Champion Info (Karma support 5v5 patch 12.9)

Attack: 51
Defense: 7
Magic: 8
Difficulty: 5
Health: 534
Move Speed: 335
Armor: 28
Range: 525
Health Regen: 5.5
Critical Strike: 0
Attack Speed: 0.625
SUPPORT
- Tier: S
- Win Rate: 50.36%
- Role Rate: 86.46%
- Pick Rate: 9.04%
- Ban Rate: 4.77%
- Games: 61776
- KDA: 2.76
- Score: 66.84
No mortal exemplifies the spiritual traditions of Ionia more than Karma. She is the living embodiment of an ancient soul reincarnated countless times, carrying all her accumulated memories into each new life, and blessed with power that few can comprehend. She has done her best to guide her people in recent times of crisis, though she knows that peace and harmony may come only at a considerable cost—both to her, and to the land she holds most dear.
Karma Tips (Ally)
- Gathering Fire rewards aggressive play. Look to land abilities and basic attacks on your opponent to lower Mantra's cooldown and stay on the offensive.
- When using Focused Resolve, slow your opponents with Inner Flame or speed yourself up with Inspire if you're having trouble sticking to a target.
- Don't be too conservative with Mantra. Gathering Fire is strongest in teamfights, making it easy to recharge Mantra multiple times.
Karma Tips (Enemy)
- Karma's passive lowers her Mantra cooldown when she hits enemy champions with abilities and basic attacks. Deny her from getting free hits on you.
- Karma's Soulflare erupts for bonus damage in the area in which it's placed. React quickly and escape the circle to avoid taking heavy damage.
- Focused Resolve is a strong disengage tool. Create distance to avoid being rooted and seek to engage afterwards.
Summoner Spells
![]() Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
![]() Consumable: 0 Cooldown: 180 Range: 600 Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration. |
Karma Masteries
![]() |
![]() Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown. Cooldown: 20 - 8s Cooldown Reduction: Single Target: 20%. Area of Effect: 10%. Damage over Time: 5%. |
![]() Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Cooldown: 15 seconds |
![]() Gain bonuses upon reaching the following levels: Level 5: +5 Level 8: +5 Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. |
![]() Your next damaging ability hit sets champions on fire dealing 15 - 35 bonus magic damage based on level after 1s. Cooldown: 10s |
![]() |
![]() + + |
![]() Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min. Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50. Manaless: Champions without mana restore 12% missing health instead. |
![]() +9 |
![]() +9 |
![]() +6 Armor |
Karma Starting Items (PROBUILD)
![]() BUY: 400 SELL: 160 |
![]() BUY: 50 SELL: 20 |
![]() BUY: 0 SELL: 0 |
Karma Recommended Items (PROBUILD)
![]() BUY: 950 SELL: 665 |
![]() BUY: 2500 SELL: 1750 |
![]() BUY: 2300 SELL: 1610 |
![]() BUY: 2300 SELL: 1610 |
![]() BUY: 2300 SELL: 1610 |
![]() BUY: 400 SELL: 160 |
![]() BUY: 0 SELL: 0 |
![]() BUY: 500 SELL: 200 |
Karma Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
---|---|---|---|---|
![]() After using 5 spells or attacks, Karma's next ability will be enhanced. |
![]() Cooldown: 9/8/7/6/5 Consumable: 45 Range: 950 Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit. |
![]() Cooldown: 12 Consumable: 50/55/60/65/70 Range: 675 Karma creates a tether between herself and a targeted enemy, dealing damage and revealing them. If the tether is not broken, the enemy will be rooted and damaged again. |
![]() Cooldown: 10/9.5/9/8.5/8 Consumable: 50/55/60/65/70 Range: 800 Karma summons a protective shield that absorbs incoming damage and increases the Move Speed of the protected ally. |
![]() Cooldown: 40/38/36/34 Consumable: 0 Range: 1100 Karma empowers her next ability to do an additional effect. Mantra is available at level 1 and does not require a skill point. |
Karma SKINS













Karma Counters (Over 50% win rate)

the Stoneweaver

Shard of the Monolith

the Curious Chameleon

the Weapon of the Faithful

the Heart of the Freljord

the Glorious Executioner

the Eye of the Void

the Colossus

the Unforgiven

the Sheriff of Piltover

the Chain Warden

The Charmer

the Hexplosives Expert

the Minotaur

the Cryophoenix

the Shield of Valoran
Karma Countered By (Under 50% win rate)

the Arrow of Retribution

the Frost Archer

the Iron Maiden

the Burning Vengeance

the Noxian Grand General

the Wandering Caretaker

the Radiant Dawn

the Mouth of the Abyss

The Spark of Zaun

the Fae Sorceress

the Virtuoso

the Titan of the Depths

the Bounty Hunter

the Spear of Vengeance

the Demon Jester

the Redeemer

the Unbreakable Spear

the Starry-Eyed Songstress

the Magical Cat

the Twisted Treant

the Starchild

the Tidecaller

the Chronokeeper

Maven of the Strings

the Yordle Gunner

the Redeemer

Rise of the Thorns

the Night Hunter

the Great Steam Golem

the Storm's Fury

the Plague Rat

The River King

the Noxian Grand General

the Tiny Master of Evil