fear the eternity of undeath, but Karthus sees only beauty and purity in its embrace, a perfect union of life and death. When Karthus emerges from the Shadow Isles, it is to bring the joy of death to mortals, an apostle of the unliving.

Karthus Tips (Ally)

  • Ask your allies to help point out when you should use Requiem to get kills in different lanes.
  • Lay Waste is very strong at farming minions and harassing enemy champions.

Karthus Tips (Enemy)

  • Karthus can cast spells for a short duration after he is killed. Move away from his corpse to be safe.
  • Make sure you always have enough health to survive Requiem, even if you have to go back to the base more frequently to heal.

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425

Teleports your champion a short distance toward your cursor's location.

Exhaust Exhaust

Consumable: 0

Cooldown: 210

Range: 650

Exhausts target enemy champion, reducing their Move Speed by 30%, and their damage dealt by 35% for 3 seconds.

Karthus Masteries

Dark Harvest
Damaging a Champion below 50% health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 5.

Dark Harvest damage: 20-80 (based on level) (+5 damage per soul) (+0.1 bonus AD) (+0.05 AP)
Cooldown: 45s (resets to 1.5s on takedown)
Cheap Shot
Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level).

Cooldown: 4s
Activates on damage occurring after the impairment.
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 1 eyeball per champion takedown.
Ultimate Hunter
Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Gathering Storm
Every 10 min gain AP or AD, adaptive.

10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Adaptive Force
+9 Adaptive Force
Adaptive Force
+9 Adaptive Force
Health Scaling
+10-180 Health (based on level)

Karthus Starting Items (PROBUILD)

Amplifying Tome Amplifying Tome

BUY: 400

SELL: 280

20 Ability Power

Health Potion Health Potion

BUY: 50

SELL: 20

Active - Consume: Drink the potion to restore 120 Health over 15 seconds.

You may carry up to 5 Health Potions.
Stealth Ward Stealth Ward

BUY: 0


Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.

Karthus Recommended Items (PROBUILD)

Malignance Malignance

BUY: 2700

SELL: 1890

80 Ability Power
600 Mana
20 Ability Haste

Your Ultimate spells gain Ability Haste.

Damaging a champion with your Ultimate burns the ground beneath them, dealing damage and reducing their Magic Resist.
Sorcerer's Shoes Sorcerer's Shoes

BUY: 1100

SELL: 770

18 Magic Penetration
45 Move Speed

Liandry's Torment Liandry's Torment

BUY: 3000

SELL: 2100

90 Ability Power
300 Health

Dealing damage with Abilities causes enemies to burn.

For each second in combat with enemy champions, gain increased damage.
Stormsurge Stormsurge

BUY: 2900

SELL: 2030

95 Ability Power
10 Magic Penetration
5% Move Speed

Dealing 35% of a champion's maximum Health within a short duration applies Squall and grants Move Speed.

After a few seconds, strike the target, dealing magic damage. If the target dies before the strike, it detonates immediately, dealing damage in a large area and grants bonus gold.
Shadowflame Shadowflame

BUY: 3200

SELL: 2240

120 Ability Power
12 Magic Penetration

Magic damage and true damage critically strikes low Health enemies.
Rabadon's Deathcap Rabadon's Deathcap

BUY: 3600

SELL: 2520

140 Ability Power

Magical Opus
Increases your total Ability Power by 35%.
Stealth Ward Stealth Ward

BUY: 0


Active - Trinket: Places a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.
Elixir of Sorcery Elixir of Sorcery

BUY: 500

SELL: 200

Champion level 9 or greater required to purchase. Elixir of Sorcery's true damage effect has no cooldown when attacking turrets. Drinking a different Elixir will replace the existing one's effects.Active - Consume: Drink to gain 50 Ability Power and 15% Mana Regen for 3 minutes. While active, damaging a champion or turret deals 25 bonus true damage (5s cooldown).

Karthus Active Abilities

Death Defied Death Defied

Upon dying, Karthus enters a spirit form that allows him to continue casting spells.

Lay Waste Lay Waste

Cooldown: 0

Consumable: 20/25/30/35/40

Range: 875

Karthus unleashes a delayed blast at a location, dealing damage to nearby enemies. Deals increased damage to isolated enemies.

Wall of Pain Wall of Pain

Cooldown: 15

Consumable: 70

Range: 1000

Karthus creates a passable screen of leeching energy. Any enemy units that walk through the screen have their Move Speed and Magic Resist reduced for a period.

Defile Defile

Cooldown: 0.5

Consumable: 30/42/54/66/78

Range: 550

Karthus passively steals energy from his victims, gaining Mana on each kill. Alternatively, Karthus can surround himself in the souls of his prey, dealing damage to nearby enemies, but quickly draining his own Mana.

Requiem Requiem

Cooldown: 200/180/160

Consumable: 100

Range: 10000

After channeling for 3 seconds, Karthus deals damage to all enemy champions.

Karthus SKINS

Karthus default
Phantom Karthus
Statue of Karthus
Grim Reaper Karthus
Pentakill Karthus
Fnatic Karthus
Karthus Lightsbane
Infernal Karthus
Pentakill III: Lost Chapter Karthus
Elderwood Karthus

Karthus Counters (Over 50% win rate)

Karthus Countered By (Under 50% win rate)