[Tutorial] Ekko Jungle, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)
Champion Info (Ekko jungle 5v5 )

Attack: 58
Defense: 3
Magic: 7
Difficulty: 8
Health: 655
Move Speed: 340
Armor: 32
Range: 125
Health Regen: 9
Critical Strike: 0
Attack Speed: 0.688
JUNGLE
- Tier: A
- Win: 46.28%
- Role: 71.93%
- Pick: 8.32%
- Ban: 6.46%
- Games: 574
- KDA: 3.20
- Score: 56.81
A prodigy from the rough streets of Zaun, Ekko manipulates time to twist any situation to his advantage. Using his own invention, the Zero Drive, he explores the branching possibilities of reality to craft the perfect moment. Though he revels in this freedom, when there's a threat to his friends he'll do anything to defend them. To outsiders, Ekko seems to achieve the impossible the first time, every time.
Ekko Tips (Ally)
- Chronobreak is a potent escape tool, but it can also be quite powerful when used offensively. Don't underestimate its damage potential.
- If you can proc Z-Drive Resonance on an enemy champion, it's worth taking risks to do so. The bonus Move Speed makes it easy to escape.
- Phase Dive's dash is a great tool for setting up Ekko's other abilities. Use it to get double hits with Timewinder or get into position to detonate Parallel Convergence.
Ekko Tips (Enemy)
- Ekko is significantly weaker when his ultimate is down. Watch for the trail he leaves behind to determine if Chronobreak is available.
- Ekko's stun zone takes 3 seconds to arm. Watch for the image he creates on cast and try to guess where the zone was placed.
- The second hit of Timewinder does more damage than the first; try to avoid it.
Summoner Spells
![]() Consumable: 0 Cooldown: 15 Range: 500 Deals 600-1200 true damage to target monster or minion. |
![]() Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
Ekko Masteries
![]() |
![]() Damaging a Champion below 50% health deals Dark Harvest damage: 20-60 (based on level) (+5 damage per soul) (+0.25 bonus AD) (+0.15 AP) Cooldown: 45s (resets to 1.5s on takedown) |
![]() After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 9 Lethality and 7 Magic Penetration for 5s. Cooldown: 4s |
![]() Collect eyeballs for champion takedowns. Gain an Upon completing your collection at 10 eyeballs, additionally gain an Collect 1 eyeball per champion takedown. |
![]() Gain an additional Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion. |
![]() |
![]() + + |
![]() You get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner. Slightly Magical Footwear grants you an additional |
![]() +10% Attack Speed |
![]() +9 |
![]() +6 Armor |
Ekko Starting Items (PROBUILD)
![]() BUY: 450 SELL: 180 |
![]() BUY: 50 SELL: 20 |
![]() BUY: 0 SELL: 0 |
Ekko Recommended Items (PROBUILD)
![]() BUY: 3200 SELL: 2240 |
![]() BUY: 1100 SELL: 770 |
![]() BUY: 3000 SELL: 2100 |
![]() BUY: 1600 SELL: 1120 |
![]() BUY: 3000 SELL: 2100 |
![]() BUY: 3000 SELL: 2100 |
![]() BUY: 0 SELL: 0 |
![]() BUY: 500 SELL: 200 |
Ekko Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
---|---|---|---|---|
![]() Every third attack or damaging spell on the same target deals bonus magic damage, and grants Ekko a burst of speed if the target is a champion. |
![]() Cooldown: 9/8.5/8/7.5/7 Consumable: 50/60/70/80/90 Range: 1075 Ekko throws a temporal grenade that expands into a time-distortion field upon hitting an enemy champion, slowing and damaging anyone caught inside. After a delay, the grenade rewinds back to Ekko, dealing damage on its return. |
![]() Cooldown: 22/20/18/16/14 Consumable: 30/35/40/45/50 Range: 1600 Ekko's basic attacks deal bonus magic damage to low health enemies. He can cast Parallel Convergence to split the timeline, creating an anomaly after a few seconds that slows enemies caught inside. If Ekko enters the anomaly, he gains shielding and stuns enemies by suspending them in time. |
![]() Cooldown: 9/8.5/8/7.5/7 Consumable: 40/45/50/55/60 Range: 325 Ekko rolls evasively while charging up his Z-Drive. His next attack deals bonus damage and warps reality, teleporting him to his target. |
![]() Cooldown: 110/80/50 Consumable: 100 Range: 850 Ekko shatters his timeline, becoming untargetable and rewinding to a more favorable point in time. He returns to whenever he was a few seconds ago, and heals for a percentage of the damage received in that duration. Enemies near his arrival zone take massive damage. |
Ekko SKINS











Ekko Counters (Over 50% win rate)

the Pridestalker

the Voidreaver

the Uncaged Wrath of Zaun

Agony's Embrace

the Monkey King

the Piltover Enforcer

the Blind Monk

The Ruined King

the Spider Queen

the Outlaw

the Shadow of War

the Twisted Treant
Ekko Countered By (Under 50% win rate)

the Unshackled

the Wuju Bladesman

the Sad Mummy

the Eternal Nightmare

the Bashful Bloom

the Spirit Walker

the Secret Weapon

the Rabble Rouser

the Armordillo

the Ancient Fear

the Boy and His Yeti

Scorn of the Moon

the Shadow Reaper

the Exemplar of Demacia

the Empress of the Void

Grandmaster at Arms

the Iron Revenant

Fury of the North

the Demon Jester