[Tutorial] Jayce Top, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)
Champion Info (Jayce top 5v5 )
Attack: 57
Defense: 4
Magic: 3
Difficulty: 7
Health: 590
Move Speed: 335
Armor: 22
Range: 125
Health Regen: 6
Critical Strike: 0
Attack Speed: 0.658
Jayce
the Defender of Tomorrow
Fighter Marksman
Jayce 5v5 top
Jayce 5v5 mid
Jayce 5v5 jungle
Jayce 5v5 adc
Jayce 5v5 support
TOP
- Tier: B
- Win: 47.26%
- Role: 68.72%
- Pick: 3.08%
- Ban: 1.84%
- Games: 22706
- KDA: 1.78
- Score: 52.47
Jayce is a brilliant inventor who has pledged his life to the defense of Piltover and its unyielding pursuit of progress. With his transforming hextech hammer in hand, Jayce uses his strength, courage, and considerable intelligence to protect his hometown. While revered throughout the city as a hero, he hasn't taken well to the attention heroism brings. Still, Jayce's heart is in the right place, and even those who envy his natural skills are grateful for his protection in the City of Progress.
Jayce Tips (Ally)
- Be sure to switch stances often. It will enhance your attacks and grant you quick bursts of speed.
- If you find yourself taking lots of damage, try using Jayce's Hammer Stance, as it grants you additional defenses.
- For increased range and damage, try casting Shock Blast through the Acceleration Gate.
Jayce Tips (Enemy)
- Jayce can attack in melee or at range. Pay attention to his stance and weapon color to know how he is going to attack.
- If you see Jayce drop his Acceleration Gate, be careful, he is probably about to cast Shock Blast.
- Jayce is strong in the early game. If he gains the advantage, play defensively.
Summoner Spells
Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
Consumable: 0 Cooldown: 360 Range: 25000 After channeling for 4 seconds, teleports your champion to target allied structure. Upgrades to Unleashed Teleport at 10 minutes, which teleports your champion to target allied structure, minion, or ward. |
Jayce Masteries
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Hitting an enemy champion with 3 attacks or separate abilities within 4s grants This is increased to Duration: 3s Cooldown: 30s - 10s |
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Cooldown: 15 seconds |
While above 70% health, gain an Grants 1.8 Attack Damage or 3 Ability Power at level 1. |
Every 10 min gain AP or AD, 10 min: + 8 AP or 5 AD 20 min: + 24 AP or 14 AD 30 min: + 48 AP or 29 AD 40 min: + 80 AP or 48 AD 50 min: + 120 AP or 72 AD 60 min: + 168 AP or 101 AD etc... |
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Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min. Biscuits restore 8% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 40. Manaless: Champions without mana restore 12% missing health instead. |
You get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner. Slightly Magical Footwear grants you an additional |
+9 |
+9 |
+10-180 Health (based on level) |
Jayce Starting Items (PROBUILD)
BUY: 450 SELL: 180 |
BUY: 50 SELL: 20 |
BUY: 0 SELL: 0 |
Jayce Recommended Items (PROBUILD)
BUY: 900 SELL: 630 Gain 12 Summoner Spell Haste. |
BUY: 2700 SELL: 1890 Gain {{ Item_OnActivation }} {{ Item_Cooldown }} Gain |
BUY: 2800 SELL: 1960 Hitting a champion with 3 separate Attacks or Abilities within 2 seconds deals additional damage, and grants you a Shield. |
BUY: 2900 SELL: 2030 Gain bonus Attack Damage based on Mana. Strike a target with an Ability or Attack to gain bonus Mana. Grants a maximum of Mana at which point this item transforms into |
BUY: 3200 SELL: 2240 Gain 0 Armor Penetration. Damaging Abilities |
BUY: 2800 SELL: 1960 Gain a Spell Shield. |
BUY: 0 SELL: 0 |
BUY: 500 SELL: 200 |
Jayce Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Q | Q | Q | Q | Q | Q | |||||||||||||
W | W | W | W | W | W | |||||||||||||
E | E | E | E | E | E | |||||||||||||
Passive | Q | W | E | R |
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When Jayce swaps weapons he gains Move Speed for a short duration. |
Cooldown: 16/14/12/10/8/6 Consumable: 40 Range: 600 Hammer Stance: Leaps to an enemy dealing physical damage and slowing enemies. |
Cooldown: 10 Consumable: 40 Range: 285 Hammer Stance: Passive: Restores Mana per strike. Active: Creates a field of lightning damaging nearby enemies for several seconds. |
Cooldown: 20/18/16/14/12/10 Consumable: 55 Range: 240 Hammer Stance: Deals magic damage to an enemy and knocks them back a short distance. |
Cooldown: 6 Consumable: 0 Range: 600 Hammer Stance: Transforms the Mercury Hammer into the Mercury Cannon gaining new abilities and increased range. The first attack in this form reduces the target's Armor and Magic Resist. |