[Tutorial] Dr. Mundo Top, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)
Champion Info (Dr. Mundo top 5v5 )
Attack: 61
Defense: 7
Magic: 6
Difficulty: 5
Health: 613
Move Speed: 345
Armor: 32
Range: 125
Health Regen: 7
Critical Strike: 0
Attack Speed: 0.67
Dr. Mundo
the Madman of Zaun
Fighter Tank
Dr. Mundo 5v5 jungle
Dr. Mundo 5v5 top
Dr. Mundo 5v5 adc
Dr. Mundo 5v5 mid
Dr. Mundo 5v5 support
TOP
- Tier: A
- Win: 52.16%
- Role: 91.73%
- Pick: 2.54%
- Ban: 1.36%
- Games: 24896
- KDA: 2.09
- Score: 58.27
Utterly mad, tragically homicidal, and horrifyingly purple, Dr. Mundo is what keeps many of Zaun's citizens indoors on particularly dark nights. Now a self-proclaimed physician, he was once a patient of Zaun's most infamous asylum. After "curing" the entire staff, Dr. Mundo established his practice in the empty wards that once treated him and began mimicking the highly unethical procedures he had so often experienced himself. With a full cabinet of medicines and zero medical knowledge, he now makes himself more monstrous with each injection and terrifies the hapless "patients" who wander near his office.
Dr. Mundo Tips (Ally)
- A well-timed Sadism can bait enemy champions into attacking you even when they lack the damage to finish you.
- Spirit Visage will increase the healing done by your ultimate and lower cooldowns on all of your abilities.
- Cleavers are a powerful tool for killing neutral monsters. Instead of returning to base, farm neutral monsters until your ultimate can heal you.
Dr. Mundo Tips (Enemy)
- Try to coordinate high-damage abilities with your allies right after Dr. Mundo uses his ultimate, but if you're unable to kill him quickly with burst he will heal through the damage.
- Try casting Ignite when Dr. Mundo uses Sadism to negate a large portion of its healing.
Summoner Spells
Consumable: 0 Cooldown: 360 Range: 25000 After channeling for 4 seconds, teleports your champion to target allied structure. Upgrades to Unleashed Teleport at 10 minutes, which teleports your champion to target allied structure, minion, or ward. |
Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
Dr. Mundo Masteries
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Every 4s in combat, your next basic attack on a champion will: |
Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage. Cooldown: 45s |
After taking damage from an enemy champion, heal for 4% of your missing health +3 over 10s. |
Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8. When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health. |
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Gain Activation Range for CC from allies: 1000 |
You get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner. Slightly Magical Footwear grants you an additional |
+10% Attack Speed |
+10-180 Health (based on level) |
+10-180 Health (based on level) |
Dr. Mundo Starting Items (PROBUILD)
BUY: 450 SELL: 180 |
BUY: 50 SELL: 20 |
BUY: 0 SELL: 0 |
Dr. Mundo Recommended Items (PROBUILD)
BUY: 3000 SELL: 2100 Charge up a powerful attack against a champion over time while near them. The charged attack deals bonus physical damage and grants permanent max Health. Gain increased size based on Total Health. |
BUY: 1100 SELL: 770 Reduces incoming damage from Attacks by 12%. |
BUY: 2700 SELL: 1890 |
BUY: 2700 SELL: 1890 When struck by an Attack, deal damage to the attacker and apply 40% |
BUY: 2900 SELL: 2030 Increases all Healing and Shielding effectiveness on you by 25%. |
BUY: 3300 SELL: 2310 Attacks apply additional damage, creating a shockwave that deals damage to enemies behind the target. On your next attack, |
BUY: 0 SELL: 0 |
BUY: 500 SELL: 200 |
Dr. Mundo Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
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Dr. Mundo resists the first Immobilizing effect that hits him, instead losing Health and dropping a chemical cannister nearby. Dr. Mundo can pick it up by walking over it, restoring Health and reducing this Ability's Cooldown. |
Cooldown: 4 Consumable: 0 Range: 975 Dr. Mundo throws an infected bonesaw, dealing damage to the first enemy hit based on their current health and slowing them. |
Cooldown: 17/16.5/16/15.5/15 Consumable: 0 Range: 325 Dr. Mundo electrocutes himself, dealing persistent damage to nearby enemies and storing a portion of damage he takes. At the end of the duration or on Recast, Dr. Mundo deals a burst of damage to nearby enemies. If the burst hit an enemy, he heals a percentage of the stored damage. |
Cooldown: 9/8.25/7.5/6.75/6 Consumable: 0 Range: 0 Passive - Dr. Mundo gains bonus Attack Damage, increasing based on his max Health. |
Cooldown: 120 Consumable: 0 Range: 20 Dr. Mundo pumps himself with chemicals, instantly healing a percent of his missing Health. He then gains Move Speed and regenerates a portion of his maximum Health over a long duration. |