[Tutorial] Karthus Aram, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode Aram)
Champion Info (Karthus lane aram )
Attack: 46
Defense: 2
Magic: 10
Difficulty: 7
Health: 620
Move Speed: 335
Armor: 21
Range: 450
Health Regen: 6.5
Critical Strike: 0
Attack Speed: 0.625
LANE
- Tier: B
- Win: 47.21%
- Pick: 6.54%
- Games: 39450
- KDA: 2.75
- Score: 45.41
The harbinger of oblivion, Karthus is an undying spirit whose haunting songs are a prelude to the horror of his nightmarish appearance. The living fear the eternity of undeath, but Karthus sees only beauty and purity in its embrace, a perfect union of life and death. When Karthus emerges from the Shadow Isles, it is to bring the joy of death to mortals, an apostle of the unliving.
Karthus Tips (Ally)
- Ask your allies to help point out when you should use Requiem to get kills in different lanes.
- Lay Waste is very strong at farming minions and harassing enemy champions.
Karthus Tips (Enemy)
- Karthus can cast spells for a short duration after he is killed. Move away from his corpse to be safe.
- Make sure you always have enough health to survive Requiem, even if you have to go back to the base more frequently to heal.
Summoner Spells
Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
Consumable: 0 Cooldown: 80 Range: 1600 Throw a snowball in a straight line at your enemies. If it hits an enemy, they become marked, granting True Sight, and your champion can quickly travel to the marked target as a follow up. |
Karthus Masteries
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Damaging a Champion below 50% health deals Dark Harvest damage: 20-80 (based on level) (+5 damage per soul) (+0.1 bonus AD) (+0.05 AP) Cooldown: 45s (resets to 1.5s on takedown) |
Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level). Cooldown: 4s |
Collect eyeballs for champion takedowns. Gain an Upon completing your collection at 10 eyeballs, additionally gain an Collect 1 eyeball per champion takedown. |
Your ultimate gains Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion. |
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Deal 8% more damage to champions who have less than 40% health. |
Damaging an enemy champion increases your mana regeneration by @RegenAmount@ (80% for ranged) mana per second for 4 seconds. All energy users gain 1.5 energy per second, instead. Takedowns restore 15% of your maximum mana or energy. |
+9 |
+9 |
+10-180 Health (based on level) |
Karthus Starting Items (PROBUILD)
BUY: 1200 SELL: 840 Upon levelling up, restores |
BUY: 150 SELL: 60 |
Karthus Recommended Items (PROBUILD)
BUY: 2700 SELL: 1890 Your Ultimate spells gain Ability Haste. Damaging a champion with your Ultimate burns the ground beneath them, dealing damage and reducing their Magic Resist. |
BUY: 1100 SELL: 770 |
BUY: 3000 SELL: 2100 Dealing damage with Abilities causes enemies to burn. For each second in combat with enemy champions, gain increased damage. |
BUY: 3200 SELL: 2240 |
BUY: 2900 SELL: 2030 Dealing 35% of a champion's maximum Health within a short duration applies After a few seconds, strike the target, dealing magic damage. If the target dies before the strike, it detonates immediately, dealing damage in a large area and grants bonus gold. |
BUY: 3600 SELL: 2520 Increases your total |
BUY: 500 SELL: 200 |
Karthus Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
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Upon dying, Karthus enters a spirit form that allows him to continue casting spells. |
Cooldown: 0 Consumable: 20/25/30/35/40 Range: 875 Karthus unleashes a delayed blast at a location, dealing damage to nearby enemies. Deals increased damage to isolated enemies. |
Cooldown: 15 Consumable: 70 Range: 1000 Karthus creates a passable screen of leeching energy. Any enemy units that walk through the screen have their Move Speed and Magic Resist reduced for a period. |
Cooldown: 0.5 Consumable: 30/42/54/66/78 Range: 550 Karthus passively steals energy from his victims, gaining Mana on each kill. Alternatively, Karthus can surround himself in the souls of his prey, dealing damage to nearby enemies, but quickly draining his own Mana. |
Cooldown: 200/180/160 Consumable: 100 Range: 10000 After channeling for 3 seconds, Karthus deals damage to all enemy champions. |