[Tutorial] Fizz Mid, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)
Champion Info (Fizz mid 5v5 )
Attack: 58
Defense: 4
Magic: 7
Difficulty: 6
Health: 640
Move Speed: 335
Armor: 22
Range: 175
Health Regen: 8
Critical Strike: 0
Attack Speed: 0.658
Fizz
the Tidal Trickster
Assassin Fighter
Fizz 5v5 mid
Fizz 5v5 jungle
Fizz 5v5 top
Fizz 5v5 support
Fizz 5v5 adc
MID
- Tier: S
- Win: 50.64%
- Role: 96.56%
- Pick: 4.57%
- Ban: 15.28%
- Games: 44018
- KDA: 2.42
- Score: 63.82
Fizz is an amphibious yordle, who dwells among the reefs surrounding Bilgewater. He often retrieves and returns the tithes cast into the sea by superstitious captains, but even the saltiest of sailors know better than to cross him—for many are the tales of those who have underestimated this slippery character. Often mistaken for some manner of capricious ocean spirit, he seems able to command the beasts of the deep, and delights in confounding his allies and enemies alike.
Fizz Tips (Ally)
- Since Fizz can move through units, find opportunities in lane to walk through minions and apply Seastone Trident's passive - following it up with the ability's active attack after a few seconds.
- Fizz's ultimate ability, Chum the Waters, can be aimed at an enemy or towards the area where you think they'll be going.
- Fizz's spells scale off Ability Power - consider getting items like Zhonya's Hourglass or Banshee's Veil against teams that have high burst threat - and items like Lich Bane or Rabadon's Deathcap if you think you can survive without the Health.
Fizz Tips (Enemy)
- Fizz's attacks becomes more deadly for a few seconds after he uses his empowered attack - keep him away while his trident is glowing!
- Fizz is a slippery target when his abilities are not on cooldown - bait him into using them early and follow up with crowd control or hard-hitting attacks!
Summoner Spells
Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
Consumable: 0 Cooldown: 180 Range: 600 Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration. |
Fizz Masteries
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Hitting a champion with 3 separate attacks or abilities within 3s deals bonus Damage: 30 - 220 (+0.1 bonus AD, +0.05 AP) damage. Cooldown: 25 - 20s 'We called them the Thunderlords, for to speak of their lightning was to invite disaster.' |
After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 9 Lethality and 7 Magic Penetration for 5s. Cooldown: 4s |
Collect eyeballs for champion takedowns. Gain an Upon completing your collection at 10 eyeballs, additionally gain an Collect 1 eyeball per champion takedown. |
Gain an additional Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion. |
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Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold. 'The most dangerous game brings the greatest glory.' —Noxian Reckoner |
Deal 8% more damage to champions who have less than 40% health. |
+9 |
+9 |
+10-180 Health (based on level) |
Fizz Starting Items (PROBUILD)
BUY: 400 SELL: 160 |
BUY: 50 SELL: 20 |
BUY: 0 SELL: 0 |
Fizz Recommended Items (PROBUILD)
BUY: 1100 SELL: 770 |
BUY: 2900 SELL: 2030 Dealing 35% of a champion's maximum Health within a short duration applies After a few seconds, strike the target, dealing magic damage. If the target dies before the strike, it detonates immediately, dealing damage in a large area and grants bonus gold. |
BUY: 3100 SELL: 2170 After using an Ability, your next Attack is enhanced with an additional |
BUY: 3250 SELL: 2275 Enter |
BUY: 3200 SELL: 2240 |
BUY: 3600 SELL: 2520 Increases your total |
BUY: 0 SELL: 0 |
BUY: 500 SELL: 200 |
Fizz Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
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Fizz can move through units and takes a flat amount of reduced damage from all sources |
Cooldown: 8/7.5/7/6.5/6 Consumable: 50 Range: 550 Fizz dashes through his target, dealing magic damage and applying on hit effects. |
Cooldown: 7/6.5/6/5.5/5 Consumable: 30/40/50/60/70 Range: 600 Fizz's attacks bleed his enemies, dealing magic damage over several seconds. Fizz can empower his next attack to deal bonus damage and empower his further attacks for a short time. |
Cooldown: 16/14/12/10/8 Consumable: 75/80/85/90/95 Range: 400 Fizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down. |
Cooldown: 100/85/70 Consumable: 100 Range: 1300 Fizz tosses a fish in a direction that attaches to any champion that touches it, slowing the target. After a short delay, a shark erupts from the ground, knocking up the target and knocking any nearby enemies aside. All enemies hit are dealt magic damage and slowed. |