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[Tutorial Patch 12.9] Evelynn Jungle, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)

Champion Info (Evelynn jungle 5v5 patch 12.9)

Evelynn Evelynn Stats

Attack: 61

Defense: 2

Magic: 7

Difficulty: 10

Health: 572

Move Speed: 335

Armor: 37

Range: 125

Health Regen: 8.5

Critical Strike: 0

Attack Speed: 0.667

Evelynn

Agony's Embrace

Assassin Assassin Mage Mage


Evelynn 5v5 jungle

JUNGLE

  • Tier: B
  • Win Rate: 48.29%
  • Role Rate: 98.73%
  • Pick Rate: 3.35%
  • Ban Rate: 6.69%
  • Games: 28611
  • KDA: 2.69
  • Score: 59.58

Within the dark seams of Runeterra, the demon Evelynn searches for her next victim. She lures in prey with the voluptuous façade of a human female, but once a person succumbs to her charms, Evelynn's true form is unleashed. She then subjects her victim to unspeakable torment, gratifying herself with their pain. To the demon, these liaisons are innocent flings. To the rest of Runeterra, they are ghoulish tales of lust gone awry and horrific reminders of the cost of wanton desire.

Evelynn Tips (Ally)

  • Allure's arm time might seem long, but the Charm and magic resist shred put Evelynn at an exteme advantage so are worth the wait.
  • While stealthed, pay attention to when you are (near) being detected by enemy champions. This is identified by the glowing yellow and red eyes over nearby enemy champions.
  • If at low health, you can take advantage of Demon Shade's healing and Camouflage to return to the fight and surprise opponents.

Evelynn Tips (Enemy)

  • Purchasing Vision Wards can help you detect Evelynn's location in order to prepare for her ambushes.
  • A large share of Evelynn's threat is in her charm, 'Allure.' Protect allies marked with 'Allure' or, if you are marked, make sure allies are between you and where Evelynn may attack from.
  • If you suspect Evelynn is about to ambush one of your teammates, let them know by pinging the minimap and typing in chat.

Summoner Spells

Smite Smite

Consumable: 0

Cooldown: 15

Range: 500


Deals 450 true damage to target epic, large, or medium monster or minion. Holds two charges (90s Recharge Time)

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.


Evelynn Masteries

Domination
Electrocute
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

Cooldown: 25 - 20s


'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Sudden Impact
After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 7 Lethality and 6 Magic Penetration for 5s.

Cooldown: 4s
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 1 eyeball per champion takedown.
Relentless Hunter
Gain 5 Move Speed out of combat plus 8 per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Sorcery
Gathering Storm
Every 10 min gain AP or AD, adaptive.

10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...
Absolute Focus
While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level).

Grants 1.8 Attack Damage or 3 Ability Power at level 1.
Adaptive
+9 Adaptive Force
Adaptive
+9 Adaptive Force
Armor
+6 Armor

Evelynn Starting Items (PROBUILD)

Hailblade Hailblade

BUY: 350

SELL: 140

8% Omnivamp vs. Monsters
  • Sear: Damaging Monsters burns them for (60 + 30% Ability Power + 5% bonus Attack Damage + 2% bonus Health) magic damage over 5 seconds.
  • Chilling Path: Smiting 5 times consumes this item upgrade your Smite to Chilling Smite and increases its damage to monsters. When smiting champions Chilling Smite deals 20 - 156 (based on level) true damage and steals 20% of their Move Speed for 2 seconds.
  • Huntsman: Killing Large Monsters grants bonus experience.
  • Recoup: Regen up to 8 - 18 (based on level) mana per second when in the Jungle or River.

    Consuming this item grants all item effects permanently and increases Smite damage to monsters. If you have gained more gold from minions than jungle monsters, gold and experience from minions is heavily reduced. Healing is not reduced on AoE attacks. If two levels behind the average champion level of the game, monster kills grant bonus experience.


  • Refillable Potion Refillable Potion

    BUY: 150

    SELL: 60

    Active - Consume: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
    Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0

    Active - Trinket: Place a Stealth Ward on the ground that lasts between 90 - 120 seconds, is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards, generating a new Ward every 240 - 120 seconds.

    Evelynn Recommended Items (PROBUILD)

    Sorcerer's Shoes Sorcerer's Shoes

    BUY: 1100

    SELL: 770

    18 Magic Penetration
    45 Move Speed

    Hextech Rocketbelt Hextech Rocketbelt

    BUY: 3200

    SELL: 2240

    90 Ability Power
    6 Magic Penetration
    250 Health
    15 Ability Haste


    Active - Supersonic: Dash in target direction, unleashing an arc of magic missiles that deal (125 +15% Ability Power) magic damage. Then, gain 30% Move Speed towards enemy champions for 1.5 seconds (40s cooldown).

    Mythic Passive: Grants all other Legendary items 5 Magic Penetration.

    Supersonic's dash cannot pass through terrain.

    Mejai's Soulstealer Mejai's Soulstealer

    BUY: 1600

    SELL: 1120

    20 Ability Power
    100 Health

  • Glory: Gain 4 stacks for a champion kill or 2 stacks for an assist (up to 25 stacks total). Lose 10 stacks on death.
  • Dread: Grants 5 Ability Power per stack of Glory. Gain 10% Move Speed if you have at least 10 stacks.

    Obtained Glory stacks are preserved between this item and Dark Seal.
  • Lich Bane Lich Bane

    BUY: 3000

    SELL: 2100

    75 Ability Power
    15 Ability Haste
    8% Move Speed

  • Spellblade: After using an Ability, your next Attack is enhanced with an additional (75% base Attack Damage + 50% Ability Power) magic damage On-Hit (1.5s cooldown).
  • Shadowflame Shadowflame

    BUY: 3000

    SELL: 2100

    100 Ability Power
    200 Health

  • Cinderbloom: Damage to champions benefits from 10 to 20 additional Magic Penetration based on their current Health (max benefit when the target has 1000 or less Health). If the target was recently affected by Shields, gain the maximum benefit against that target (20 bonus Magic Penetration).
  • Rabadon's Deathcap Rabadon's Deathcap

    BUY: 3600

    SELL: 2520

    120 Ability Power
  • Magical Opus: Increases your total Ability Power by 35%.
  • Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0

    Active - Trinket: Place a Stealth Ward on the ground that lasts between 90 - 120 seconds, is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards, generating a new Ward every 240 - 120 seconds.
    Elixir of Sorcery Elixir of Sorcery

    BUY: 500

    SELL: 200

    Active - Consume: Drink to gain 50 Ability Power and 15% Mana Regen for 3 minutes. While active, damaging a champion or turret deals 25 bonus true damage (5s cooldown).

    Champion level 9 or greater required to purchase. Elixir of Sorcery's true damage effect has no cooldown when attacking turrets. Drinking a different Elixir will replace the existing one's effects.

    Evelynn Active Abilities

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    QQQQQ
    WWWWW
    EEEEE
    RRR
    PassiveQWER
    Demon Shade Demon Shade

    When out of combat, Evelynn enters Demon Shade. Demon Shade heals Evelynn when she is low on health and grants Camouflage after level 6.

    Hate Spike Hate Spike

    Cooldown: 4

    Consumable: 40/45/50/55/60

    Range: 800

    Evelynn strikes out with her Lasher, dealing damage to the first unit hit. Then, Evelynn can shoot a line of spikes at nearby foes up to 3 times.

    Allure Allure

    Cooldown: 15/14/13/12/11

    Consumable: 60/70/80/90/100

    Range: 1200/1300/1400/1500/1600

    Evelynn curses her target, causing her next attack or spell after a delay to charm her target and reduce their magic resist.

    Whiplash Whiplash

    Cooldown: 8

    Consumable: 40/45/50/55/60

    Range: 210

    Evelynn whips her target with her Lasher, dealing damage. She then gains Move Speed for a short duration.

    Last Caress Last Caress

    Cooldown: 120/100/80

    Consumable: 100

    Range: 25000

    Evelynn briefly goes untargetable and decimates the area in front of her before warping backwards a long distance.

    Evelynn SKINS

    Evelynn default
    Shadow Evelynn
    Masquerade Evelynn
    Tango Evelynn
    Safecracker Evelynn
    Blood Moon Evelynn
    K/DA Evelynn
    K/DA Evelynn Prestige Edition
    Sugar Rush Evelynn
    K/DA ALL OUT Evelynn
    Coven Evelynn