Champion Info (Karthus jungle 5v5 patch 12.9)
Move Speed: 335
Health Regen: 6.5
Critical Strike: 0
Attack Speed: 0.625
- Tier: D
- Win Rate: 47.49%
- Role Rate: 59.59%
- Pick Rate: 1.87%
- Ban Rate: 2.02%
- Games: 13177
- KDA: 2.42
- Score: 55.59
The harbinger of oblivion, Karthus is an undying spirit whose haunting songs are a prelude to the horror of his nightmarish appearance. The living fear the eternity of undeath, but Karthus sees only beauty and purity in its embrace, a perfect union of life and death. When Karthus emerges from the Shadow Isles, it is to bring the joy of death to mortals, an apostle of the unliving.
Karthus Tips (Ally)
- Ask your allies to help point out when you should use Requiem to get kills in different lanes.
- Lay Waste is very strong at farming minions and harassing enemy champions.
Karthus Tips (Enemy)
- Karthus can cast spells for a short duration after he is killed. Move away from his corpse to be safe.
- Make sure you always have enough health to survive Requiem, even if you have to go back to the base more frequently to heal.
Deals 450 true damage to target epic, large, or medium monster or minion. Holds two charges (90s Recharge Time)
Teleports your champion a short distance toward your cursor's location.
Damaging a Champion below 50% health deals
Dark Harvest damage: 20-60 (based on level) (+5 damage per soul) (+0.25 bonus AD) (+0.15 AP)
Cooldown: 45s (resets to 1.5s on takedown)
Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level).
Collect eyeballs for champion takedowns. Gain an
Upon completing your collection at 10 eyeballs, additionally gain an
Collect 1 eyeball per champion takedown.
Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
Damaging an enemy champion increases your mana regeneration by @[email protected] (80% for ranged) mana per second for 4 seconds. All energy users gain 1.5 energy per second, instead.
Takedowns restore 15% of your maximum mana or energy.
Karthus Starting Items (PROBUILD)
Karthus Recommended Items (PROBUILD)
Karthus Active Abilities
Upon dying, Karthus enters a spirit form that allows him to continue casting spells.
Karthus unleashes a delayed blast at a location, dealing damage to nearby enemies. Deals increased damage to isolated enemies.
Karthus creates a passable screen of leeching energy. Any enemy units that walk through the screen have their Move Speed and Magic Resist reduced for a period.
Karthus passively steals energy from his victims, gaining Mana on each kill. Alternatively, Karthus can surround himself in the souls of his prey, dealing damage to nearby enemies, but quickly draining his own Mana.
After channeling for 3 seconds, Karthus deals damage to all enemy champions.
Karthus Counters (Over 50% win rate)
Grandmaster at Arms
the Blade's Shadow
the Monkey King
Fury of the North
the Rabble Rouser
the Master of Shadows
the Uncaged Wrath of Zaun
the Void Burrower
the Demon Jester
Karthus Countered By (Under 50% win rate)
the Relentless Storm
The Ruined King
the Green Father
Keeper of the Hammer
the Bashful Bloom
the Blind Monk
Scorn of the Moon
the Exemplar of Demacia
the Boy and His Yeti
the Eternal Nightmare
the Shadow Reaper
the Spider Queen
the Shadow of War
the Bestial Huntress
the Troll King
The Hallowed Seamstress
the Secret Weapon
the Piltover Enforcer
Empress of the Elements
the Boy Who Shattered Time
the Crystal Vanguard
the Sad Mummy
the Seneschal of Demacia
the Iron Revenant
the Wuju Bladesman
the Mechanized Menace