Champion Info (Dr. Mundo top 5v5 patch 12.9)

Attack: 61
Defense: 7
Magic: 6
Difficulty: 5
Health: 583
Move Speed: 345
Armor: 32
Range: 125
Health Regen: 6.5
Critical Strike: 0
Attack Speed: 0.72
TOP
- Tier: B
- Win Rate: 50.77%
- Role Rate: 87.34%
- Pick Rate: 2.56%
- Ban Rate: 2.46%
- Games: 25446
- KDA: 2.11
- Score: 56.28
Utterly mad, tragically homicidal, and horrifyingly purple, Dr. Mundo is what keeps many of Zaun's citizens indoors on particularly dark nights. Now a self-proclaimed physician, he was once a patient of Zaun's most infamous asylum. After "curing" the entire staff, Dr. Mundo established his practice in the empty wards that once treated him and began mimicking the highly unethical procedures he had so often experienced himself. With a full cabinet of medicines and zero medical knowledge, he now makes himself more monstrous with each injection and terrifies the hapless "patients" who wander near his office.
Dr. Mundo Tips (Ally)
- A well-timed Sadism can bait enemy champions into attacking you even when they lack the damage to finish you.
- Spirit Visage will increase the healing done by your ultimate and lower cooldowns on all of your abilities.
- Cleavers are a powerful tool for killing neutral monsters. Instead of returning to base, farm neutral monsters until your ultimate can heal you.
Dr. Mundo Tips (Enemy)
- Try to coordinate high-damage abilities with your allies right after Dr. Mundo uses his ultimate, but if you're unable to kill him quickly with burst he will heal through the damage.
- Try casting Ignite when Dr. Mundo uses Sadism to negate a large portion of its healing.
Summoner Spells
![]() Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
![]() Consumable: 0 Cooldown: 360 Range: 25000 After channeling for 4 seconds, teleports your champion to target allied structure. Upgrades to Unleashed Teleport at 14 minutes, which teleports your champion to target allied structure, minion, or ward. |
Dr. Mundo Masteries
![]() |
![]() Every 4s in combat, your next basic attack on a champion will: |
![]() Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage. Cooldown: 45s |
![]() After taking damage from an enemy champion, heal for 4% of your missing health +6 over 10s. |
![]() Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8. When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health. |
![]() |
![]() Gain Activation Range for CC from allies: 1000 |
![]() You get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner. Slightly Magical Footwear grants you an additional |
![]() +10% Attack Speed |
![]() +6 Armor |
![]() +15-140 Health (based on level) |
Dr. Mundo Starting Items (PROBUILD)
![]() BUY: 450 SELL: 180 |
![]() BUY: 50 SELL: 20 |
![]() BUY: 0 SELL: 0 |
Dr. Mundo Recommended Items (PROBUILD)
![]() BUY: 1100 SELL: 770 |
![]() BUY: 2800 SELL: 1960 |
![]() BUY: 2700 SELL: 1890 |
![]() BUY: 2900 SELL: 2030 |
![]() BUY: 3000 SELL: 2100 |
![]() BUY: 2700 SELL: 1890 |
![]() BUY: 0 SELL: 0 |
![]() BUY: 500 SELL: 200 |
Dr. Mundo Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
---|---|---|---|---|
![]() Dr. Mundo resists the first Immobilizing effect that hits him, instead losing Health and dropping a chemical cannister nearby. Dr. Mundo can pick it up by walking over it, restoring Health and reducing this Ability's Cooldown. |
![]() Cooldown: 4 Consumable: 0 Range: 975 Dr. Mundo throws an infected bonesaw, dealing damage to the first enemy hit based on their current health and slowing them. |
![]() Cooldown: 17/16.5/16/15.5/15 Consumable: 0 Range: 325 Dr. Mundo electrocutes himself, dealing persistent damage to nearby enemies and storing a portion of damage he takes. At the end of the duration or on Recast, Dr. Mundo deals a burst of damage to nearby enemies. If the burst hit an enemy, he heals a percentage of the stored damage. |
![]() Cooldown: 8/7.5/7/6.5/6 Consumable: 0 Range: 0 Passive - Dr. Mundo gains bonus Attack Damage, increasing based on his missing Health. |
![]() Cooldown: 110 Consumable: 0 Range: 20 Dr. Mundo pumps himself with chemicals, instantly healing a percent of his missing Health. He then gains bonus Attack Damage and Move Speed, and regenerates a portion of his maximum Health over a long duration. |
Dr. Mundo SKINS











Dr. Mundo Counters (Over 50% win rate)

the Crystal Vanguard

Fury of the North

the Unbreakable Spear

the Mechanized Menace

the Revered Inventor

the Defender of Tomorrow

the Terror of the Void

the Butcher of the Sands

Demacia's Wings

the Missing Link

the Monkey King

the Exile

The River King

Keeper of the Hammer

the Grand Duelist

the Cantankerous Cavalier

the Rabble Rouser

the Berserker

the Rogue Assassin

the Saltwater Scourge

Grandmaster at Arms

the Righteous

Shard of the Monolith

the Unforgiven

the Heart of the Tempest

the Iron Revenant

the Barbarian King

The Hallowed Seamstress

the Dreadnought

the Hand of Noxus

the Steel Shadow

the Relentless Storm

the Night Hunter

Shepherd of Souls
Dr. Mundo Countered By (Under 50% win rate)

the Pridestalker

the Eye of Twilight

the Rogue Sentinel

The Fire below the Mountain

the Bashful Bloom

The Might of Demacia

the Half-Dragon

the Twisted Treant

the Kraken Priestess

the Curator of the Sands

the Uncaged Wrath of Zaun

the Serpent's Embrace