[Tutorial] Gnar Top, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)

Champion Info (Gnar top 5v5 )

Gnar Gnar Stats

Attack: 57

Defense: 5

Magic: 5

Difficulty: 8

Health: 540

Move Speed: 335

Armor: 32

Range: 175

Health Regen: 4.5

Critical Strike: 0

Attack Speed: 0.625

Gnar

the Missing Link

Fighter Fighter Tank Tank


Gnar 5v5 top

TOP

  • Tier: D
  • Win: 38.44%
  • Role: 94.34%
  • Pick: 2.52%
  • Ban: 0.21%
  • Games: 201
  • KDA: 1.71
  • Score: 48.45

Gnar is a primeval yordle whose playful antics can erupt into a toddler's outrage in an instant, transforming him into a massive beast bent on destruction. Frozen in True Ice for millennia, the curious creature broke free and now hops about a changed world he sees as exotic and wondrous. Delighted by danger, Gnar flings whatever he can at his enemies, be it his bonetooth boomerang, or a nearby building.

Gnar Tips (Ally)

  • Managing your Rage is very important. Try to time out your transformations so you can get maximum benefit from both forms.
  • Position yourself next to walls to bait your enemies into getting stunned by your ultimate.
  • Know your strengths! Mini Gnar is fast, squishy, and has high sustained damage. Mega Gnar is slow, tough, and has high burst.

Gnar Tips (Enemy)

  • Gnar can't gain Rage for 15 seconds after he turns from big to little. Use this chance to engage on his team.
  • Gnar's animations and resource bar change as he gets closer to transforming.
  • Gnar's ultimate stuns if he hits you into a wall. Be careful when fighting him near one.

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.

Teleport Teleport

Consumable: 0

Cooldown: 360

Range: 25000


After channeling for 4 seconds, teleports your champion to target allied structure. Upgrades to Unleashed Teleport at 14 minutes, which teleports your champion to target allied structure, minion, or ward.


Gnar Masteries

Precision
Fleet Footwork
Attacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized

Energized attacks heal you for 10 - 100 (+0.3 Bonus AD, +0.2 AP) and grant 20% Move Speed for 1s.

Healing from minions is 10% effective for Ranged Champions, and 20% effective for Melee Champions.
Triumph
Takedowns restore 10% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Last Stand
Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
Resolve
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 55s
Overgrowth
Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
Attack Speed
+10% Attack Speed
Adaptive Force
+9 Adaptive Force
Armor
+6 Armor

Gnar Starting Items (PROBUILD)

Doran's Blade Doran's Blade

BUY: 450

SELL: 180

8 Attack Damage
80 Health

  • Warmonger: Gain Omnivamp.

    Omnivamp is only 33% effective when dealing area of effect damage or damage through pets.
  • Health Potion Health Potion

    BUY: 50

    SELL: 20

    Active - Consume: Drink the potion to restore 120 Health over 15 seconds.

    You may carry up to 5 Health Potions.

    Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0

    Active - Trinket: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.

    Gnar Recommended Items (PROBUILD)

    Plated Steelcaps Plated Steelcaps

    BUY: 1100

    SELL: 770

    20 Armor
    45 Move Speed

  • Reduces incoming damage from Attacks by 12%.
  • Trinity Force Trinity Force

    BUY: 3333

    SELL: 2333

    35 Attack Damage
    30% Attack Speed
    300 Health
    20 Ability Haste

  • Threefold Strike: Attacks grant Move Speed. If the target is a champion, increase your base Attack Damage, stacking.
  • Spellblade: After using an Ability, your next Attack is enhanced with additional damage.

    Mythic Passive: Grants all other Legendary items Attack Damage, Ability Haste, and Move Speed.
  • Black Cleaver Black Cleaver

    BUY: 3100

    SELL: 2170

    50 Attack Damage
    400 Health
    30 Ability Haste

  • Carve: Dealing physical damage to a champion applies a stack of Armor reduction.
  • Rage: Dealing physical damage to a champion grants Move Speed per stack of Carve on them.
  • Force of Nature Force of Nature

    BUY: 2900

    SELL: 2030

    350 Health
    70 Magic Resist
    5% Move Speed

  • Absorb: Taking magic damage from enemy Champions grants a stack of Steadfast. Enemy Immobilizing effects grant additional stacks.
  • Dissipate: While at max stacks of Steadfast, take reduced magic damage and gain increased Move Speed.
  • Randuin's Omen Randuin's Omen

    BUY: 3000

    SELL: 2100

    400 Health
    60 Armor


    Active - Humility: Slow nearby enemies.
  • Rock Solid: Reduce incoming damage from Attacks.
  • Critical Resilience: Critical Strikes deal 20% less damage to you.
  • Thornmail Thornmail

    BUY: 2700

    SELL: 1890

    350 Health
    70 Armor

  • Thorns: When struck by an Attack, deal damage to the attacker and apply 40% Grievous Wounds if they are a champion.

    Grievous Wounds reduces the effectiveness of Healing and Regeneration effects on the target.
  • Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0

    Active - Trinket: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.
    Elixir of Iron Elixir of Iron

    BUY: 500

    SELL: 200

    Active - Consume: Drink to gain 300 Health, 25% Tenacity, and increased champion size for 3 minutes. While active, moving leaves a path behind that boosts allied champions' Move Speed by 15%.

    Drinking a different Elixir will replace the existing one's effects.

    Gnar Active Abilities

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    QQQQQ
    WWWWW
    EEEEE
    RRR
    PassiveQWER
    Rage Gene Rage Gene

    While in combat Gnar generates Rage. At maximum Rage his next ability will transform him into Mega Gnar, granting increased survivability and access to new spells.

    Boomerang Throw / Boulder Toss Boomerang Throw / Boulder Toss

    Cooldown: 20/17.5/15/12.5/10

    Consumable: 0

    Range: 1100

    Gnar throws a boomerang that damages and slows enemies it hits before returning to him. If he catches the boomerang its cooldown is reduced.

    Mega Gnar instead throws a boulder that stops on the first unit hit, damaging and slowing everything nearby. It can then be picked up to reduce the cooldown.

    Hyper / Wallop Hyper / Wallop

    Cooldown: 7

    Consumable: 0

    Range: 0

    Gnar's attacks and spells hype him up, dealing bonus damage and granting him Move Speed.

    Mega Gnar is too enraged to be hyper and instead can rear up on his hind legs and smash down on the area in front of him, stunning enemies in an area.

    Hop / Crunch Hop / Crunch

    Cooldown: 22/19.5/17/14.5/12

    Consumable: 0

    Range: 475

    Gnar leaps to a location and bounces off the head of any unit he lands on, traveling further.

    Mega Gnar is too large to bounce and instead lands with earth-shattering force, dealing damage in an area around him.

    GNAR! GNAR!

    Cooldown: 90/60/30

    Consumable: 0

    Range: 590

    Mega Gnar throws everything around him in a chosen direction, dealing damage and slowing them. Any enemy that hits a wall is stunned and takes bonus damage.

    Gnar SKINS

    Gnar default
    Dino Gnar
    Gentleman Gnar
    Snow Day Gnar
    El León Gnar
    Super Galaxy Gnar
    SSG Gnar
    Astronaut Gnar
    Elderwood Gnar