[Tutorial] Jinx Adc, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)
Champion Info (Jinx adc 5v5 )
Attack: 59
Defense: 2
Magic: 4
Difficulty: 6
Health: 630
Move Speed: 325
Armor: 26
Range: 525
Health Regen: 3.75
Critical Strike: 0
Attack Speed: 0.625
ADC
- Tier: A
- Win: 50.93%
- Role: 97.84%
- Pick: 7.23%
- Ban: 0.63%
- Games: 67609
- KDA: 2.37
- Score: 57.74
A manic and impulsive criminal from Zaun, Jinx lives to wreak havoc without care for the consequences. With an arsenal of deadly weapons, she unleashes the loudest blasts and brightest explosions to leave a trail of mayhem and panic in her wake. Jinx despises boredom, and gleefully brings her own chaotic brand of pandemonium wherever she goes.
Jinx Tips (Ally)
- Rockets aren't always the best choice! Jinx's minigun is incredibly powerful when fully ramped up. Switch to it whenever an enemy champion gets too close.
- Jinx's rockets deal full damage to all enemies in the explosion. Use them on minions in lane to hit nearby enemy champions without drawing minion aggro.
- When a fight starts try to stay on the edge of fray by poking with rockets and Zap!. Do not run in and unload with the minigun until you feel it is safe.
Jinx Tips (Enemy)
- Jinx's minigun takes time to ramp up. If you see her poking with rockets try to jump on her and burst her down.
- Jinx's ultimate does less damage the closer you are to her.
- Jinx's snare grenades have a long cooldown and are her primary means of protecting herself. If she misses with them she will have a hard time escaping if engaged upon.
Summoner Spells
Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
Consumable: 0 Cooldown: 240 Range: 850 Restores 80-318 Health and grants 30% Move Speed for 1 second to you and target allied champion. This healing is halved for units recently affected by Summoner Heal. |
Jinx Masteries
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Gain [54% - 81%] (Melee) or [21% - 48%] (Ranged) Attack Speed for 6 seconds when you attack an enemy champion. This effect stacks up to 6 times. While this effect fully stacked, your Attack Speed can exceed 2.5 and you gain 50 Attack Range. |
Damaging an enemy champion increases your mana regeneration by @RegenAmount@ (80% for ranged) mana per second for 4 seconds. All energy users gain 1.5 energy per second, instead. Takedowns restore 15% of your maximum mana or energy. |
Gain Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill. |
Deal 8% more damage to champions who have less than 40% health. |
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Every 10 min gain AP or AD, 10 min: + 8 AP or 5 AD 20 min: + 24 AP or 14 AD 30 min: + 48 AP or 29 AD 40 min: + 80 AP or 48 AD 50 min: + 120 AP or 72 AD 60 min: + 168 AP or 101 AD etc... |
While above 70% health, gain an Grants 1.8 Attack Damage or 3 Ability Power at level 1. |
+10% Attack Speed |
+9 |
+10-180 Health (based on level) |
Jinx Starting Items (PROBUILD)
BUY: 450 SELL: 180 |
BUY: 50 SELL: 20 |
BUY: 0 SELL: 0 |
Jinx Recommended Items (PROBUILD)
BUY: 1100 SELL: 770 |
BUY: 3000 SELL: 2100 |
BUY: 3300 SELL: 2310 |
BUY: 2800 SELL: 1960 Attacks apply bonus magic damage on-hit. When Attacking, bolts are fired at up to 2 enemies near the target. Bolts apply On-Hit effects and can Critically Strike. |
BUY: 3000 SELL: 2100 Your Energized Attack deals bonus magic damage and gains bonus range. |
BUY: 3000 SELL: 2100 Deal bonus damage against champions with greater max Health than you. |
BUY: 0 SELL: 0 |
BUY: 500 SELL: 200 |
Jinx Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
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Jinx receives massively increased Move Speed and Attack Speed whenever she helps kill or destroy an enemy champions epic jungle monster, or structure. |
Cooldown: 0.9 Consumable: 20 Range: 600 Jinx modifies her basic attacks by swapping between Pow-Pow, her minigun and Fishbones, her rocket launcher. Attacks with Pow-Pow grant Attack Speed, while attacks with Fishbones deal area of effect damage, gain increased range, but drain Mana and attack slower. |
Cooldown: 8/7/6/5/4 Consumable: 40/45/50/55/60 Range: 1450 Jinx uses Zapper, her shock pistol, to fire a blast that deals damage to the first enemy hit, slowing and revealing it. |
Cooldown: 24/20.5/17/13.5/10 Consumable: 90 Range: 925 Jinx throws out a line of snare grenades that explode after 5 seconds, lighting enemies on fire. Flame Chompers will bite enemy champions who walk over them, rooting them in place. |
Cooldown: 70/60/50 Consumable: 100 Range: 25000 Jinx fires a super rocket across the map that gains damage as it travels. The rocket will explode upon colliding with an enemy champion, dealing damage to it and surrounding enemies based on their missing Health. |