[Tutorial] Gnar Top, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)
Champion Info (Gnar top 5v5 )
Attack: 57
Defense: 5
Magic: 5
Difficulty: 8
Health: 540
Move Speed: 335
Armor: 32
Range: 175
Health Regen: 4.5
Critical Strike: 0
Attack Speed: 0.625
Gnar
the Missing Link
Fighter Tank
Gnar 5v5 top
Gnar 5v5 support
Gnar 5v5 mid
Gnar 5v5 jungle
Gnar 5v5 adc
TOP
- Tier: B
- Win: 50.75%
- Role: 97.63%
- Pick: 2.68%
- Ban: 0.51%
- Games: 21301
- KDA: 2.00
- Score: 56.45
Gnar is a primeval yordle whose playful antics can erupt into a toddler's outrage in an instant, transforming him into a massive beast bent on destruction. Frozen in True Ice for millennia, the curious creature broke free and now hops about a changed world he sees as exotic and wondrous. Delighted by danger, Gnar flings whatever he can at his enemies, be it his bonetooth boomerang, or a nearby building.
Gnar Tips (Ally)
- Managing your Rage is very important. Try to time out your transformations so you can get maximum benefit from both forms.
- Position yourself next to walls to bait your enemies into getting stunned by your ultimate.
- Know your strengths! Mini Gnar is fast, squishy, and has high sustained damage. Mega Gnar is slow, tough, and has high burst.
Gnar Tips (Enemy)
- Gnar can't gain Rage for 15 seconds after he turns from big to little. Use this chance to engage on his team.
- Gnar's animations and resource bar change as he gets closer to transforming.
- Gnar's ultimate stuns if he hits you into a wall. Be careful when fighting him near one.
Summoner Spells
Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
Consumable: 0 Cooldown: 360 Range: 25000 After channeling for 4 seconds, teleports your champion to target allied structure. Upgrades to Unleashed Teleport at 10 minutes, which teleports your champion to target allied structure, minion, or ward. |
Gnar Masteries
|
Attacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized Energized attacks heal you for 10 - 130 (+0.1 Bonus AD, +0.05 AP) and grant Healing from minions is 10% effective for Ranged Champions, and 20% effective for Melee Champions. |
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold. 'The most dangerous game brings the greatest glory.' —Noxian Reckoner |
Gain 3% attack speed plus an additional 1.5% for every Legend stack ( Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill. |
Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health. |
|
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage. Duration: 1.5s Cooldown: 55s |
Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8. When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health. |
+10% Attack Speed |
+9 |
+10-180 Health (based on level) |
Gnar Starting Items (PROBUILD)
BUY: 450 SELL: 180 |
BUY: 50 SELL: 20 |
BUY: 0 SELL: 0 |
Gnar Recommended Items (PROBUILD)
BUY: 1100 SELL: 770 Reduces incoming damage from Attacks by 12%. |
BUY: 3333 SELL: 2333 After using an Ability, your next Attack is enhanced with additional physical damage. Basic attacks grant Move Speed. |
BUY: 3000 SELL: 2100 Dealing physical damage to a champion applies a stack of Armor reduction. Dealing physical damage grants Move Speed. |
BUY: 2800 SELL: 1960 Attacks apply magic damage On-Hit. |
BUY: 3000 SELL: 2100 Gain bonus Attack Damage. Upon taking damage that would reduce your Health below 30%, gain a Shield. |
BUY: 2700 SELL: 1890 When struck by an Attack, deal damage to the attacker and apply 40% |
BUY: 0 SELL: 0 |
BUY: 500 SELL: 200 |
Gnar Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
---|---|---|---|---|
While in combat Gnar generates Rage. At maximum Rage his next ability will transform him into Mega Gnar, granting increased survivability and access to new spells. |
Cooldown: 20/17.5/15/12.5/10 Consumable: 0 Range: 1100 Gnar throws a boomerang that damages and slows enemies it hits before returning to him. If he catches the boomerang its cooldown is reduced. |
Cooldown: 7 Consumable: 0 Range: 0 Gnar's attacks and spells hype him up, dealing bonus damage and granting him Move Speed. |
Cooldown: 22/19.5/17/14.5/12 Consumable: 0 Range: 475 Gnar leaps to a location and bounces off the head of any unit he lands on, traveling further. |
Cooldown: 90/60/30 Consumable: 0 Range: 590 Mega Gnar throws everything around him in a chosen direction, dealing damage and slowing them. Any enemy that hits a wall is stunned and takes bonus damage. |