[Tutorial] Karthus Top, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)
Champion Info (Karthus top 5v5 )

Attack: 46
Defense: 2
Magic: 10
Difficulty: 7
Health: 620
Move Speed: 335
Armor: 21
Range: 450
Health Regen: 6.5
Critical Strike: 0
Attack Speed: 0.625
Karthus
the Deathsinger
Mage
Karthus 5v5 jungle
Karthus 5v5 adc
Karthus 5v5 mid
Karthus 5v5 support
Karthus 5v5 top
TOP
- Tier: Off Meta
- Win: 54.27%
- Role: 2.55%
- Pick: 0.06%
- Ban: 2.05%
- Games: 591
- KDA: 1.75
- Score: 53.84
The harbinger of oblivion, Karthus is an undying spirit whose haunting songs are a prelude to the horror of his nightmarish appearance. The living fear the eternity of undeath, but Karthus sees only beauty and purity in its embrace, a perfect union of life and death. When Karthus emerges from the Shadow Isles, it is to bring the joy of death to mortals, an apostle of the unliving.
Karthus Tips (Ally)
- Ask your allies to help point out when you should use Requiem to get kills in different lanes.
- Lay Waste is very strong at farming minions and harassing enemy champions.
Karthus Tips (Enemy)
- Karthus can cast spells for a short duration after he is killed. Move away from his corpse to be safe.
- Make sure you always have enough health to survive Requiem, even if you have to go back to the base more frequently to heal.
Summoner Spells
![]() Consumable: 0 Cooldown: 360 Range: 25000 After channeling for 4 seconds, teleports your champion to target allied structure. Upgrades to Unleashed Teleport at 10 minutes, which teleports your champion to target allied structure, minion, or ward. |
![]() Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
Karthus Masteries
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![]() Attacks or abilities against an enemy champion within 0.25s of entering champion combat grants 5 gold and First Strike for 3 seconds, causing you to deal Cooldown: |
![]() You get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner. Slightly Magical Footwear grants you an additional |
![]() You can enter debt to buy items. The amount you can borrow increases over time. If you enter debt, you will be charged a lending fee of |
![]() + + |
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![]() Collect eyeballs for champion takedowns. Gain an Upon completing your collection at 10 eyeballs, additionally gain an Collect 1 eyeball per champion takedown. |
![]() Your ultimate gains Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion. |
![]() +9 |
![]() +9 |
![]() +10-180 Health (based on level) |
Karthus Starting Items (PROBUILD)
![]() BUY: 400 SELL: 160 |
![]() BUY: 50 SELL: 20 |
![]() BUY: 0 SELL: 0 |
Karthus Recommended Items (PROBUILD)
![]() BUY: 2700 SELL: 1890 Your Ultimate spells gain Ability Haste. Damaging a champion with your Ultimate burns the ground beneath them, dealing damage and reducing their Magic Resist. |
![]() BUY: 1100 SELL: 770 |
![]() BUY: 3000 SELL: 2100 Dealing damage with Abilities causes enemies to burn. For each second in combat with enemy champions, gain increased damage. |
![]() BUY: 2900 SELL: 2030 Dealing 35% of a champion's maximum Health within a short duration applies After a few seconds, strike the target, dealing magic damage. If the target dies before the strike, it detonates immediately, dealing damage in a large area and grants bonus gold. |
![]() BUY: 3200 SELL: 2240 |
![]() BUY: 3600 SELL: 2520 Increases your total |
![]() BUY: 0 SELL: 0 |
![]() BUY: 500 SELL: 200 |
Karthus Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
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![]() Upon dying, Karthus enters a spirit form that allows him to continue casting spells. |
![]() Cooldown: 0 Consumable: 20/25/30/35/40 Range: 875 Karthus unleashes a delayed blast at a location, dealing damage to nearby enemies. Deals increased damage to isolated enemies. |
![]() Cooldown: 15 Consumable: 70 Range: 1000 Karthus creates a passable screen of leeching energy. Any enemy units that walk through the screen have their Move Speed and Magic Resist reduced for a period. |
![]() Cooldown: 0.5 Consumable: 30/42/54/66/78 Range: 550 Karthus passively steals energy from his victims, gaining Mana on each kill. Alternatively, Karthus can surround himself in the souls of his prey, dealing damage to nearby enemies, but quickly draining his own Mana. |
![]() Cooldown: 200/180/160 Consumable: 100 Range: 10000 After channeling for 3 seconds, Karthus deals damage to all enemy champions. |
Karthus SKINS









